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	Added Lerp
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		| @@ -306,6 +306,14 @@ Power(float Base, int Exponent) | ||||
|     return (Result); | ||||
| } | ||||
|  | ||||
| HMMDEF HINLINE float | ||||
| Lerp(real32 A, real32 B, float Time) | ||||
| { | ||||
|     real32 Result = (1.0f - Time) * A + Time * B; | ||||
|  | ||||
|     return(Result); | ||||
| } | ||||
|  | ||||
| HMMDEF HINLINE vec2 | ||||
| V2(float X, float Y) | ||||
| { | ||||
|   | ||||
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