Files
eko/internal/client/ui/viminput/viminput.go
Kyren223 e3b22023d8 Fixed a bug in viminput where trying to delete in visual mode up to the
end of the line and that line is the last line, it wouldn't delete
anything
2025-02-03 19:38:43 +02:00

2229 lines
50 KiB
Go

package viminput
import (
"slices"
"strings"
"unicode"
"github.com/atotto/clipboard"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/kyren223/eko/internal/client/config"
"github.com/kyren223/eko/internal/client/ui/colors"
"github.com/kyren223/eko/pkg/assert"
)
var (
BackgroundStyle = lipgloss.NewStyle().Background(colors.Background)
CursorStyle = lipgloss.NewStyle().Background(colors.White).Foreground(colors.Background)
InactiveCursorStyle = lipgloss.NewStyle()
VisualStyle = lipgloss.NewStyle().Background(colors.DarkGray)
PlaceholderStyle = lipgloss.NewStyle().Foreground(colors.Gray).Background(colors.Background)
)
const (
Unchanged = -1
InvalidGoal = -1
NullChar = 0
NoCount
)
type State struct {
lines [][]rune
cursorLine int
cursorColumn int
}
const (
NormalMode = iota
InsertMode
VisualMode
VisualLineMode
OpendingMode
)
type Model struct {
PromptStyle lipgloss.Style
Placeholder string
register string
lines [][]rune
undoStack []State
redoStack []State
cursorLine int
cursorColumn int
goalColumn int
mode int
count int
vline int
vcol int
pending byte
gmod bool
fchar byte
fmod byte
tlast bool
imod bool // only in O-pending
amod bool // only in O-pending
inactive bool
focus bool
width int
height int
maxHeight int
offset int
}
func New() Model {
return Model{
PromptStyle: lipgloss.NewStyle(),
Placeholder: "",
register: "",
lines: [][]rune{[]rune("")},
undoStack: []State{{[][]rune{[]rune("")}, 0, 0}},
redoStack: []State{},
cursorLine: 0,
cursorColumn: 0,
goalColumn: InvalidGoal,
mode: NormalMode,
count: NoCount,
vline: 0,
vcol: 0,
pending: NullChar,
gmod: false,
fchar: NullChar,
fmod: NullChar,
tlast: false,
imod: false,
amod: false,
inactive: false,
focus: false,
width: -1,
height: 1,
maxHeight: -1,
offset: 0,
}
}
func (m Model) Init() tea.Cmd {
return nil
}
func (m Model) View() string {
lines := m.lines
cursorStyle := CursorStyle
if m.inactive {
cursorStyle = InactiveCursorStyle
}
placeholderStyle := PlaceholderStyle.MaxWidth(m.width)
var builder strings.Builder
switch m.mode {
case NormalMode, InsertMode, OpendingMode:
for i, line := range lines {
if i < m.offset || i >= m.offset+m.height {
continue
}
if len(m.lines) == 1 && len(line) == 0 && m.Placeholder != "" {
cursorChar := cursorStyle.
Foreground(placeholderStyle.GetForeground()).
Render(m.Placeholder[0:1])
rest := placeholderStyle.Render(m.Placeholder[1:])
builder.WriteString(cursorChar)
builder.WriteString(rest)
builder.WriteByte('\n')
continue
}
if m.cursorLine != i {
builder.WriteString(string(line))
} else if m.cursorColumn == len(line) {
builder.WriteString(string(line))
builder.WriteString(cursorStyle.Render(" "))
} else {
builder.WriteString(string(line[:m.cursorColumn]))
builder.WriteString(cursorStyle.Render(string(line[m.cursorColumn])))
builder.WriteString(BackgroundStyle.Render(string(line[m.cursorColumn+1:])))
}
builder.WriteByte('\n')
}
case VisualMode:
isAnchorBefore := m.cursorLine > m.vline
for i, line := range lines {
if i < m.offset || i >= m.offset+m.height {
continue
}
if len(m.lines) == 1 && len(line) == 0 && m.Placeholder != "" {
cursorChar := cursorStyle.
Foreground(placeholderStyle.GetForeground()).
Render(m.Placeholder[0:1])
rest := placeholderStyle.Render(m.Placeholder[1:])
builder.WriteString(cursorChar)
builder.WriteString(rest)
builder.WriteByte('\n')
continue
}
before := isAnchorBefore && m.vline < i && i < m.cursorLine
after := !isAnchorBefore && m.cursorLine < i && i < m.vline
isInBetween := before || after
if isInBetween {
// Entire line highlighted
builder.WriteString(VisualStyle.Render(string(line)))
if len(line) == 0 {
builder.WriteString(VisualStyle.Render(" "))
}
} else if m.cursorLine != i && m.vline != i {
// Normal line
builder.WriteString(string(line))
} else if m.cursorLine == i && m.vline == i {
// Both anchor and cursor are on the same line
if m.cursorColumn == m.vcol {
builder.WriteString(string(line[:m.cursorColumn]))
if len(line) != 0 {
cursorChar := string(line[m.cursorColumn])
builder.WriteString(cursorStyle.Render(cursorChar))
builder.WriteString(BackgroundStyle.Render(string(line[m.cursorColumn+1:])))
} else {
builder.WriteString(cursorStyle.Render(" "))
}
builder.WriteByte('\n')
continue
}
lower := min(m.cursorColumn, m.vcol)
upper := max(m.cursorColumn, m.vcol)
builder.WriteString(string(line[:lower]))
if lower == m.cursorColumn && m.cursorColumn < len(line) {
builder.WriteString(cursorStyle.Render(string(line[m.cursorColumn])))
lower++
}
safeUpper := min(upper, len(line))
builder.WriteString(VisualStyle.Render(string(line[lower:safeUpper])))
if m.cursorColumn == safeUpper && m.cursorColumn < len(line) {
builder.WriteString(cursorStyle.Render(string(line[safeUpper])))
} else if m.vcol == safeUpper && m.vcol < len(line) {
builder.WriteString(VisualStyle.Render(string(line[safeUpper])))
}
safeLower := min(safeUpper+1, len(line))
builder.WriteString(BackgroundStyle.Render(string(line[safeLower:])))
if m.cursorColumn == len(line) {
builder.WriteString(cursorStyle.Render(" "))
} else if m.vcol == len(line) {
builder.WriteString(VisualStyle.Render(" "))
}
} else if m.cursorLine == i && isAnchorBefore {
// cursor line, highlight before cursor col
if m.cursorColumn == len(line) {
builder.WriteString(VisualStyle.Render(string(line[:m.cursorColumn])))
builder.WriteString(cursorStyle.Render(" "))
} else {
builder.WriteString(VisualStyle.Render(string(line[:m.cursorColumn])))
builder.WriteString(cursorStyle.Render(string(line[m.cursorColumn])))
builder.WriteString(BackgroundStyle.Render(string(line[m.cursorColumn+1:])))
}
} else if m.cursorLine == i {
// cursor line, highlight after cursor col
builder.WriteString(string(line[:m.cursorColumn]))
if m.cursorColumn == len(line) {
builder.WriteString(cursorStyle.Render(" "))
} else {
builder.WriteString(cursorStyle.Render(string(line[m.cursorColumn])))
builder.WriteString(VisualStyle.Render(string(line[m.cursorColumn+1:])))
}
} else if m.vline == i && isAnchorBefore {
// anchor line highlight after col
builder.WriteString(string(line[:m.vcol]))
builder.WriteString(VisualStyle.Render(string(line[m.vcol:])))
if m.vcol == len(line) {
builder.WriteString(VisualStyle.Render(" "))
}
} else if m.vline == i {
// anchor line, highlight before col
if m.vcol == len(line) {
builder.WriteString(VisualStyle.Render(string(line[:m.vcol])))
builder.WriteString(VisualStyle.Render(" "))
} else {
builder.WriteString(VisualStyle.Render(string(line[:m.vcol+1])))
builder.WriteString(BackgroundStyle.Render(string(line[m.vcol+1:])))
}
}
builder.WriteByte('\n')
}
case VisualLineMode:
isAnchorBefore := m.cursorLine > m.vline
for i, line := range lines {
if i < m.offset || i >= m.offset+m.height {
continue
}
if len(m.lines) == 1 && len(line) == 0 && m.Placeholder != "" {
cursorChar := cursorStyle.
