diff --git a/test/categories/MatrixOps.h b/test/categories/MatrixOps.h index 343a07c..6f5b331 100644 --- a/test/categories/MatrixOps.h +++ b/test/categories/MatrixOps.h @@ -48,7 +48,7 @@ TEST(MatrixOps, ToQuaternion) 0.0f, -1.0f, 0.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; - + hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(90.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); @@ -65,7 +65,7 @@ TEST(MatrixOps, ToQuaternion) 1.0f, 0.0f, 0.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; - + hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(90.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); @@ -82,7 +82,7 @@ TEST(MatrixOps, ToQuaternion) 0.0f, 0.0f, 1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; - + hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(90.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); @@ -91,7 +91,7 @@ TEST(MatrixOps, ToQuaternion) EXPECT_FLOAT_EQ(actualResult.Z, expected.Z); EXPECT_FLOAT_EQ(actualResult.W, expected.W); } - + { // Test 180 degree rotation about X axis hmm_mat4 rot = { 1.0f, 0.0f, 0.0f, 0.0f, // first column (X) @@ -99,7 +99,7 @@ TEST(MatrixOps, ToQuaternion) 0.0f, 0.0f, -1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; - + hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(180.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); @@ -119,7 +119,7 @@ TEST(MatrixOps, ToQuaternion) 0.0f, 0.0f, -1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; - + hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(180.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); @@ -139,7 +139,7 @@ TEST(MatrixOps, ToQuaternion) 0.0f, 0.0f, 1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; - + hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(180.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot);