diff --git a/HandmadeMath.h b/HandmadeMath.h index 02895a6..4bdca83 100644 --- a/HandmadeMath.h +++ b/HandmadeMath.h @@ -801,8 +801,8 @@ HMM_Rotate(float Angle, hmm_vec3 Axis) { hmm_mat4 Result = HMM_Mat4d(1.0f); - SinTheta = sinf(HMM_ToRadians(Angle)); - CosTheta = cosf(HMM_ToRadians(Angle)); + float SinTheta = sinf(HMM_ToRadians(Angle)); + float CosTheta = cosf(HMM_ToRadians(Angle)); Result.Elements[0][0] = (Axis.X * Axis.X * (1.0f - CosTheta)) + CosTheta; Result.Elements[0][1] = (Axis.X * Axis.Y * (1.0f - CosTheta)) - (Axis.Z * SinTheta);