Foreground(placeholderStyle.GetForeground()).
Render(m.Placeholder[0:1])
rest := placeholderStyle.Render(m.Placeholder[1:])
builder.WriteString(cursorChar)
builder.WriteString(rest)
builder.WriteByte('\n')
continue
}
before := isAnchorBefore && m.vline <= i && i < m.cursorLine
after := !isAnchorBefore && m.cursorLine < i && i <= m.vline
isInBetween := before || after
if isInBetween {
builder.WriteString(VisualStyle.Render(string(line)))
if len(line) == 0 {
builder.WriteString(VisualStyle.Render(" "))
}
} else if m.cursorLine != i {
builder.WriteString(string(line))
} else if m.cursorColumn == len(m.lines[m.cursorLine]) {
builder.WriteString(VisualStyle.Render(string(line)))
builder.WriteString(cursorStyle.Render(" "))
} else {
builder.WriteString(VisualStyle.Render(string(line[:m.cursorColumn])))
builder.WriteString(cursorStyle.Render(string(line[m.cursorColumn])))
builder.WriteString(VisualStyle.Render(string(line[m.cursorColumn+1:])))
}
builder.WriteByte('\n')
}
default:
assert.Never("cannot display mode", "mode", m.mode)
}
result := builder.String()
result = result[:len(result)-1] // Remove last \n
result = lipgloss.NewStyle().Background(colors.Background).
Width(m.width).Height(m.height).Render(result)
return result
}
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
return m, nil
}
switch msg := msg.(type) {
case tea.KeyMsg:
m.handleKeys(msg)
}
m.height = min(m.maxHeight, len(m.lines))
diff := m.cursorLine - m.offset
if diff >= m.height {
m.offset += 1 + diff - m.height
}
if diff < 0 {
m.offset += diff
}
if m.offset+m.height > len(m.lines) {
m.offset -= (m.offset + m.height) - len(m.lines)
}
return m, nil
}
func (m *Model) SetWidth(width int) {
m.width = width
}
func (m *Model) SetMaxHeight(maxHeight int) {
m.maxHeight = maxHeight
m.height = min(m.height, m.maxHeight)
}
func (m *Model) Focus() {
if !m.inactive {
m.focus = true
}
}
func (m *Model) Blur() {
m.focus = false
}
func (m *Model) SetCursorColumn(col int) {
if len(m.lines[m.cursorLine]) == 0 {
m.cursorColumn = 0
} else {
m.cursorColumn = min(max(col, 0), len(m.lines[m.cursorLine]))
}
m.goalColumn = InvalidGoal
}
func (m *Model) SetCursorLine(line int) {
m.cursorLine = min(max(line, 0), len(m.lines)-1)
fromLength := m.cursorColumn
toLength := len(m.lines[m.cursorLine])
// In visual it's fine to be after the char
if m.mode == NormalMode {
toLength-- // In normal it's not (unless length == 0)
}
if fromLength > toLength && m.goalColumn == InvalidGoal {
m.goalColumn = fromLength
}
if m.goalColumn != InvalidGoal {
m.cursorColumn = max(min(toLength, m.goalColumn), 0)
}
}
func (m *Model) handleKeys(key tea.KeyMsg) {
switch m.mode {
case NormalMode:
m.Save()
m.handleNormalModeKeys(key)
m.Save()
case InsertMode:
// Note: we don't want to save on insert mode
// That'd mean it'd save on every keystroke which will
// be very annoying
m.handleInsertModeKeys(key)
case OpendingMode:
m.Save()
m.handleOpendingModeKeys(key)
m.Save()
case VisualMode:
m.Save()
m.handleVisualModeKeys(key)
m.Save()
case VisualLineMode:
m.Save()
m.handleVisualLineModeKeys(key)
m.Save()
}
}
func (m *Model) handleNormalModeKeys(key tea.KeyMsg) {
if key.Type == tea.KeyEscape {
m.count = NoCount
return
}
motion := key.String()
count := 1
if m.count != NoCount && (motion[0] < '0' || motion[0] > '9') {
count = m.count
m.count = NoCount
}
shouldReturn := false
for i := 0; i < count; i++ {
line, col := m.Motion(motion)
if line != Unchanged {
m.SetCursorLine(line)
shouldReturn = true
}
if col != Unchanged {
length := len(m.lines[m.cursorLine]) - 1
m.SetCursorColumn(min(col, length))
shouldReturn = true
}
}
if shouldReturn {
return
}
switch key.String() {
case "u":
m.Undo()
case "ctrl+r", "U":
m.Redo()
case "v":
m.mode = VisualMode
m.vline = m.cursorLine
m.vcol = m.cursorColumn
case "V":
m.mode = VisualLineMode
m.vline = m.cursorLine
m.vcol = m.cursorColumn
case "ctrl+a":
m.mode = VisualLineMode
m.vline = 0
m.vcol = 0
m.SetCursorLine(len(m.lines) - 1)
line := m.lines[m.cursorLine]
m.SetCursorColumn(len(line) - 1)
case "d":
fallthrough
case "y":
fallthrough
case "c":
m.mode = OpendingMode
m.pending = key.String()[0]
case "i":
m.mode = InsertMode
case "a":
m.SetCursorColumn(m.cursorColumn + 1)
m.mode = InsertMode
case "I":
_, col := m.Motion("_")
assert.Assert(col != -1, "Motion should exist", "motion", "_")
m.SetCursorColumn(col)
m.mode = InsertMode
case "A":
m.SetCursorColumn(len(m.lines[m.cursorLine]))
m.mode = InsertMode
case "x":
line := m.lines[m.cursorLine]
if len(line) != 0 {
m.Yank(string(line[m.cursorColumn : m.cursorColumn+1]))
copy(line[m.cursorColumn:], line[m.cursorColumn+1:])
m.lines[m.cursorLine] = line[:len(line)-1]
if m.cursorColumn == len(line)-1 {
m.SetCursorColumn(m.cursorColumn - 1)
}
}
case "C":
m.mode = InsertMode
fallthrough
case "D":
line := m.lines[m.cursorLine]
if len(line) != 0 {
m.Yank(string(line[m.cursorColumn:]))
m.lines[m.cursorLine] = line[:m.cursorColumn]
m.SetCursorColumn(m.cursorColumn - 1)
}
case "Y":
line := m.lines[m.cursorLine]
m.Yank(string(line[m.cursorColumn:]))
case "o":
m.lines = slices.Insert(m.lines, m.cursorLine+1, []rune(""))
m.SetCursorLine(m.cursorLine + 1)
m.SetCursorColumn(0)
m.mode = InsertMode
case "O":
m.lines = slices.Insert(m.lines, m.cursorLine, []rune(""))
m.SetCursorColumn(0)
m.mode = InsertMode
case "p":
paste := m.Paste()
if paste == "" {
return
}
newline := paste[len(paste)-1] == '\n'
if newline {
paste = paste[:len(paste)-1]
}
lines := strings.Split(paste, "\n")
line := m.lines[m.cursorLine]
if len(lines) == 1 && !newline {
pastedLine := []rune(lines[0])
if m.cursorColumn+1 >= len(line) {
m.lines[m.cursorLine] = append(line, pastedLine...)
