From f1ab4a762bed9c17e5ff0a28f7cf37ee23b1a470 Mon Sep 17 00:00:00 2001 From: Jan-Stefan Janetzky Date: Sun, 27 Jul 2025 10:54:04 +0200 Subject: additional game over animation prep --- src/main.zig | 25 ++++++++++++++++++++----- 1 file changed, 20 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/main.zig b/src/main.zig index e1dc30b..9498cc3 100644 --- a/src/main.zig +++ b/src/main.zig @@ -866,6 +866,9 @@ const ScreenGameOver = struct { game_over_spacing: f32 = 1.0, game_over_color: rl.Color = rl.Color.red, game_over_measurement: rl.Vector2 = .{ .x = 0, .y = 0 }, + game_over_widths: [9]f32 = undefined, + game_over_height: f32 = 0, + game_over_character_count: usize = 0, initiated: bool = false, const button_menu_width: f32 = @floatFromInt(cell_size * 7); @@ -927,16 +930,28 @@ const ScreenGameOver = struct { defer rl.endMode2D(); if (!self.initiated) { - self.game_over_measurement = rl.measureTextEx(game.font_title, self.game_over_text, self.game_over_size, self.game_over_spacing); + var i: usize = 0; + const len: usize = self.game_over_text.len; + if (len != self.game_over_widths.len) { + std.log.err("Game over text length isn't covered properly. adjust ScreenGameOver.game_over_widths accordingly to {} instead of {}", .{ len, self.game_over_widths.len }); + return; + } + while (i < len) : (i += 1) { + const substring = self.game_over_text[i..]; + const measurement = rl.measureTextEx(game.font_title, substring, self.game_over_size, self.game_over_spacing); + if (i == 0) { + self.game_over_height = measurement.y; + } + self.game_over_widths[i] = measurement.x; + } self.initiated = true; } - const td = self.game_over_measurement; + const tx = self.game_over_widths[0]; + const ty = self.game_over_height; // TODO: these labels are badly positioned - - std.log.info("Text dimensions: x={}, y={}, world_width={}, world_height={}", .{ td.x, td.y, world_width, world_height }); - rl.drawTextEx(game.font_title, self.game_over_text, .{ .x = (world_width - td.x) / 2, .y = (world_height - td.y) / 2 }, self.game_over_size, self.game_over_spacing, self.game_over_color); + rl.drawTextEx(game.font_title, self.game_over_text, .{ .x = (world_width - tx) / 2, .y = (world_height - ty) / 2 }, self.game_over_size, self.game_over_spacing, self.game_over_color); self.pressed_menu = labelButton( game, -- cgit v1.3.1