From 46ce1648806e0f9aa9ce30a7cc21cf6e08ab89c1 Mon Sep 17 00:00:00 2001 From: Kyle De'Vir Date: Wed, 8 Jun 2016 00:08:16 +1000 Subject: [PATCH] Modified HMM_Rotate --- HandmadeMath.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/HandmadeMath.h b/HandmadeMath.h index 8877e6f..c8c8278 100644 --- a/HandmadeMath.h +++ b/HandmadeMath.h @@ -809,12 +809,12 @@ HMM_Rotate(float Angle, hmm_vec3 Axis) Result.Elements[0][1] = (Axis.X * Axis.Y * (1.0f - CosTheta)) - (Axis.Z * SinTheta); Result.Elements[0][2] = (Axis.X * Axis.Z * (1.0f - CosTheta)) + (Axis.Y * SinTheta); - Result.Elements[1][0] = (Axis.X * Axis.Y * (1.0f - CosTheta)) + (Axis.Z * SinTheta); + Result.Elements[1][0] = (Axis.Y * Axis.X * (1.0f - CosTheta)) + (Axis.Z * SinTheta); Result.Elements[1][1] = (Axis.Y * Axis.Y * (1.0f - CosTheta)) + CosTheta; Result.Elements[1][2] = (Axis.Y * Axis.Z * (1.0f - CosTheta)) - (Axis.X * SinTheta); - Result.Elements[2][0] = (Axis.X * Axis.Z * (1.0f - CosTheta)) - (Axis.Y * SinTheta); - Result.Elements[2][1] = (Axis.Y * Axis.Z * (1.0f - CosTheta)) + (Axis.X * SinTheta); + Result.Elements[2][0] = (Axis.Z * Axis.X * (1.0f - CosTheta)) - (Axis.Y * SinTheta); + Result.Elements[2][1] = (Axis.Z * Axis.Y * (1.0f - CosTheta)) + (Axis.X * SinTheta); Result.Elements[2][2] = (Axis.Z * Axis.Z * (1.0f - CosTheta)) + CosTheta); return (Result);