} else {
m.lines[m.cursorLine] = slices.Insert(line, m.cursorColumn+1, pastedLine...)
}
if len(line) == 0 {
m.SetCursorColumn(m.cursorColumn - 1)
}
m.SetCursorColumn(m.cursorColumn + len(pastedLine))
} else if newline {
var runeLines [][]rune
for _, line := range lines {
runeLines = append(runeLines, []rune(line))
}
if len(line) != 0 {
m.lines = slices.Insert(m.lines, m.cursorLine+1, runeLines...)
m.SetCursorLine(m.cursorLine + 1)
_, col := m.Motion("_")
m.SetCursorColumn(col)
} else {
m.lines[m.cursorLine] = runeLines[0]
m.lines = slices.Insert(m.lines, m.cursorLine+1, runeLines[1:]...)
_, col := m.Motion("_")
m.SetCursorColumn(col)
}
} else {
var runeLines [][]rune
for _, line := range lines {
runeLines = append(runeLines, []rune(line))
}
// Note: caps to line length, needed for len=0 col=0
splittingCol := min(m.cursorColumn+1, len(line))
line := m.lines[m.cursorLine]
after := line[splittingCol:]
lastLine := len(runeLines) - 1
runeLines[lastLine] = append(runeLines[lastLine], after...)
m.lines[m.cursorLine] = append(line[:splittingCol], runeLines[0]...)
m.lines = slices.Insert(m.lines, m.cursorLine+1, runeLines[1:]...)
m.SetCursorColumn(min(splittingCol, len(m.lines[m.cursorLine])-1))
}
case "P":
paste := m.Paste()
if paste == "" {
return
}
newline := paste[len(paste)-1] == '\n'
if newline {
paste = paste[:len(paste)-1]
}
lines := strings.Split(paste, "\n")
line := m.lines[m.cursorLine]
if len(lines) == 1 && !newline {
pastedLine := []rune(lines[0])
m.lines[m.cursorLine] = slices.Insert(line, m.cursorColumn, pastedLine...)
m.SetCursorColumn(m.cursorColumn + len(pastedLine) - 1)
} else if newline {
var runeLines [][]rune
for _, line := range lines {
runeLines = append(runeLines, []rune(line))
}
m.lines = slices.Insert(m.lines, m.cursorLine, runeLines...)
m.SetCursorLine(m.cursorLine)
_, col := m.Motion("_")
m.SetCursorColumn(col)
} else {
var runeLines [][]rune
for _, line := range lines {
runeLines = append(runeLines, []rune(line))
}
splittingCol := m.cursorColumn
line := m.lines[m.cursorLine]
after := line[splittingCol:]
lastLine := len(runeLines) - 1
runeLines[lastLine] = append(runeLines[lastLine], after...)
m.lines[m.cursorLine] = append(line[:splittingCol], runeLines[0]...)
m.lines = slices.Insert(m.lines, m.cursorLine+1, runeLines[1:]...)
m.SetCursorColumn(min(splittingCol, len(m.lines[m.cursorLine])-1))
}
}
}
func (m *Model) handleInsertModeKeys(key tea.KeyMsg) {
if key.Type == tea.KeyEscape {
m.SetCursorColumn(m.cursorColumn - 1)
m.mode = NormalMode
return
}
if key.Type == tea.KeyCtrlV {
clipboard, err := clipboard.ReadAll()
if err != nil {
return
}
paste := m.Paste()
m.Yank(clipboard)
m.handleNormalModeKeys(tea.KeyMsg{
Type: tea.KeyRunes,
Runes: []rune{'P'},
Alt: false,
Paste: false,
})
m.Yank(paste)
return
}
if key.Type == tea.KeyTab || key.Type == tea.KeyShiftTab {
conf := config.Read()
var runes []rune
if conf.InsertModeTabToSpace {
runes = []rune(strings.Repeat(" ", int(conf.InsertModeSpacesPerTab)))
} else {
runes = []rune{'\t'}
}
line := m.lines[m.cursorLine]
m.lines[m.cursorLine] = slices.Insert(line, m.cursorColumn, runes...)
m.SetCursorColumn(m.cursorColumn + len(runes))
return
}
if key.Type == tea.KeyBackspace {
line := m.lines[m.cursorLine]
if m.cursorColumn == 0 && m.cursorLine != 0 {
lineBefore := m.lines[m.cursorLine-1]
cursorColumn := len(lineBefore)
m.lines = slices.Delete(m.lines, m.cursorLine, m.cursorLine+1)
m.lines[m.cursorLine-1] = append(lineBefore, line...)
m.SetCursorLine(m.cursorLine - 1)
m.SetCursorColumn(cursorColumn)
} else if len(line) != 0 && m.cursorColumn != 0 {
m.lines[m.cursorLine] = slices.Delete(line, m.cursorColumn-1, m.cursorColumn)
m.SetCursorColumn(m.cursorColumn - 1)
}
return
}
// Note: commented out because enter is used to send a message
// even in insert mode, an alternative that discord uses is
// to use Shift+Enter for this functionality but unfortunately
// this is not supported in bubbletea (probably due to terminal limitations)
// If there is a way to add this for Shift+Enter please notify me
// at Kyren223@proton.me
// if key.Type == tea.KeyEnter {
// line := m.lines[m.cursorLine]
// after := line[m.cursorColumn:]
// m.lines[m.cursorLine] = line[:m.cursorColumn]
//
// var newline []rune
// newline = append(newline, after...)
