From baf1a70fc68201a6e2ed00f8a6d1843b65a3a699 Mon Sep 17 00:00:00 2001 From: Ben Visness Date: Sat, 9 Jun 2018 11:50:41 -0400 Subject: [PATCH] Add array subscript operators for all types --- HandmadeMath.h | 36 +++++++++++++++++++++++++++++ test/categories/Initialization.h | 39 ++++++++++++++++++++++++++++++++ 2 files changed, 75 insertions(+) diff --git a/HandmadeMath.h b/HandmadeMath.h index 5628d7e..2e09984 100644 --- a/HandmadeMath.h +++ b/HandmadeMath.h @@ -314,6 +314,13 @@ typedef union hmm_vec2 }; float Elements[2]; + +#ifdef __cplusplus + inline float &operator[](int i) + { + return Elements[i]; + } +#endif } hmm_vec2; typedef union hmm_vec3 @@ -358,6 +365,13 @@ typedef union hmm_vec3 }; float Elements[3]; + +#ifdef __cplusplus + inline float &operator[](int i) + { + return Elements[i]; + } +#endif } hmm_vec3; typedef union hmm_vec4 @@ -415,6 +429,13 @@ typedef union hmm_vec4 #ifdef HANDMADE_MATH__USE_SSE __m128 InternalElementsSSE; #endif + +#ifdef __cplusplus + inline float &operator[](int i) + { + return Elements[i]; + } +#endif } hmm_vec4; typedef union hmm_mat4 @@ -424,6 +445,21 @@ typedef union hmm_mat4 #ifdef HANDMADE_MATH__USE_SSE __m128 Rows[4]; #endif + +#ifdef __cplusplus + inline hmm_vec4 operator[](int i) + { + float* col = Elements[i]; + + hmm_vec4 result; + result.Elements[0] = col[0]; + result.Elements[1] = col[1]; + result.Elements[2] = col[2]; + result.Elements[3] = col[3]; + + return result; + } +#endif } hmm_mat4; typedef union hmm_quaternion diff --git a/test/categories/Initialization.h b/test/categories/Initialization.h index c2616e0..99d390d 100644 --- a/test/categories/Initialization.h +++ b/test/categories/Initialization.h @@ -18,6 +18,10 @@ TEST(Initialization, Vectors) EXPECT_FLOAT_EQ(v2.Height, 2.0f); EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(v2[0], 1.0f); + EXPECT_FLOAT_EQ(v2[1], 2.0f); +#endif EXPECT_FLOAT_EQ(v2i.X, 1.0f); EXPECT_FLOAT_EQ(v2i.Y, 2.0f); @@ -29,6 +33,10 @@ TEST(Initialization, Vectors) EXPECT_FLOAT_EQ(v2i.Height, 2.0f); EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(v2i[0], 1.0f); + EXPECT_FLOAT_EQ(v2i[1], 2.0f); +#endif // // Test vec3 @@ -56,6 +64,11 @@ TEST(Initialization, Vectors) EXPECT_FLOAT_EQ(v3.UV.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v3.VW.Elements[0], 2.0f); EXPECT_FLOAT_EQ(v3.VW.Elements[1], 3.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(v3[0], 1.0f); + EXPECT_FLOAT_EQ(v3[1], 2.0f); + EXPECT_FLOAT_EQ(v3[2], 3.0f); +#endif EXPECT_FLOAT_EQ(v3i.X, 1.0f); EXPECT_FLOAT_EQ(v3i.Y, 2.0f); @@ -77,6 +90,11 @@ TEST(Initialization, Vectors) EXPECT_FLOAT_EQ(v3i.UV.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v3i.VW.Elements[0], 2.0f); EXPECT_FLOAT_EQ(v3i.VW.Elements[1], 3.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(v3i[0], 1.0f); + EXPECT_FLOAT_EQ(v3i[1], 2.0f); + EXPECT_FLOAT_EQ(v3i[2], 3.0f); +#endif // // Test vec4 @@ -107,6 +125,12 @@ TEST(Initialization, Vectors) EXPECT_FLOAT_EQ(v4.RGB.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4.RGB.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4.RGB.Elements[2], 3.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(v4[0], 1.0f); + EXPECT_FLOAT_EQ(v4[1], 2.0f); + EXPECT_FLOAT_EQ(v4[2], 3.0f); + EXPECT_FLOAT_EQ(v4[3], 4.0f); +#endif EXPECT_FLOAT_EQ(v4i.X, 1.0f); EXPECT_FLOAT_EQ(v4i.Y, 2.0f); @@ -130,6 +154,12 @@ TEST(Initialization, Vectors) EXPECT_FLOAT_EQ(v4i.RGB.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4i.RGB.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4i.RGB.Elements[2], 3.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(v4i[0], 1.0f); + EXPECT_FLOAT_EQ(v4i[1], 2.0f); + EXPECT_FLOAT_EQ(v4i[2], 3.0f); + EXPECT_FLOAT_EQ(v4i[3], 4.0f); +#endif EXPECT_FLOAT_EQ(v4v.X, 1.0f); EXPECT_FLOAT_EQ(v4v.Y, 2.0f); @@ -153,6 +183,12 @@ TEST(Initialization, Vectors) EXPECT_FLOAT_EQ(v4v.RGB.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4v.RGB.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4v.RGB.Elements[2], 3.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(v4v[0], 1.0f); + EXPECT_FLOAT_EQ(v4v[1], 2.0f); + EXPECT_FLOAT_EQ(v4v[2], 3.0f); + EXPECT_FLOAT_EQ(v4v[3], 4.0f); +#endif } TEST(Initialization, MatrixEmpty) @@ -163,6 +199,9 @@ TEST(Initialization, MatrixEmpty) for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0.0f); +#ifdef __cplusplus + EXPECT_FLOAT_EQ(m4[Column][Row], 0.0f); +#endif } } }