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each others messages (to save some time having to query the sender ID to
see if he's an admin)
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person who is kicking and not to the person who was kicked
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online users even if they didn't have access
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side
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frequencies even if you were a normal user and not an admin
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permission 3 would be valid even though it's not
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able to read it and also fixed some other bugs and implemented
propagation for members joining/leavings servers
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keeping track of position
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are broken
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that network
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user ID, note that there seems to be a weird thing where if 2 clients
are from the same IP, the disconnected client will just reconnect to the
new client's socket, so they will both use the same connection for
communication
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networks and members work
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on the client
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it now forcibly closes the connection when it's terminated
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to refactor server
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