// m.lines = slices.Insert(m.lines, m.cursorLine+1, newline)
//
// m.SetCursorLine(m.cursorLine + 1)
// m.SetCursorColumn(0)
//
// return
// }
keyStr := key.String()
length := len(keyStr)
if length == 1 && 32 <= keyStr[0] && keyStr[0] <= 126 {
line := m.lines[m.cursorLine]
m.lines[m.cursorLine] = slices.Insert(line, m.cursorColumn, rune(keyStr[0]))
m.SetCursorColumn(m.cursorColumn + 1)
}
}
func (m *Model) RuneAtCursor() rune {
return m.lines[m.cursorLine][m.cursorColumn]
}
func (m *Model) Motion(motion string) (line, col int) {
if motion == "g" && !m.gmod {
m.gmod = true
return Unchanged, Unchanged
} else if m.gmod {
m.gmod = false
motion = "g" + motion
} else {
m.gmod = false
}
isF := motion == "f" || motion == "t" || motion == "F" || motion == "T"
if isF && m.fmod == NullChar {
m.fmod = motion[0]
return Unchanged, Unchanged
}
if m.fmod != NullChar {
defer func(m *Model) { m.fmod = NullChar }(m)
if len(motion) != 1 {
return Unchanged, Unchanged
}
m.fchar = motion[0]
dir := 1
if m.fmod == 'F' || m.fmod == 'T' {
dir = -1
}
line := m.lines[m.cursorLine]
i := m.cursorColumn + dir
index, ok := SearchChar(line, i, dir, rune(m.fchar))
if !ok {
return Unchanged, Unchanged
}
if m.fmod == 't' || m.fmod == 'T' {
index -= dir
m.tlast = true
} else {
m.tlast = false
}
return Unchanged, index
}
if m.count != NoCount && '0' <= motion[0] && motion[0] <= '9' {
m.count *= 10
m.count += int(motion[0] - '0')
return Unchanged, Unchanged
}
if '1' <= motion[0] && motion[0] <= '9' {
m.count = int(motion[0] - '0')
return Unchanged, Unchanged
}
switch motion {
case "h":
return Unchanged, m.cursorColumn - 1
case "j":
return m.cursorLine + 1, Unchanged
case "k":
return m.cursorLine - 1, Unchanged
case "l":
return Unchanged, m.cursorColumn + 1
case "ctrl+d":
return m.cursorLine + m.height/2, Unchanged
case "ctrl+u":
return m.cursorLine - m.height/2, Unchanged
case "0":
return Unchanged, 0
case "$":
return Unchanged, len(m.lines[m.cursorLine])
case "_":
for i, r := range m.lines[m.cursorLine] {
if !unicode.IsSpace(r) {
return Unchanged, i
}
}
return Unchanged, len(m.lines[m.cursorLine]) - 1
case "-":
if m.cursorLine-1 < 0 {
return Unchanged, Unchanged
}
line := m.lines[m.cursorLine-1]
for i, r := range line {
if !unicode.IsSpace(r) {
return m.cursorLine - 1, i
}
}
return m.cursorLine - 1, len(line) - 1
case "+":
if m.cursorLine+1 >= len(m.lines) {
return Unchanged, Unchanged
}
line := m.lines[m.cursorLine+1]
for i, r := range line {
if !unicode.IsSpace(r) {
return m.cursorLine + 1, i
}
}
return m.cursorLine + 1, len(line) - 1
case "gg":
return 0, Unchanged
case "G":
return len(m.lines) - 1, Unchanged
case ",":
dir := -1
line := m.lines[m.cursorLine]
i := m.cursorColumn + dir
if m.tlast {
i += dir
}
index, ok := SearchChar(line, i, dir, rune(m.fchar))
if !ok {
return Unchanged, Unchanged
}
if m.tlast {
index -= dir
}
return Unchanged, index
case ";":
dir := 1
line := m.lines[m.cursorLine]
i := m.cursorColumn + dir
if m.tlast {
i += dir
}
index, ok := SearchChar(line, i, dir, rune(m.fchar))
if !ok {
return Unchanged, Unchanged
}
if m.tlast {
index -= dir
}
return Unchanged, index
case "E":
lnum := m.cursorLine
col := m.cursorColumn
for {
line := m.lines[lnum]
isLastLine := lnum == len(m.lines)-1
isColAtEnd := col == len(line)-1
// Skip if empty
if len(line) == 0 && !isLastLine {
lnum++
col = 0
continue
}
// Search next whitespace
i, ok := SearchCharFunc(line, col+1, 1, unicode.IsSpace)
if !ok {
if isLastLine || !isColAtEnd {
return lnum, len(line) - 1
}
lnum++
col = 0
continue
}
// Found next word - Simple case
if i-1 != col {
return lnum, i - 1
}
// Search start of next word
i, ok = SearchCharFunc(line, i, 1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
continue
}
// Next word exists, find it's end
i, ok = SearchCharFunc(line, i, 1, unicode.IsSpace)
if !ok {
if isLastLine || !isColAtEnd {
return lnum, len(line) - 1
}
// If at the end, continue to next line (if it exists)
lnum++
col = 0
continue
}
return lnum, i - 1
}
case "e":
lnum := m.cursorLine
col := m.cursorColumn
for {
line := m.lines[lnum]
isLastLine := lnum == len(m.lines)-1
isColAtEnd := col == len(line)-1
// Skip if empty
if len(line) == 0 && !isLastLine {
lnum++
col = 0
continue
}
// Search next non-matching char
if len(line) == 0 {
return lnum, 0
}
if col >= len(line) {
return lnum, len(line) - 1
}
isKeyword := IsKeyword(line[col])
isWhitespace := unicode.IsSpace(line[col])
i, ok := SearchCharFunc(line, col+1, 1, func(c rune) bool {
return unicode.IsSpace(c) || isWhitespace || isKeyword != IsKeyword(c)
})
if !ok {
if isLastLine || !isColAtEnd {
return lnum, len(line) - 1
}
lnum++
col = 0
continue
}
// Found next word - Simple case
if i-1 != col {
return lnum, i - 1
}
// Search start of next word
i, ok = SearchCharFunc(line, i, 1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
continue
}
// Next word exists, find it's end
isKeyword = IsKeyword(line[i])
isWhitespace = unicode.IsSpace(line[i])
i, ok = SearchCharFunc(line, i, 1, func(c rune) bool {
return unicode.IsSpace(c) || isWhitespace || isKeyword != IsKeyword(c)
})
if !ok {
if isLastLine || !isColAtEnd {
return lnum, len(line) - 1
}
// If at the end, continue to next line (if it exists)
lnum++
col = 0
continue
}
return lnum, i - 1
}
case "B":
lnum := m.cursorLine
col := m.cursorColumn
for {
line := m.lines[lnum]
isFirstLine := lnum == 0
isColAtStart := col == 0
// Skip if empty
if len(line) == 0 && !isFirstLine {
lnum--
col = len(m.lines[lnum]) - 1
continue
}
// Search previous whitespace
