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https://github.com/HandmadeMath/HandmadeMath.git
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Add array subscript operators for all types (#88)
* Add array subscript operators for all types * Taking the parameter for the operator[] as a reference. This should allow it to be inlined * I guess you can't do that. * Update version and readme
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@@ -18,6 +18,10 @@ TEST(Initialization, Vectors)
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EXPECT_FLOAT_EQ(v2.Height, 2.0f);
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EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f);
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EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(v2[0], 1.0f);
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EXPECT_FLOAT_EQ(v2[1], 2.0f);
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#endif
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EXPECT_FLOAT_EQ(v2i.X, 1.0f);
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EXPECT_FLOAT_EQ(v2i.Y, 2.0f);
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@@ -29,6 +33,10 @@ TEST(Initialization, Vectors)
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EXPECT_FLOAT_EQ(v2i.Height, 2.0f);
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EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f);
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EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(v2i[0], 1.0f);
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EXPECT_FLOAT_EQ(v2i[1], 2.0f);
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#endif
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//
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// Test vec3
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@@ -56,6 +64,11 @@ TEST(Initialization, Vectors)
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EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f);
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EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f);
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EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(v3[0], 1.0f);
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EXPECT_FLOAT_EQ(v3[1], 2.0f);
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EXPECT_FLOAT_EQ(v3[2], 3.0f);
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#endif
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EXPECT_FLOAT_EQ(v3i.X, 1.0f);
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EXPECT_FLOAT_EQ(v3i.Y, 2.0f);
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@@ -77,6 +90,11 @@ TEST(Initialization, Vectors)
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EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f);
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EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f);
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EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(v3i[0], 1.0f);
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EXPECT_FLOAT_EQ(v3i[1], 2.0f);
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EXPECT_FLOAT_EQ(v3i[2], 3.0f);
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#endif
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//
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// Test vec4
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@@ -107,6 +125,12 @@ TEST(Initialization, Vectors)
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EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f);
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EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f);
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EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(v4[0], 1.0f);
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EXPECT_FLOAT_EQ(v4[1], 2.0f);
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EXPECT_FLOAT_EQ(v4[2], 3.0f);
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EXPECT_FLOAT_EQ(v4[3], 4.0f);
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#endif
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EXPECT_FLOAT_EQ(v4i.X, 1.0f);
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EXPECT_FLOAT_EQ(v4i.Y, 2.0f);
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@@ -130,6 +154,12 @@ TEST(Initialization, Vectors)
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EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f);
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EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f);
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EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(v4i[0], 1.0f);
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EXPECT_FLOAT_EQ(v4i[1], 2.0f);
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EXPECT_FLOAT_EQ(v4i[2], 3.0f);
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EXPECT_FLOAT_EQ(v4i[3], 4.0f);
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#endif
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EXPECT_FLOAT_EQ(v4v.X, 1.0f);
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EXPECT_FLOAT_EQ(v4v.Y, 2.0f);
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@@ -153,6 +183,12 @@ TEST(Initialization, Vectors)
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EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f);
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EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f);
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EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(v4v[0], 1.0f);
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EXPECT_FLOAT_EQ(v4v[1], 2.0f);
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EXPECT_FLOAT_EQ(v4v[2], 3.0f);
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EXPECT_FLOAT_EQ(v4v[3], 4.0f);
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#endif
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}
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TEST(Initialization, MatrixEmpty)
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@@ -163,6 +199,9 @@ TEST(Initialization, MatrixEmpty)
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for (int Row = 0; Row < 4; ++Row)
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{
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EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0.0f);
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#ifdef __cplusplus
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EXPECT_FLOAT_EQ(m4[Column][Row], 0.0f);
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#endif
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}
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}
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}
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