mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2026-02-26 17:14:57 +00:00
Tweak docs, add tests, find bugs
This commit is contained in:
@@ -148,25 +148,35 @@ INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
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} \
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} \
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#define HMT_EXPECT_FLOAT_EQ(_actual, _expected) { \
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#define HMT_EXPECT_FLOAT_EQ_MSG(_actual, _expected, _msg) { \
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_HMT_CASE_START(); \
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float actual = (_actual); \
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float diff = actual - (_expected); \
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if (diff < -FLT_EPSILON || FLT_EPSILON < diff) { \
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_HMT_CASE_FAIL(); \
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printf("Expected %f, got %f", (_expected), actual); \
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if ((_msg)[0] == 0) { \
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printf("Expected %f, got %f", (_expected), actual); \
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} else { \
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printf("%s: Expected %f, got %f", (_msg), (_expected), actual); \
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} \
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} \
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} \
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}
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#define HMT_EXPECT_FLOAT_EQ(_actual, _expected) HMT_EXPECT_FLOAT_EQ_MSG(_actual, _expected, "");
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#define HMT_EXPECT_NEAR(_actual, _expected, _epsilon) { \
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#define HMT_EXPECT_NEAR_MSG(_actual, _expected, _epsilon, _msg) { \
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_HMT_CASE_START(); \
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float actual = (_actual); \
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float diff = actual - (_expected); \
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if (diff < -(_epsilon) || (_epsilon) < diff) { \
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_HMT_CASE_FAIL(); \
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printf("Expected %f, got %f", (_expected), actual); \
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if ((_msg)[0] == 0) { \
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printf("Expected %f, got %f", (_expected), actual); \
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} else { \
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printf("%s: Expected %f, got %f", (_msg), (_expected), actual); \
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} \
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} \
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} \
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}
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#define HMT_EXPECT_NEAR(_actual, _expected, _epsilon) HMT_EXPECT_NEAR_MSG(_actual, _expected, _epsilon, "");
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#define HMT_EXPECT_LT(_actual, _expected) { \
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_HMT_CASE_START(); \
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@@ -192,7 +202,46 @@ INITIALIZER(_HMT_COVERCASE_FUNCNAME_INIT(name)) { \
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#define EXPECT_TRUE(_actual) HMT_EXPECT_TRUE(_actual)
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#define EXPECT_FALSE(_actual) HMT_EXPECT_FALSE(_actual)
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#define EXPECT_FLOAT_EQ(_actual, _expected) HMT_EXPECT_FLOAT_EQ(_actual, _expected)
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#define EXPECT_V4_EQ(_actual, _expected) \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.X, _expected.X, "incorrect X"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Y, _expected.Y, "incorrect Y"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Z, _expected.Z, "incorrect Z"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.W, _expected.W, "incorrect W");
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#define EXPECT_M4_EQ(_actual, _expected) \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[0][0], _expected.Elements[0][0], "incorrect [0][0]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[0][1], _expected.Elements[0][1], "incorrect [0][1]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[0][2], _expected.Elements[0][2], "incorrect [0][2]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[0][3], _expected.Elements[0][3], "incorrect [0][3]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[1][0], _expected.Elements[1][0], "incorrect [1][0]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[1][1], _expected.Elements[1][1], "incorrect [1][1]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[1][2], _expected.Elements[1][2], "incorrect [1][2]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[1][3], _expected.Elements[1][3], "incorrect [1][3]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[2][0], _expected.Elements[2][0], "incorrect [2][0]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[2][1], _expected.Elements[2][1], "incorrect [2][1]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[2][2], _expected.Elements[2][2], "incorrect [2][2]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[2][3], _expected.Elements[2][3], "incorrect [2][3]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[3][0], _expected.Elements[3][0], "incorrect [3][0]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[3][1], _expected.Elements[3][1], "incorrect [3][1]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[3][2], _expected.Elements[3][2], "incorrect [3][2]"); \
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HMT_EXPECT_FLOAT_EQ_MSG(_actual.Elements[3][3], _expected.Elements[3][3], "incorrect [3][3]");
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#define EXPECT_NEAR(_actual, _expected, _epsilon) HMT_EXPECT_NEAR(_actual, _expected, _epsilon)
