These changes were all made by @dev-dwarf. Many thanks for his work on this!

* Renaming

* First Pass on 2.0UpdateTool

* Another pass on UpdateTool, changed name

* Another pass on UpdateTool, changed name

* Do Renaming

* Working on Angles Consistency

* Passing Coverage

* Remove unused arc-tangent functions

* Change macro defaults

By default if user is overriding trig functions assume their input and internal units are the same.

* wrap in AngleDeg instead of AngleRad

* Remove HMM_PREFIX configuration

* Fix for Slerp

https://discord.com/channels/239737791225790464/489148972305350656/1055167647274246265

Justified by most implementations of Slerp. EX: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/

* Handedness Changes

* More renaming. C11 _Generics

Generics enable by default when available (see lines 97-104). User can also force them by defining HANDMADE_MATH_C11_GENERICS

Also fixed some missed things w.r.t renaming. My old tool didn't catch cases like HMM_MultiplyVec3f needing to be HMM_MulV3F instead of HMM_MulV3f.

* Reuse more SSE codepaths for Quaternions

Also improved quaternion tests. More work could be done here, see discussion here about optimizing slerp: https://discord.com/channels/239737791225790464/489148972305350656/1055167647274246265

* Just saving these alternate versions of SLerp

* Reduce V4/M4 Linear Comb. codepaths

* Simple implementation of 2x2 and 3x3 basic matrix operations.

Also renamed Transpose to TransposeM4, so that we can have TransposeM2,M3

* Norm is dead! Long live Norm!

As can be seen from the tests, precision has declined quite a bit from using the FastNorm implementations for various things. We can only guarantee about 0.001f precision for anything where a norm happens now. If this is undesired we can change back easily.

* Started work on Matrix Inverses

TODO: Tests for simple 4x4 Inverses

* Matrix Inverses + Tests

* Generics for Matrices and Rename MXd/f functions

* Fixes + Better Output for UpdateTool

* I think I count as a contributor : )

* Ported UpdateTool, Inlined my library code.

* Moved tool to different repo

https://github.com/dev-dwarf/HMM2.0UpdateTool

* Remove small test change

* Found some more references to atan functions

* Standardize angle function names, use short names

* Remove other slerp comments

* woops that wasnt meant to be commited.

* Finish changing ToRadians to ToRad

* Fix [] overloads

per https://discord.com/channels/239737791225790464/600063880533770251/1051600188302692402

* Tests for 2x2, 3x3 Matrices and Other Matrix Ops

* Add an option to use Z: [0, 1] range for projection matrices.

This will make HMM more convenient to use with other graphics APIs such as Direct3d and Metal.

* Update test imports

* #if should've been #ifdef!

* Implement requested changes
This commit is contained in:
Logan Forman
2023-01-22 16:34:50 -07:00
committed by GitHub
parent ba5405ac0f
commit c24e4ff873
18 changed files with 3872 additions and 1630 deletions

View File

@@ -5,8 +5,8 @@ TEST(Initialization, Vectors)
//
// Test vec2
//
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2i = HMM_Vec2i(1, 2);
HMM_Vec2 v2 = HMM_V2(1.0f, 2.0f);
HMM_Vec2 v2i = HMM_V2I(1, 2);
EXPECT_FLOAT_EQ(v2.X, 1.0f);
EXPECT_FLOAT_EQ(v2.Y, 2.0f);
@@ -41,8 +41,8 @@ TEST(Initialization, Vectors)
//
// Test vec3
//
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3i = HMM_Vec3i(1, 2, 3);
HMM_Vec3 v3 = HMM_V3(1.0f, 2.0f, 3.0f);
HMM_Vec3 v3i = HMM_V3I(1, 2, 3);
EXPECT_FLOAT_EQ(v3.X, 1.0f);
EXPECT_FLOAT_EQ(v3.Y, 2.0f);
@@ -99,9 +99,9 @@ TEST(Initialization, Vectors)
//
// Test vec4
//
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4);
hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f);
HMM_Vec4 v4 = HMM_V4(1.0f, 2.0f, 3.0f, 4.0f);
HMM_Vec4 v4i = HMM_V4I(1, 2, 3, 4);
HMM_Vec4 v4v = HMM_V4V(v3, 4.0f);
EXPECT_FLOAT_EQ(v4.X, 1.0f);
EXPECT_FLOAT_EQ(v4.Y, 2.0f);
@@ -193,7 +193,7 @@ TEST(Initialization, Vectors)
TEST(Initialization, MatrixEmpty)
{
hmm_mat4 m4 = HMM_Mat4();
HMM_Mat4 m4 = HMM_M4();
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
@@ -208,7 +208,7 @@ TEST(Initialization, MatrixEmpty)
TEST(Initialization, MatrixDiagonal)
{
hmm_mat4 m4d = HMM_Mat4d(1.0f);
HMM_Mat4 m4d = HMM_M4D(1.0f);
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
@@ -224,7 +224,7 @@ TEST(Initialization, MatrixDiagonal)
TEST(Initialization, Quaternion)
{
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
HMM_Quat q = HMM_Q(1.0f, 2.0f, 3.0f, 4.0f);
EXPECT_FLOAT_EQ(q.X, 1.0f);
EXPECT_FLOAT_EQ(q.Y, 2.0f);
@@ -236,8 +236,8 @@ TEST(Initialization, Quaternion)
EXPECT_FLOAT_EQ(q.Elements[2], 3.0f);
EXPECT_FLOAT_EQ(q.Elements[3], 4.0f);
hmm_vec4 v = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion qv = HMM_QuaternionV4(v);
HMM_Vec4 v = HMM_V4(1.0f, 2.0f, 3.0f, 4.0f);
HMM_Quat qv = HMM_QV4(v);
EXPECT_FLOAT_EQ(qv.X, 1.0f);
EXPECT_FLOAT_EQ(qv.Y, 2.0f);