i, ok := SearchCharFunc(line, col-1, -1, unicode.IsSpace)
if !ok {
if isFirstLine || !isColAtStart {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
continue
}
// Found next word - Simple case
if i+1 != col {
return lnum, i + 1
}
// Search end of previous word
i, ok = SearchCharFunc(line, i, -1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
continue
}
// Previous word exists, find it's start
i, ok = SearchCharFunc(line, i, -1, unicode.IsSpace)
if !ok {
if isFirstLine || !isColAtStart {
return lnum, 0
}
// If at the start, continue to previous line (if it exists)
lnum--
col = len(m.lines[lnum]) - 1
continue
}
return lnum, i + 1
}
case "b":
lnum := m.cursorLine
col := m.cursorColumn
for {
line := m.lines[lnum]
isFirstLine := lnum == 0
isColAtStart := col == 0
// Skip if empty
if len(line) == 0 && !isFirstLine {
lnum--
col = len(m.lines[lnum]) - 1
continue
}
// Search previous non-matching char
if col < 0 || len(line) == 0 {
return lnum, 0
}
isKeyword := IsKeyword(line[col])
isWhitespace := unicode.IsSpace(line[col])
i, ok := SearchCharFunc(line, col-1, -1, func(c rune) bool {
return unicode.IsSpace(c) || isWhitespace || isKeyword != IsKeyword(c)
})
if !ok {
if isFirstLine || !isColAtStart {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
continue
}
// Found next word - Simple case
if i+1 != col {
return lnum, i + 1
}
// Search end of previous word
i, ok = SearchCharFunc(line, i, -1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
continue
}
// Previous word exists, find it's start
isKeyword = IsKeyword(line[i])
isWhitespace = unicode.IsSpace(line[i])
i, ok = SearchCharFunc(line, i, -1, func(c rune) bool {
return unicode.IsSpace(c) || isWhitespace || isKeyword != IsKeyword(c)
})
if !ok {
if isFirstLine || !isColAtStart {
return lnum, 0
}
// If at the start, continue to previous line (if it exists)
lnum--
col = len(m.lines[lnum]) - 1
continue
}
return lnum, i + 1
}
case "W":
lnum := m.cursorLine
col := m.cursorColumn
remember := false
for {
line := m.lines[lnum]
isLastLine := lnum == len(m.lines)-1
// Skip if empty
if len(line) == 0 && !isLastLine {
// What happens if this is the current line
if lnum == m.cursorLine {
lnum++
col = 0
remember = true
continue
}
return lnum, 0
}
if remember {
i, ok := SearchCharFunc(line, col, 1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
continue
}
return lnum, i
}
// Search next whitespace
i, ok := SearchCharFunc(line, col, 1, unicode.IsSpace)
if !ok {
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
remember = true
continue
}
// Search start of next word
i, ok = SearchCharFunc(line, i, 1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
remember = true
continue
}
return lnum, i
}
case "w":
lnum := m.cursorLine
col := m.cursorColumn
remember := false
for {
line := m.lines[lnum]
isLastLine := lnum == len(m.lines)-1
// Skip if empty
if len(line) == 0 && !isLastLine {
// What happens if this is the current line
if lnum == m.cursorLine {
lnum++
col = 0
remember = true
continue
}
return lnum, 0
}
if remember {
i, ok := SearchCharFunc(line, col, 1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
continue
}
return lnum, i
}
// Search previous non-matching char
if col < 0 || len(line) == 0 {
return lnum, 0
}
isKeyword := IsKeyword(line[col])
isWhitespace := unicode.IsSpace(line[col])
i, ok := SearchCharFunc(line, col, 1, func(c rune) bool {
return unicode.IsSpace(c) || isWhitespace || isKeyword != IsKeyword(c)
})
if !ok {
if remember {
return lnum, 0
}
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
remember = true
continue
}
// Search start of next word
i, ok = SearchCharFunc(line, i, 1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isLastLine {
return lnum, len(line) - 1
}
lnum++
col = 0
remember = true
continue
}
return lnum, i
}
case "gE":
lnum := m.cursorLine
col := m.cursorColumn
remember := false
for {
line := m.lines[lnum]
isFirstLine := lnum == 0
// Skip if empty
if len(line) == 0 && !isFirstLine {
// What happens if this is the current line
if lnum == m.cursorLine {
lnum--
col = len(m.lines[lnum]) - 1
remember = true
continue
}
return lnum, 0
}
if remember {
i, ok := SearchCharFunc(line, col, -1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
continue
}
return lnum, i
}
// Search next whitespace
i, ok := SearchCharFunc(line, col, -1, unicode.IsSpace)
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
remember = true
continue
}
// Search start of next word
i, ok = SearchCharFunc(line, i, -1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
remember = true
continue
}
return lnum, i
}
case "ge":
lnum := m.cursorLine
col := m.cursorColumn
remember := false
for {
line := m.lines[lnum]
isFirstLine := lnum == 0
// Skip if empty
if len(line) == 0 && !isFirstLine {
// What happens if this is the current line
if lnum == m.cursorLine {
lnum--
col = len(m.lines[lnum]) - 1
remember = true
continue
}
return lnum, 0
}
if remember {
i, ok := SearchCharFunc(line, col, -1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
continue
}
return lnum, i
}
// Search previous non-matching char
if col < 0 || len(line) == 0 {
return lnum, 0
}
isKeyword := IsKeyword(line[col])
isWhitespace := unicode.IsSpace(line[col])
i, ok := SearchCharFunc(line, col, -1, func(c rune) bool {
return unicode.IsSpace(c) || isWhitespace || isKeyword != IsKeyword(c)
})
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
remember = true
continue
}
// Search start of next word
i, ok = SearchCharFunc(line, i, -1, func(c rune) bool {
