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Add HMM_Mat4ToQuaternion (#103)
* Add mat4 to quaternion method * Capitalize variables
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@@ -1,8 +1,14 @@
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BUILD_DIR=build
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BUILD_DIR=./build
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CXXFLAGS+=-g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers
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all: c c_no_sse cpp cpp_no_sse
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all: build_all
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$(BUILD_DIR)/hmm_test_c
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$(BUILD_DIR)/hmm_test_c_no_sse
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$(BUILD_DIR)/hmm_test_cpp
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$(BUILD_DIR)/hmm_test_cpp_no_sse
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build_all: c c_no_sse cpp cpp_no_sse
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clean:
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rm -rf $(BUILD_DIR)
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@@ -76,7 +76,7 @@ TEST(QuaternionOps, Slerp)
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EXPECT_FLOAT_EQ(result.W, 0.86602540f);
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}
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TEST(QuaternionOps, ToMat4)
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TEST(QuaternionOps, QuatToMat4)
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{
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const float abs_error = 0.0001f;
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@@ -105,6 +105,67 @@ TEST(QuaternionOps, ToMat4)
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EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
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}
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TEST(QuaternionOps, Mat4ToQuat)
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{
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const float abs_error = 0.0001f;
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// Rotate 90 degrees on the X axis
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{
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hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(1, 0, 0));
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hmm_quaternion result = HMM_Mat4ToQuaternion(m);
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float cosf = 0.707107f; // cos(90/2 degrees)
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float sinf = 0.707107f; // sin(90/2 degrees)
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EXPECT_NEAR(result.X, sinf, abs_error);
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EXPECT_NEAR(result.Y, 0.0f, abs_error);
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EXPECT_NEAR(result.Z, 0.0f, abs_error);
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EXPECT_NEAR(result.W, cosf, abs_error);
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}
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// Rotate 90 degrees on the Y axis (axis not normalized, just for fun)
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{
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hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(0, 2, 0));
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hmm_quaternion result = HMM_Mat4ToQuaternion(m);
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float cosf = 0.707107f; // cos(90/2 degrees)
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float sinf = 0.707107f; // sin(90/2 degrees)
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EXPECT_NEAR(result.X, 0.0f, abs_error);
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EXPECT_NEAR(result.Y, sinf, abs_error);
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EXPECT_NEAR(result.Z, 0.0f, abs_error);
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EXPECT_NEAR(result.W, cosf, abs_error);
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}
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// Rotate 90 degrees on the Z axis
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{
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hmm_mat4 m = HMM_Rotate(90, HMM_Vec3(0, 0, 1));
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hmm_quaternion result = HMM_Mat4ToQuaternion(m);
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float cosf = 0.707107f; // cos(90/2 degrees)
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float sinf = 0.707107f; // sin(90/2 degrees)
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EXPECT_NEAR(result.X, 0.0f, abs_error);
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EXPECT_NEAR(result.Y, 0.0f, abs_error);
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EXPECT_NEAR(result.Z, sinf, abs_error);
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EXPECT_NEAR(result.W, cosf, abs_error);
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}
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// Rotate 135 degrees on the Y axis (this hits case 4)
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{
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hmm_mat4 m = HMM_Rotate(135, HMM_Vec3(0, 1, 0));
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hmm_quaternion result = HMM_Mat4ToQuaternion(m);
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float cosf = 0.3826834324f; // cos(135/2 degrees)
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float sinf = 0.9238795325f; // sin(135/2 degrees)
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EXPECT_NEAR(result.X, 0.0f, abs_error);
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EXPECT_NEAR(result.Y, sinf, abs_error);
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EXPECT_NEAR(result.Z, 0.0f, abs_error);
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EXPECT_NEAR(result.W, cosf, abs_error);
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}
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}
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TEST(QuaternionOps, FromAxisAngle)
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{
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hmm_vec3 axis = HMM_Vec3(1.0f, 0.0f, 0.0f);
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