Add benchmark code

This commit is contained in:
Ben Visness
2018-02-10 18:48:30 -06:00
parent eb5c659148
commit 5ec1df056f
5 changed files with 325 additions and 1 deletions

3
.gitignore vendored
View File

@@ -33,3 +33,6 @@
*.app *.app
hmm_test hmm_test
hmm_test* hmm_test*
benchmark_c
benchmark_cpp
test/glm

View File

@@ -1,3 +1,2 @@
#define HANDMADE_MATH_IMPLEMENTATION #define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_INLINE
#include "../HandmadeMath.h" #include "../HandmadeMath.h"

View File

@@ -35,3 +35,14 @@ cpp_no_sse: $(ROOT_DIR)/test/HandmadeMath.cpp test_impl
$(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/HandmadeMath.cpp $(ROOT_DIR)/test/hmm_test.cpp
test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c test_impl: $(ROOT_DIR)/test/hmm_test.cpp $(ROOT_DIR)/test/hmm_test.c
benchmark_c: $(ROOT_DIR)/test/benchmark.c
$(CC) $(CPPFLAGS) $(CXXFLAGS) -std=c99 -D_POSIX_C_SOURCE=199309L \
-c $(ROOT_DIR)/test/benchmark.c \
-lm
$(CC) -obenchmark_c benchmark.o -lm
benchmark_cpp: $(ROOT_DIR)/test/benchmark.cpp
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -obenchmark_cpp -O3 \
-DHANDMADE_MATH_CPP_MODE \
$(ROOT_DIR)/test/benchmark.cpp

83
test/benchmark.c Normal file
View File

@@ -0,0 +1,83 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_NO_SSE
#include "../HandmadeMath.h"
#define BILLION 1000000000L
#define NUM_CASES 5
long benchmark_vec4_add()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_vec4 a = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 b = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 result = HMM_AddVec4(a, b);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_transpose()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_mat4 a;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a.Elements[column][row] = rand();
}
}
hmm_mat4 result = HMM_Transpose(a);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_vec4_add();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main2()
{
printf("Sleeping for 10 seconds...\n");
sleep(10);
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_transpose();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}

228
test/benchmark.cpp Normal file
View File

@@ -0,0 +1,228 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "glm/glm/glm.hpp"
#define HANDMADE_MATH_IMPLEMENTATION
// #define HANDMADE_MATH_NO_SSE
#include "../HandmadeMath.h"
#define BILLION 1000000000L
#define NUM_CASES 5
long benchmark_vec4_add()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_vec4 a = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 b = HMM_Vec4(rand(), rand(), rand(), rand());
hmm_vec4 result = HMM_AddVec4(a, b);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_vec4_add_glm()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
glm::vec4 a(rand(), rand(), rand(), rand());
glm::vec4 b(rand(), rand(), rand(), rand());
glm::vec4 result = a + b;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_transpose()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_mat4 a;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a.Elements[column][row] = rand();
}
}
hmm_mat4 result = HMM_Transpose(a);
// hmm_mat4 result = a;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_transpose_glm()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
glm::mat4 a;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a[column][row] = rand();
}
}
glm::mat4 result = glm::transpose(a);
// glm::mat4 result = a;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_multiply()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
hmm_mat4 a, b;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a.Elements[column][row] = rand();
b.Elements[column][row] = rand();
}
}
hmm_mat4 result = HMM_MultiplyMat4(a, b);
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
// clock_gettime(CLOCK_MONOTONIC_RAW, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
long benchmark_matrix_multiply_glm()
{
struct timespec start, end;
srand(1);
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start);
for (int i = 0; i < 100000000; i++) {
glm::mat4 a, b;
for (int column = 0; column < 4; column++) {
for (int row = 0; row < 4; row++) {
a[column][row] = rand();
b[column][row] = rand();
}
}
glm::mat4 result = a * b;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end);
return BILLION * (end.tv_sec - start.tv_sec) + end.tv_nsec - start.tv_nsec;
}
int main_add_hmm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_vec4_add();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_add_glm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_vec4_add_glm();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_transpose_hmm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_transpose();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_transpose_glm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_transpose_glm();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
// int main_multiply_hmm()
int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_multiply();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}
int main_multiply_glm()
// int main()
{
long total = 0;
for (int i = 0; i < NUM_CASES; i++) {
long result = benchmark_matrix_multiply_glm();
total += result;
printf("DURATION: %ld (%f seconds)\n", result, result / (float) BILLION);
}
printf("AVERAGE: %ld (%f seconds)\n", total / NUM_CASES, total / (float) NUM_CASES / BILLION);
}