return !unicode.IsSpace(c)
})
if !ok {
if isFirstLine {
return lnum, 0
}
lnum--
col = len(m.lines[lnum]) - 1
remember = true
continue
}
return lnum, i
}
default:
return Unchanged, Unchanged
}
}
func (m *Model) handleOpendingModeKeys(key tea.KeyMsg) {
if key.Type == tea.KeyEscape {
m.ResetOpending(false)
return
}
motion := key.String()
// Text objects
if motion == "i" && !m.imod {
m.imod = true
return
} else if m.imod {
m.imod = false
motion = "i" + motion
} else {
m.imod = false
}
if motion == "a" && !m.amod {
m.amod = true
return
} else if m.amod {
m.amod = false
motion = "a" + motion
} else {
m.amod = false
}
ftmod := m.fmod == 'f' || m.fmod == 't'
lnum, col := m.Motion(motion)
if m.gmod || m.fmod != NullChar {
return
}
// For now hardcoding is fine
// Should include all the "vertical" movement (j k - + gg G)
isVerticalMotion := col == Unchanged || motion[0] == '-' || motion[0] == '+'
if lnum != Unchanged || col != Unchanged {
if lnum == Unchanged {
lnum = m.cursorLine
}
if col == Unchanged {
col = m.cursorColumn
}
if ftmod {
col++ // Adjust due to upper bound being exclusive
// For F/T (backwards), being exclusive is the correct
}
if motion == "e" || motion == "E" {
col++ // Adjust due to upper bound being exclusive
}
if lnum == m.cursorLine {
line := m.lines[m.cursorLine]
lower := min(col, m.cursorColumn, len(line))
upper := min(max(col, m.cursorColumn), len(line))
value := line[lower:upper]
m.Yank(string(value))
if m.pending == 'd' || m.pending == 'c' {
line = slices.Delete(line, lower, upper)
m.lines[m.cursorLine] = line
}
m.SetCursorColumn(min(lower, len(line)-1))
if ftmod && m.pending == 'c' {
m.SetCursorColumn(lower) // Ignore bound
// Only ok because of insert mode (same as NVIM)
}
} else if isVerticalMotion {
lower := min(lnum, m.cursorLine)
upper := max(lnum, m.cursorLine) + 1
if upper > len(m.lines) || lower < 0 {
m.ResetOpending(false)
return
}
var builder strings.Builder
for i := lower; i < upper; i++ {
builder.WriteString(string(m.lines[i]))
builder.WriteByte('\n')
}
m.Yank(builder.String())
m.SetCursorLine(lower)
switch m.pending {
case 'd':
m.lines = slices.Delete(m.lines, lower, upper)
if len(m.lines) == 0 {
m.lines = append(m.lines, []rune(""))
}
m.SetCursorLine(min(m.cursorLine, len(m.lines)-1))
end := len(m.lines[m.cursorLine]) - 1
m.SetCursorColumn(min(m.cursorColumn, end))
case 'y':
end := len(m.lines[m.cursorLine]) - 1
m.SetCursorColumn(min(m.cursorColumn, end))
case 'c':
m.lines = slices.Delete(m.lines, lower+1, upper)
m.lines[lower] = []rune("")
m.SetCursorColumn(0)
}
} else {
// Multiline but not horizontal movement (such as "word" motions)
// Known issues (won't be fixed most likely, PRs are welcome):
// "dw" doesn't delete last char if it's the only word in the last line
// "dge" doesn't delete current char, in NVIM it does
// "dge" doesn't combine lines in certain scenarios where NVIM does
line := m.lines[m.cursorLine]
isLastLine := len(m.lines)-1 == m.cursorLine
if len(line) == 0 && len(m.lines) > 1 && !isLastLine {
m.lines = slices.Delete(m.lines, m.cursorLine, m.cursorLine+1)
m.ResetOpending(true)
return
}
if lnum > m.cursorLine {
col = len(line) // end
} else {
col = 0 // start
}
lower := min(col, m.cursorColumn, len(line))
upper := min(max(col, m.cursorColumn), len(line))
value := line[lower:upper]
m.Yank(string(value))
if m.pending == 'd' || m.pending == 'c' {
line = slices.Delete(line, lower, upper)
m.lines[m.cursorLine] = line
}
m.SetCursorColumn(min(lower, len(line)-1))
if ftmod && m.pending == 'c' {
m.SetCursorColumn(lower) // Ignore bound
// Only ok because of insert mode (same as NVIM)
}
}
m.ResetOpending(true)
return
}
switch motion {
case "c":
m.Yank(string(m.lines[m.cursorLine]) + "\n")
m.lines[m.cursorLine] = []rune("")
m.SetCursorColumn(0)
m.ResetOpending(true)
case "d":
m.Yank(string(m.lines[m.cursorLine]) + "\n")
if len(m.lines) == 1 {
m.lines[0] = []rune("")
m.SetCursorColumn(0)
} else {
m.lines = slices.Delete(m.lines, m.cursorLine, m.cursorLine+1)
m.SetCursorLine(m.cursorLine)
m.SetCursorColumn(m.cursorColumn)
}
m.ResetOpending(true)
case "y":
m.Yank(string(m.lines[m.cursorLine]) + "\n")
m.ResetOpending(true)
case "aW":
fallthrough
case "iW":
line := m.lines[m.cursorLine]
if len(line) == 0 {
m.ResetOpending(true)
return
}
isWhitespace := unicode.IsSpace(line[m.cursorColumn])
lower := m.cursorColumn
upper := m.cursorColumn + 1
searchFunc := func(c rune) bool {
return isWhitespace != unicode.IsSpace(c)
}
i, ok := SearchCharFunc(line, lower, -1, searchFunc)
if ok {
lower = i + 1
} else {
lower = 0
}
i, ok = SearchCharFunc(line, upper, 1, searchFunc)
if ok {
upper = i
} else {
upper = len(line)
}
value := line[lower:upper]
m.Yank(string(value))
if m.pending == 'd' || m.pending == 'c' {
line = slices.Delete(line, lower, upper)
m.lines[m.cursorLine] = line
m.SetCursorColumn(min(lower, len(line)-1))
}
m.ResetOpending(true)
case "aw":
fallthrough
case "iw":
line := m.lines[m.cursorLine]
if len(line) == 0 {
m.ResetOpending(true)
return
}
isKeyword := IsKeyword(line[m.cursorColumn])
isWhitespace := unicode.IsSpace(line[m.cursorColumn])
lower := m.cursorColumn
upper := m.cursorColumn + 1
searchFunc := func(c rune) bool {
return isKeyword != IsKeyword(c) || isWhitespace != unicode.IsSpace(c)
}
i, ok := SearchCharFunc(line, lower, -1, searchFunc)
if ok {
lower = i + 1
} else {
lower = 0
}
i, ok = SearchCharFunc(line, upper, 1, searchFunc)
if ok {
upper = i
} else {
upper = len(line)
}
value := line[lower:upper]
