diff --git a/HandmadeMath.h b/HandmadeMath.h index 3311ae5..33fddab 100644 --- a/HandmadeMath.h +++ b/HandmadeMath.h @@ -773,13 +773,11 @@ HMM_Perspective(float FOV, float AspectRatio, float Near, float Far) { hmm_mat4 Result = HMM_Mat4d(1.0f); - float TanThetaOver2 = tanf(FOV * (HMM_PI32 / 360.0f)); - - Result.Elements[0][0] = 1.0f / TanThetaOver2; - Result.Elements[1][1] = AspectRatio / TanThetaOver2; + Result.Elements[0][0] = 1.0f / (AspectRatio * tanf(FOV / 2.0f)); + Result.Elements[1][1] = 1.0f / tanf(FOV / 2.0f); Result.Elements[2][3] = -1.0f; - Result.Elements[2][2] = (Near + Far) / (Near - Far); - Result.Elements[3][2] = (2.0f * Near * Far) / (Near - Far); + Result.Elements[2][2] = -(Far + Near) / (Far - Near); + Result.Elements[3][2] = -(2.0f * Far * Near) / (Far - Near); Result.Elements[3][3] = 0.0f; return (Result);