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#define EXPECT_M4_NEAR(_actual, _expected, _epsilon) \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[0][0], _expected.Elements[0][0], _epsilon, "incorrect [0][0]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[0][1], _expected.Elements[0][1], _epsilon, "incorrect [0][1]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[0][2], _expected.Elements[0][2], _epsilon, "incorrect [0][2]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[0][3], _expected.Elements[0][3], _epsilon, "incorrect [0][3]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[1][0], _expected.Elements[1][0], _epsilon, "incorrect [1][0]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[1][1], _expected.Elements[1][1], _epsilon, "incorrect [1][1]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[1][2], _expected.Elements[1][2], _epsilon, "incorrect [1][2]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[1][3], _expected.Elements[1][3], _epsilon, "incorrect [1][3]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[2][0], _expected.Elements[2][0], _epsilon, "incorrect [2][0]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[2][1], _expected.Elements[2][1], _epsilon, "incorrect [2][1]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[2][2], _expected.Elements[2][2], _epsilon, "incorrect [2][2]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[2][3], _expected.Elements[2][3], _epsilon, "incorrect [2][3]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[3][0], _expected.Elements[3][0], _epsilon, "incorrect [3][0]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[3][1], _expected.Elements[3][1], _epsilon, "incorrect [3][1]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[3][2], _expected.Elements[3][2], _epsilon, "incorrect [3][2]"); \
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HMT_EXPECT_NEAR_MSG(_actual.Elements[3][3], _expected.Elements[3][3], _epsilon, "incorrect [3][3]");
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#define EXPECT_LT(_actual, _expected) HMT_EXPECT_LT(_actual, _expected)
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#define EXPECT_GT(_actual, _expected) HMT_EXPECT_GT(_actual, _expected)
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#endif // HMT_SAFE_MACROS
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@@ -246,60 +246,56 @@ TEST(InvMatrix, InvGeneral)
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}
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}
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TEST(InvMatrix, Mat4Inverses)
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TEST(InvMatrix, InvOrthographic)
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{
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{
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HMM_Mat4 Matrix = HMM_Orthographic_RH_NO(-160+100, 160+100, -90+200, 90+200, 10, 10000);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvOrthographic(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
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EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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{
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HMM_Mat4 Matrix = HMM_Perspective_RH_NO(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
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EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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HMM_Mat4 Matrix = HMM_Orthographic_RH_ZO(-160+100, 160+100, -90+200, 90+200, 10, 10000);
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HMM_Mat4 Inverse = HMM_InvOrthographic(Matrix);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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{
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HMM_Mat4 Matrix = HMM_Orthographic_LH_NO(-160+100, 160+100, -90+200, 90+200, 10, 10000);
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HMM_Mat4 Inverse = HMM_InvOrthographic(Matrix);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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{
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HMM_Mat4 Matrix = HMM_Orthographic_LH_ZO(-160+100, 160+100, -90+200, 90+200, 10, 10000);
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HMM_Mat4 Inverse = HMM_InvOrthographic(Matrix);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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}
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TEST(InvMatrix, InvPerspective)
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{
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{
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HMM_Mat4 Matrix = HMM_Perspective_RH_NO(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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{
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HMM_Mat4 Matrix = HMM_Perspective_RH_ZO(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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{
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HMM_Mat4 Matrix = HMM_Perspective_LH_NO(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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{
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HMM_Mat4 Matrix = HMM_Perspective_LH_ZO(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
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EXPECT_M4_EQ(HMM_MulM4(Matrix, Inverse), HMM_M4D(1.0f));
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}
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}
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TEST(InvMatrix, InvLookAt)
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{
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{
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HMM_Vec3 Eye = {10.0f, 10.0f, 10.0f};
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HMM_Vec3 Center = {100.0f, 200.0f, 30.0f};
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@@ -308,106 +304,56 @@ TEST(InvMatrix, Mat4Inverses)
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvLookAt(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_NEAR(Result.Elements[0][0], Expect.Elements[0][0], 0.001f);
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EXPECT_NEAR(Result.Elements[0][1], Expect.Elements[0][1], 0.001f);
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EXPECT_NEAR(Result.Elements[0][2], Expect.Elements[0][2], 0.001f);
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EXPECT_NEAR(Result.Elements[0][3], Expect.Elements[0][3], 0.001f);
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EXPECT_NEAR(Result.Elements[1][0], Expect.Elements[1][0], 0.001f);
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EXPECT_NEAR(Result.Elements[1][1], Expect.Elements[1][1], 0.001f);
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EXPECT_NEAR(Result.Elements[1][2], Expect.Elements[1][2], 0.001f);