m.Yank(string(value))
if m.pending == 'd' || m.pending == 'c' {
line = slices.Delete(line, lower, upper)
m.lines[m.cursorLine] = line
m.SetCursorColumn(min(lower, len(line)-1))
}
m.ResetOpending(true)
default:
m.ResetOpending(false)
}
}
func (m *Model) ResetOpending(allowInsert bool) {
if m.pending == 'c' && allowInsert {
m.mode = InsertMode
} else {
m.mode = NormalMode
}
m.imod = false
m.amod = false
}
func (m *Model) Yank(s string) {
m.register = s
}
func (m Model) Paste() string {
return m.register
}
func (m *Model) handleVisualModeKeys(key tea.KeyMsg) {
if key.Type == tea.KeyEscape {
m.SetCursorColumn(min(m.cursorColumn, len(m.lines[m.cursorLine])-1))
m.mode = NormalMode
m.count = NoCount
m.imod = false
m.amod = false
return
}
motion := key.String()
// Text objects
if motion == "i" && !m.imod {
m.imod = true
return
} else if m.imod {
m.imod = false
motion = "i" + motion
} else {
m.imod = false
}
if motion == "a" && !m.amod {
m.amod = true
return
} else if m.amod {
m.amod = false
motion = "a" + motion
} else {
m.amod = false
}
if motion == "o" {
line, col := m.vline, m.vcol
m.vline = m.cursorLine
m.vcol = m.cursorColumn
m.SetCursorLine(line)
m.SetCursorColumn(col)
return
}
if motion == "iW" || motion == "aW" {
line := m.lines[m.cursorLine]
if len(line) == 0 || m.cursorColumn == len(line) {
return
}
isWhitespace := unicode.IsSpace(line[m.cursorColumn])
lower := m.cursorColumn
upper := m.cursorColumn + 1
searchFunc := func(c rune) bool {
return isWhitespace != unicode.IsSpace(c)
}
i, ok := SearchCharFunc(line, lower, -1, searchFunc)
if ok {
lower = i + 1
} else {
lower = 0
}
i, ok = SearchCharFunc(line, upper, 1, searchFunc)
if ok {
upper = i
} else {
upper = len(line)
}
m.vcol = lower
m.SetCursorColumn(max(min(upper-1, len(line)-1), lower))
}
if motion == "iw" || motion == "aw" {
line := m.lines[m.cursorLine]
if len(line) == 0 || m.cursorColumn == len(line) {
return
}
isKeyword := IsKeyword(line[m.cursorColumn])
isWhitespace := unicode.IsSpace(line[m.cursorColumn])
lower := m.cursorColumn
upper := m.cursorColumn + 1
searchFunc := func(c rune) bool {
return isKeyword != IsKeyword(c) || isWhitespace != unicode.IsSpace(c)
}
i, ok := SearchCharFunc(line, lower, -1, searchFunc)
if ok {
lower = i + 1
} else {
lower = 0
}
i, ok = SearchCharFunc(line, upper, 1, searchFunc)
if ok {
upper = i
} else {
upper = len(line)
}
m.vcol = lower
m.SetCursorColumn(max(min(upper-1, len(line)-1), lower))
}
count := 1
if m.count != NoCount && (motion[0] < '0' || motion[0] > '9') {
count = m.count
m.count = NoCount
}
shouldReturn := false
for i := 0; i < count; i++ {
line, col := m.Motion(motion)
if line != Unchanged {
m.SetCursorLine(line)
shouldReturn = true
}
if col != Unchanged {
m.SetCursorColumn(col)
shouldReturn = true
}
}
if shouldReturn {
return
}
if motion == "V" {
m.SetCursorColumn(min(m.cursorColumn, len(m.lines[m.cursorLine])-1))
m.mode = VisualLineMode
m.count = NoCount
m.imod = false
m.amod = false
return
}
if motion != "x" && motion != "d" && motion != "c" && motion != "y" &&
motion != "p" && motion != "P" {
return
}
m.imod = false
m.amod = false
paste := ""
if motion == "p" || motion == "P" {
paste = m.Paste()
}
lower := min(m.cursorLine, m.vline)
upper := max(m.cursorLine, m.vline)
if m.cursorLine == m.vline {
line := m.lines[m.cursorLine]
lowerCol := min(m.cursorColumn, m.vcol)
upperCol := max(m.cursorColumn, m.vcol)
if lowerCol == len(line) {
m.Yank("\n")
} else if upperCol == len(line) {
m.Yank(string(line[lowerCol:upperCol]) + "\n")
} else {
m.Yank(string(line[lowerCol : upperCol+1]))
}
} else {
lowerCol := m.vcol
upperCol := m.cursorColumn
if m.vline > m.cursorLine {
lowerCol = m.cursorColumn
upperCol = m.vcol
}
var builder strings.Builder
builder.WriteString(string(m.lines[lower][lowerCol:]))
builder.WriteByte('\n')
for i := lower + 1; i < upper; i++ {
builder.WriteString(string(m.lines[i]))
builder.WriteByte('\n')
}
builder.WriteString(string(m.lines[upper][:upperCol]))
if upperCol == len(m.lines[upper]) {
builder.WriteByte('\n')
} else {
builder.WriteRune(m.lines[upper][upperCol])
}
m.Yank(builder.String())
}
if motion == "y" {
m.mode = NormalMode
m.SetCursorLine(lower)
col := min(m.vcol, m.cursorColumn)
if m.vline > m.cursorLine {
col = m.cursorColumn
} else if m.vline < m.cursorLine {
col = m.vcol
}
m.SetCursorColumn(col)
return
}
if m.cursorLine == m.vline {
line := m.lines[m.cursorLine]
lowerCol := min(m.cursorColumn, m.vcol)
upperCol := max(m.cursorColumn, m.vcol)
if lowerCol == len(line) {
if m.cursorLine != len(m.lines)-1 {
line = append(line, m.lines[m.cursorLine+1]...)
m.lines[m.cursorLine] = line
m.lines = slices.Delete(m.lines, m.cursorLine+1, m.cursorLine+2)
}
} else if upperCol == len(line) {
line = line[:lowerCol]
if m.cursorLine != len(m.lines)-1 {
line = append(line, m.lines[m.cursorLine+1]...)
m.lines[m.cursorLine] = line
m.lines = slices.Delete(m.lines, m.cursorLine+1, m.cursorLine+2)
} else {
m.lines[m.cursorLine] = line
}
m.SetCursorColumn(lowerCol)
} else {
line = slices.Delete(line, lowerCol, upperCol+1)
m.lines[m.cursorLine] = line
m.SetCursorColumn(lowerCol)
}
} else {
lowerCol := m.vcol
upperCol := m.cursorColumn
if m.vline > m.cursorLine {
lowerCol = m.cursorColumn
upperCol = m.vcol
}
lowerLine := m.lines[lower]
upperLine := m.lines[upper]
lowerLine = lowerLine[:lowerCol]
if upperCol != len(upperLine) {
lowerLine = append(lowerLine, upperLine[upperCol+1:]...)
} else if upper != len(m.lines)-1 {
lowerLine = append(lowerLine, m.lines[upper+1]...)
