Fixed Perspective

This commit is contained in:
Zak Strange
2016-03-24 15:25:29 -07:00
parent dfe3df4ee4
commit 20ff6d214e

View File

@@ -721,6 +721,8 @@ Perspective(float FOV, float AspectRatio, float Near, float Far)
Result.Elements[0][0] = (float)Cotangent / AspectRatio;
Result.Elements[1][1] = (float)Cotangent;
Result.Elements[2][2] = (float)(-(Far + Near) / DeltaZ);
Result.Elements[2][3] = (float)-1;
Result.Elements[3][2] = (float)(-2 * Near * Far / DeltaZ);
Result.Elements[3][3] = 0;
return(Result);