From 2cede3f3fe56ef0d773c3e46dd1ad9644df6a409 Mon Sep 17 00:00:00 2001 From: Kyren223 Date: Sun, 27 Jul 2025 19:46:51 +0300 Subject: Added music --- assets/sfx/music.wav | Bin 0 -> 18481066 bytes src/main.zig | 9 +++++++-- 2 files changed, 7 insertions(+), 2 deletions(-) create mode 100644 assets/sfx/music.wav diff --git a/assets/sfx/music.wav b/assets/sfx/music.wav new file mode 100644 index 0000000..14cd46a Binary files /dev/null and b/assets/sfx/music.wav differ diff --git a/src/main.zig b/src/main.zig index da660bd..58f8668 100644 --- a/src/main.zig +++ b/src/main.zig @@ -38,6 +38,10 @@ pub fn main() anyerror!void { var game = Game.init(); defer game.deinit(); + const music = rl.loadMusicStream("assets/sfx/music.wav") catch unreachable; + rl.setMusicVolume(music, 0.5); + rl.playMusicStream(music); + rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second rl.setExitKey(.caps_lock); //-------------------------------------------------------------------------------------- @@ -46,6 +50,7 @@ pub fn main() anyerror!void { while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- + rl.updateMusicStream(music); game.process(); //---------------------------------------------------------------------------------- @@ -952,10 +957,10 @@ const Game = struct { .font_title = font_title, .font_normal = font_normal, .screen_state = .{ - // .main = .init(), // MARK + .main = .init(), // MARK // .gameover = .init(), // .victory = .init(), - .battle = .init(), + // .battle = .init(), }, }; } -- cgit v1.3.1