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EXPECT_NEAR(Result.Elements[1][3], Expect.Elements[1][3], 0.001f);
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EXPECT_NEAR(Result.Elements[2][0], Expect.Elements[2][0], 0.001f);
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EXPECT_NEAR(Result.Elements[2][1], Expect.Elements[2][1], 0.001f);
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EXPECT_NEAR(Result.Elements[2][2], Expect.Elements[2][2], 0.001f);
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EXPECT_NEAR(Result.Elements[2][3], Expect.Elements[2][3], 0.001f);
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EXPECT_NEAR(Result.Elements[3][0], Expect.Elements[3][0], 0.001f);
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EXPECT_NEAR(Result.Elements[3][1], Expect.Elements[3][1], 0.001f);
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EXPECT_NEAR(Result.Elements[3][2], Expect.Elements[3][2], 0.001f);
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EXPECT_NEAR(Result.Elements[3][3], Expect.Elements[3][3], 0.001f);
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EXPECT_M4_NEAR(Result, Expect, 0.001f);
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}
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{
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HMM_Vec3 Eye = {10.0f, 10.0f, 10.0f};
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HMM_Vec3 Center = {100.0f, 200.0f, 30.0f};
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HMM_Vec3 Up = {0.0f, 0.0f, 1.0f};
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HMM_Mat4 Matrix = HMM_LookAt_LH(Eye, Center, Up);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvLookAt(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_M4_NEAR(Result, Expect, 0.001f);
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}
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}
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TEST(InvMatrix, InvRotate)
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{
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{
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HMM_Vec3 Axis = {1.0f, -1.0f, 0.5f};
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HMM_Mat4 Matrix = HMM_Rotate_RH(HMM_AngleDeg(30), HMM_NormV3(Axis));
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvRotate(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_NEAR(Result.Elements[0][0], Expect.Elements[0][0], 0.001f);
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EXPECT_NEAR(Result.Elements[0][1], Expect.Elements[0][1], 0.001f);
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EXPECT_NEAR(Result.Elements[0][2], Expect.Elements[0][2], 0.001f);
|
||||
EXPECT_NEAR(Result.Elements[0][3], Expect.Elements[0][3], 0.001f);
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||||
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||||
EXPECT_NEAR(Result.Elements[1][0], Expect.Elements[1][0], 0.001f);
|
||||
EXPECT_NEAR(Result.Elements[1][1], Expect.Elements[1][1], 0.001f);
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||||
EXPECT_NEAR(Result.Elements[1][2], Expect.Elements[1][2], 0.001f);
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||||
EXPECT_NEAR(Result.Elements[1][3], Expect.Elements[1][3], 0.001f);
|
||||
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||||
EXPECT_NEAR(Result.Elements[2][0], Expect.Elements[2][0], 0.001f);
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EXPECT_NEAR(Result.Elements[2][1], Expect.Elements[2][1], 0.001f);
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||||
EXPECT_NEAR(Result.Elements[2][2], Expect.Elements[2][2], 0.001f);
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EXPECT_NEAR(Result.Elements[2][3], Expect.Elements[2][3], 0.001f);
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||||
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||||
EXPECT_NEAR(Result.Elements[3][0], Expect.Elements[3][0], 0.001f);
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EXPECT_NEAR(Result.Elements[3][1], Expect.Elements[3][1], 0.001f);
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EXPECT_NEAR(Result.Elements[3][2], Expect.Elements[3][2], 0.001f);
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EXPECT_NEAR(Result.Elements[3][3], Expect.Elements[3][3], 0.001f);
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EXPECT_M4_NEAR(Result, Expect, 0.001f);
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}
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{
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HMM_Vec3 Scale = {1.0f, -1.0f, 0.5f};
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HMM_Mat4 Matrix = HMM_Scale(Scale);
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HMM_Vec3 Axis = {1.0f, -1.0f, 0.5f};
|
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HMM_Mat4 Matrix = HMM_Rotate_LH(HMM_AngleDeg(30), HMM_NormV3(Axis));
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvScale(Matrix);
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HMM_Mat4 Inverse = HMM_InvRotate(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
|
||||
EXPECT_M4_NEAR(Result, Expect, 0.001f);
|
||||
}
|
||||
{
|
||||
HMM_Vec3 Move = {1.0f, -1.0f, 0.5f};
|
||||
HMM_Mat4 Matrix = HMM_Translate(Move);
|
||||
HMM_Mat4 Expect = HMM_M4D(1.0f);
|
||||
HMM_Mat4 Inverse = HMM_InvTranslate(Matrix);
|
||||
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
|
||||
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
|
||||
EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(InvMatrix, InvScale)
|
||||
{
|
||||
HMM_Vec3 Scale = {1.0f, -1.0f, 0.5f};
|
||||
HMM_Mat4 Matrix = HMM_Scale(Scale);
|
||||
HMM_Mat4 Expect = HMM_M4D(1.0f);
|
||||
HMM_Mat4 Inverse = HMM_InvScale(Matrix);
|
||||
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
|
||||
EXPECT_M4_EQ(Result, Expect);
|
||||
}
|
||||
|
||||
TEST(InvMatrix, InvTranslate)
|
||||
{
|
||||
HMM_Vec3 Move = {1.0f, -1.0f, 0.5f};
|
||||
HMM_Mat4 Matrix = HMM_Translate(Move);
|
||||
HMM_Mat4 Expect = HMM_M4D(1.0f);
|
||||
HMM_Mat4 Inverse = HMM_InvTranslate(Matrix);
|
||||
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
|
||||
EXPECT_M4_EQ(Result, Expect);
|
||||
}
|
||||
|
||||
@@ -2,67 +2,84 @@
|
||||
|
||||
TEST(Projection, Orthographic)
|
||||
{
|
||||
#define ORTHO_BOUNDS -8.0f, 12.0f, 5.0f, 10.0f, 1.0f, 100.0f
|
||||
|
||||
// Right-handed
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Orthographic_RH_NO(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, 10.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0);
|
||||
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
|
||||
// Near and far distances correspond to negative Z, hence the Z coordinates here are negative.
