diff --git a/HandmadeMath.h b/HandmadeMath.h index 3311ae5..f47812e 100644 --- a/HandmadeMath.h +++ b/HandmadeMath.h @@ -806,7 +806,7 @@ HMM_Rotate(float Angle, hmm_vec3 Axis) float CosTheta = cosf(HMM_ToRadians(Angle)); float CosValue = 1.0f - CosTheta; - Result.Elements[0][0] = (Axis.X * Axis.X * CosValue + CosTheta; + Result.Elements[0][0] = (Axis.X * Axis.X * CosValue) + CosTheta; Result.Elements[0][1] = (Axis.X * Axis.Y * CosValue) - (Axis.Z * SinTheta); Result.Elements[0][2] = (Axis.X * Axis.Z * CosValue) + (Axis.Y * SinTheta);