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	Added HMM_FastInverseSquareRoot function
With it's original comments. :) I won't mess too much with the coding style, because I don't fully understand it. It works, though.
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		| @@ -343,6 +343,24 @@ HMM_SquareRoot(float Float) | |||||||
|     return(Result); |     return(Result); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | HINLINE float | ||||||
|  | HMM_FastInverseSquareRoot(float Number) | ||||||
|  | { | ||||||
|  | 	long i; | ||||||
|  | 	float x2, y; | ||||||
|  | 	const float threehalfs = 1.5f; | ||||||
|  |  | ||||||
|  | 	x2 = Number * 0.5f; | ||||||
|  | 	y  = Number; | ||||||
|  | 	i  = * ( long * ) &y;          // evil floating point bit level hacking | ||||||
|  | 	i  = 0x5f3759df - ( i >> 1 );  // what the fuck?  | ||||||
|  | 	y  = * ( float * ) &i; | ||||||
|  |      | ||||||
|  |     y  = y * ( threehalfs - ( x2 * y * y ) ); | ||||||
|  |  | ||||||
|  | 	return ( y ); | ||||||
|  | } | ||||||
|  |  | ||||||
| HINLINE float | HINLINE float | ||||||
| HMM_LengthSquareRoot(hmm_vec3 A) | HMM_LengthSquareRoot(hmm_vec3 A) | ||||||
| { | { | ||||||
|   | |||||||
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	 Kyle De'Vir
					Kyle De'Vir