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https://github.com/The-Memory-Managers/cpu-vs-ai.git
synced 2025-09-05 14:28:12 +00:00
Added skipping
This commit is contained in:
11
src/main.zig
11
src/main.zig
@@ -1418,7 +1418,7 @@ const ScreenVictory = struct {
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const skipped_dim = rl.measureTextEx(game.font_title, skipped_text, self.size, self.spacing);
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const skipped_dim = rl.measureTextEx(game.font_title, skipped_text, self.size, self.spacing);
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rl.drawTextEx(
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rl.drawTextEx(
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game.font_title,
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game.font_title,
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"Skipped: false",
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skipped_text,
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.{
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.{
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.x = (world_width - skipped_dim.x) / 2,
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.x = (world_width - skipped_dim.x) / 2,
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.y = (world_height - skipped_dim.y) / 2 + (cell_size * 3.5),
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.y = (world_height - skipped_dim.y) / 2 + (cell_size * 3.5),
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@@ -1506,6 +1506,7 @@ const ScreenBattle = struct {
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transistors: u32 = initial_cpu_transistor_cost,
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transistors: u32 = initial_cpu_transistor_cost,
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cpu_transistor_cost: u32 = initial_cpu_transistor_cost,
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cpu_transistor_cost: u32 = initial_cpu_transistor_cost,
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wave_over_timer: f32 = 0,
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wave_over_timer: f32 = 0,
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skip: bool = false,
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skipped: bool = false,
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skipped: bool = false,
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completion_time: f32 = 0,
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completion_time: f32 = 0,
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popup: bool = false,
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popup: bool = false,
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@@ -1516,7 +1517,7 @@ const ScreenBattle = struct {
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const wave_continue_delay = 2; // seconds
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const wave_continue_delay = 2; // seconds
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fn init() ScreenBattle {
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fn init() ScreenBattle {
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const wave_number: u8 = 3; // MARK
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const wave_number: u8 = 1; // MARK
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return .{
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return .{
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.wave_number = wave_number,
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.wave_number = wave_number,
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.wave = .init(wave_number),
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.wave = .init(wave_number),
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@@ -1552,7 +1553,8 @@ const ScreenBattle = struct {
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if (self.ram <= 0) {
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if (self.ram <= 0) {
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self.deinit();
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self.deinit();
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game.screen_state = .{ .gameover = .init() };
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game.screen_state = .{ .gameover = .init() };
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} else if (self.wave_over_timer >= wave_continue_delay) {
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} else if (self.wave_over_timer >= wave_continue_delay or self.skip) {
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self.skip = false;
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self.wave_over_timer = 0;
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self.wave_over_timer = 0;
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self.wave_number += 1;
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self.wave_number += 1;
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self.cpu_transistor_cost = initial_cpu_transistor_cost;
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self.cpu_transistor_cost = initial_cpu_transistor_cost;
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@@ -1615,6 +1617,9 @@ const ScreenBattle = struct {
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}, f) catch unreachable;
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}, f) catch unreachable;
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f.writeByte('\n') catch unreachable;
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f.writeByte('\n') catch unreachable;
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unreachable;
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unreachable;
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} else if (rl.isKeyPressed(rl.KeyboardKey.s)) {
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self.skip = true;
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self.skipped = true;
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}
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}
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var mut_konami_code = konami_code;
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var mut_konami_code = konami_code;
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