|
||||
HMM_Vec4 minCorner = HMM_V4(-8.0f, 5.0f, -1.0f, 1.0);
|
||||
HMM_Vec4 maxCorner = HMM_V4(12.0f, 10.0f, -100.0f, 1.0);
|
||||
|
||||
EXPECT_FLOAT_EQ(projected.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
|
||||
EXPECT_FLOAT_EQ(projected.W, 1.0f);
|
||||
// Z from -1 to 1 (GL convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Orthographic_RH_NO(ORTHO_BOUNDS);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, minCorner), HMM_V4(-1.0f, -1.0f, -1.0f, 1.0f));
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, maxCorner), HMM_V4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/* Z0 */
|
||||
projection = HMM_Orthographic_RH_ZO(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
|
||||
projected = HMM_MulM4V4(projection, original);
|
||||
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
|
||||
// Z from 0 to 1 (DX convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Orthographic_RH_ZO(ORTHO_BOUNDS);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, minCorner), HMM_V4(-1.0f, -1.0f, 0.0f, 1.0f));
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, maxCorner), HMM_V4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
}
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Orthographic_LH_NO(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0);
|
||||
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
|
||||
|
||||
EXPECT_FLOAT_EQ(projected.X, 0.5f);
|
||||
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
|
||||
EXPECT_FLOAT_EQ(projected.W, 1.0f);
|
||||
|
||||
/* Z0 */
|
||||
projection = HMM_Orthographic_LH_ZO(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
|
||||
projected = HMM_MulM4V4(projection, original);
|
||||
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
|
||||
// Left-handed
|
||||
{
|
||||
// Near and far distances correspond to positive Z, hence the Z coordinates here are positive.
|
||||
HMM_Vec4 minCorner = HMM_V4(-8.0f, 5.0f, 1.0f, 1.0);
|
||||
HMM_Vec4 maxCorner = HMM_V4(12.0f, 10.0f, 100.0f, 1.0);
|
||||
|
||||
// Z from -1 to 1 (GL convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Orthographic_LH_NO(ORTHO_BOUNDS);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, minCorner), HMM_V4(-1.0f, -1.0f, -1.0f, 1.0f));
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, maxCorner), HMM_V4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
|
||||
// Z from 0 to 1 (DX convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Orthographic_LH_ZO(ORTHO_BOUNDS);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, minCorner), HMM_V4(-1.0f, -1.0f, 0.0f, 1.0f));
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, maxCorner), HMM_V4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST(Projection, Perspective)
|
||||
{
|
||||
// Right-handed
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Perspective_RH_NO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0f);
|
||||
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
|
||||
EXPECT_FLOAT_EQ(projected.X, 2.5f);
|
||||
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
|
||||
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
|
||||
EXPECT_FLOAT_EQ(projected.W, 1.0f);
|
||||
// Z from -1 to 1 (GL convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Perspective_RH_NO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0f);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, original), HMM_V4(2.5f, 5.0f, -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
/* ZO */
|
||||
projection = HMM_Perspective_RH_ZO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
projected = HMM_MulM4V4(projection, original);
|
||||
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
|
||||
// Z from 0 to 1 (DX convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Perspective_RH_ZO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0f);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, original), HMM_V4(2.5f, 5.0f, 0.0f, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Left-handed
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Perspective_LH_NO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0f);
|
||||
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
|
||||
EXPECT_FLOAT_EQ(projected.X, 2.5f);
|
||||
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
|
||||
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
|
||||
EXPECT_FLOAT_EQ(projected.W, 1.0f);
|
||||
|
||||
/* ZO */
|
||||
projection = HMM_Perspective_LH_ZO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
projected = HMM_MulM4V4(projection, original);
|
||||
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
|
||||
// Z from -1 to 1 (GL convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Perspective_LH_NO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0f);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, original), HMM_V4(2.5f, 5.0f, -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
// Z from 0 to 1 (DX convention)
|
||||
{
|
||||
HMM_Mat4 projection = HMM_Perspective_LH_ZO(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
|
||||
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0f);
|
||||
EXPECT_V4_EQ(HMM_MulM4V4(projection, original), HMM_V4(2.5f, 5.0f, 0.0f, 1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user