m.lines = slices.Delete(m.lines, upper+1, upper+2)
}
m.lines = slices.Delete(m.lines, lower+1, upper+1)
m.lines[lower] = lowerLine
m.SetCursorLine(lower)
m.SetCursorColumn(lowerCol)
}
if motion == "c" {
m.mode = InsertMode
} else {
m.mode = NormalMode
m.SetCursorColumn(min(m.cursorColumn, len(m.lines[m.cursorLine])-1))
}
if motion == "p" || motion == "P" {
copyOfPaste := m.Paste()
m.Yank(paste)
key.Runes[0] = 'P' // In visual it should always use backwards P
m.handleNormalModeKeys(key)
if motion == "p" {
m.Yank(copyOfPaste) // Restore
}
// Note: we don't restore for "P" because we use it like
// <leader>p (we paste over and keep what we had)
// Shift+P in visual mode is pretty useless/uncommon
// So using that instead of adding <leader>p makes more sense
}
}
func (m *Model) handleVisualLineModeKeys(key tea.KeyMsg) {
if key.Type == tea.KeyEscape {
m.SetCursorColumn(min(m.cursorColumn, len(m.lines[m.cursorLine])-1))
m.mode = NormalMode
m.count = NoCount
return
}
motion := key.String()
if motion == "o" {
line, col := m.vline, m.vcol
m.vline = m.cursorLine
m.vcol = m.cursorColumn
m.SetCursorLine(line)
m.SetCursorColumn(col)
return
}
count := 1
if m.count != NoCount && (motion[0] < '0' || motion[0] > '9') {
count = m.count
m.count = NoCount
}
shouldReturn := false
for i := 0; i < count; i++ {
line, col := m.Motion(motion)
if line != Unchanged {
m.SetCursorLine(line)
shouldReturn = true
}
if col != Unchanged {
m.SetCursorColumn(col)
shouldReturn = true
}
}
if shouldReturn {
return
}
if motion == "v" {
m.mode = VisualMode
m.count = NoCount
return
}
if motion != "x" && motion != "d" && motion != "c" && motion != "y" &&
motion != "p" && motion != "P" {
return
}
lower := min(m.cursorLine, m.vline)
upper := max(m.cursorLine, m.vline) + 1
paste := ""
if motion == "p" || motion == "P" {
paste = m.Paste()
}
var builder strings.Builder
for i := lower; i < upper; i++ {
builder.WriteString(string(m.lines[i]))
builder.WriteByte('\n')
}
m.Yank(builder.String())
if motion == "y" {
m.mode = NormalMode
if lower == m.vline {
m.SetCursorLine(m.vline)
m.SetCursorColumn(0)
}
return
}
if motion == "c" {
m.lines = slices.Delete(m.lines, lower+1, upper)
m.lines[lower] = []rune{}
m.mode = InsertMode
m.SetCursorLine(lower)
m.SetCursorColumn(0)
}
if motion == "d" || motion == "x" || motion == "p" || motion == "P" {
includesLastLine := upper == len(m.lines)
m.lines = slices.Delete(m.lines, lower, upper)
if len(m.lines) == 0 {
m.lines = append(m.lines, []rune{})
}
m.SetCursorLine(min(lower, len(m.lines)-1))
m.SetCursorColumn(min(m.cursorColumn, len(m.lines[m.cursorLine])-1))
m.mode = NormalMode
if motion == "p" || motion == "P" {
if includesLastLine {
m.lines = append(m.lines, []rune{})
m.SetCursorLine(len(m.lines) - 1)
m.SetCursorColumn(0)
} else {
m.lines = slices.Insert(m.lines, m.cursorLine, []rune{})
m.SetCursorColumn(0)
}
copyOfPaste := m.Paste()
m.Yank(paste)
key.Runes[0] = 'p' // In visual line it should always use forward p
// This is bcz we are pasting on a blank line
m.handleNormalModeKeys(key)
if motion == "p" {
m.Yank(copyOfPaste) // Restore
}
// Note: we don't restore for "P" because we use it like
// <leader>p (we paste over and keep what we had)
// Shift+P in visual mode is pretty useless/uncommon
// So using that instead of adding <leader>p makes more sense
}
}
}
func (m Model) Mode() int {
return m.mode
}
func (m *Model) SetMode(mode int) {
m.mode = mode
}
func (m *Model) Save() {
if len(m.undoStack) != 0 {
last := m.undoStack[len(m.undoStack)-1]
equal := slices.EqualFunc(last.lines, m.lines, slices.Equal)
if equal {
return
}
}
copyLines := make([][]rune, len(m.lines))
for i, line := range m.lines {
copyLine := make([]rune, len(line))
copy(copyLine, line)
copyLines[i] = copyLine
}
m.undoStack = append(m.undoStack, State{
lines: copyLines,
cursorLine: m.cursorLine,
cursorColumn: m.cursorColumn,
})
m.redoStack = nil
}
func (m *Model) Undo() {
for {
if len(m.undoStack) == 0 {
return
}
last := len(m.undoStack) - 1
equal := slices.EqualFunc(m.undoStack[last].lines, m.lines, slices.Equal)
if equal {
if len(m.undoStack) == 1 {
return
}
m.undoStack = m.undoStack[:last]
} else {
break
}
}
last := len(m.undoStack) - 1
m.redoStack = append(m.redoStack, State{
lines: m.lines,
cursorLine: m.cursorLine,
cursorColumn: m.cursorColumn,
})
lines := m.undoStack[last].lines
copyLines := make([][]rune, len(lines))
for i, line := range lines {
copyLine := make([]rune, len(line))
copy(copyLine, line)
copyLines[i] = copyLine
}
m.lines = copyLines
m.cursorLine = m.undoStack[last].cursorLine
m.cursorColumn = m.undoStack[last].cursorColumn
}
func (m *Model) Redo() {
if len(m.redoStack) == 0 {
return
}
m.undoStack = append(m.undoStack, State{
lines: m.lines,
cursorLine: m.cursorLine,
cursorColumn: m.cursorColumn,
})
m.lines = m.redoStack[len(m.redoStack)-1].lines
m.cursorLine = m.redoStack[len(m.redoStack)-1].cursorLine
m.cursorColumn = m.redoStack[len(m.redoStack)-1].cursorColumn
m.redoStack = m.redoStack[:len(m.redoStack)-1]
copyLines := make([][]rune, len(m.lines))
for i, line := range m.lines {
copyLine := make([]rune, len(line))
copy(copyLine, line)
copyLines[i] = copyLine
}
m.undoStack = append(m.undoStack, State{
lines: copyLines,
cursorLine: m.cursorLine,
cursorColumn: m.cursorColumn,
})
}
func (m *Model) Count() int {
sum := 0
for _, line := range m.lines {
sum += len(line)
}
return sum + len(m.lines) - 1
}
func (m *Model) String() string {
var builder strings.Builder
for _, line := range m.lines {
builder.WriteString(string(line))
builder.WriteByte('\n')
}
message := builder.String()
message = message[:len(message)-1] // strip last \n
return message
}
func (m *Model) SetString(s string) {
m.lines = [][]rune{[]rune("")}
i := 0
for _, c := range s {
if c == '\n' {
m.lines = append(m.lines, []rune(""))
} else {
m.lines[i] = append(m.lines[i], c)
}
}
}
func (m *Model) Reset() {
m.lines = [][]rune{[]rune("")}
m.undoStack = []State{{[][]rune{[]rune("")}, 0, 0}}
m.redoStack = []State{}
m.cursorLine = 0
m.cursorColumn = 0
m.goalColumn = InvalidGoal
m.count = NoCount
m.pending = NullChar
m.gmod = false
m.fchar = NullChar
m.fmod = NullChar
m.tlast = false
m.imod = false
m.amod = false
m.offset = 0
}
func (m *Model) SetInactive(inactive bool) {
m.inactive = inactive
if m.inactive {
m.Blur()
}
}
func (m *Model) Inactive() bool {
return m.inactive
}
func (m *Model) Lines() [][]rune {
return m.lines
}
func (m *Model) CursorLine() int {
return m.cursorLine
}
func (m *Model) CursorColumn() int {
return m.cursorColumn
}