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Drop Projection Matrix Config; Make explicit. (#154)
* Add N0/Z0 projection Remove configuration macro * Update update_hmm.c Co-authored-by: Ben Visness <bvisness@users.noreply.github.com>
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@@ -249,7 +249,7 @@ TEST(InvMatrix, InvGeneral)
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TEST(InvMatrix, Mat4Inverses)
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{
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{
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HMM_Mat4 Matrix = HMM_Orthographic_RH(-160+100, 160+100, -90+200, 90+200, 10, 10000);
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HMM_Mat4 Matrix = HMM_Orthographic_N0_RH(-160+100, 160+100, -90+200, 90+200, 10, 10000);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvOrthographic(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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@@ -272,10 +272,10 @@ TEST(InvMatrix, Mat4Inverses)
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EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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}
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{
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HMM_Mat4 Matrix = HMM_Perspective_RH(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Matrix = HMM_Perspective_N0_RH(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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@@ -3,47 +3,66 @@
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TEST(Projection, Orthographic)
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{
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{
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HMM_Mat4 projection = HMM_Orthographic_RH(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);
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HMM_Vec3 original = HMM_V3(5.0f, 5.0f, -5.0f);
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HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
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HMM_Mat4 projection = HMM_Orthographic_N0_RH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, 10.0f);
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HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0);
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HMM_Vec4 projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.X, 0.5f);
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EXPECT_FLOAT_EQ(projected.Y, 1.0f);
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EXPECT_FLOAT_EQ(projected.Z, -2.0f);
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EXPECT_FLOAT_EQ(projected.Z, -1.0f);
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EXPECT_FLOAT_EQ(projected.W, 1.0f);
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/* Z0 */
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projection = HMM_Orthographic_Z0_RH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
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projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.Z, 0.0f);
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}
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{
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HMM_Mat4 projection = HMM_Orthographic_LH(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, 10.0f);
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HMM_Vec3 original = HMM_V3(5.0f, 5.0f, -5.0f);
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HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
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HMM_Mat4 projection = HMM_Orthographic_N0_LH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
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HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0);
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HMM_Vec4 projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.X, 0.5f);
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EXPECT_FLOAT_EQ(projected.Y, 1.0f);
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EXPECT_FLOAT_EQ(projected.Z, -2.0f);
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EXPECT_FLOAT_EQ(projected.Z, -1.0f);
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EXPECT_FLOAT_EQ(projected.W, 1.0f);
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/* Z0 */
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projection = HMM_Orthographic_Z0_LH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
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projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.Z, 0.0f);
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}
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}
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TEST(Projection, Perspective)
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{
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{
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HMM_Mat4 projection = HMM_Perspective_RH(HMM_AngleDeg(90.0f), 2.0f, 5.0f, 15.0f);
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HMM_Vec3 original = HMM_V3(5.0f, 5.0f, -15.0f);
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HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
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HMM_Mat4 projection = HMM_Perspective_N0_RH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
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HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0f);
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HMM_Vec4 projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.X, 2.5f);
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EXPECT_FLOAT_EQ(projected.Y, 5.0f);
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EXPECT_FLOAT_EQ(projected.Z, 15.0f);
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EXPECT_FLOAT_EQ(projected.W, 15.0f);
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EXPECT_FLOAT_EQ(projected.Z, -1.0f);
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EXPECT_FLOAT_EQ(projected.W, 1.0f);
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/* Z0 */
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projection = HMM_Perspective_Z0_RH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
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projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.Z, 0.0f);
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}
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{
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HMM_Mat4 projection = HMM_Perspective_LH(HMM_AngleDeg(90.0f), 2.0f, 5.0f, 15.0f);
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HMM_Vec3 original = HMM_V3(5.0f, 5.0f, 15.0f);
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HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
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HMM_Mat4 projection = HMM_Perspective_N0_LH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
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HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0f);
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HMM_Vec4 projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.X, 2.5f);
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EXPECT_FLOAT_EQ(projected.Y, 5.0f);
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EXPECT_FLOAT_EQ(projected.Z, 15.0f);
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EXPECT_FLOAT_EQ(projected.W, 15.0f);
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EXPECT_FLOAT_EQ(projected.Z, -1.0f);
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EXPECT_FLOAT_EQ(projected.W, 1.0f);
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/* Z0 */
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projection = HMM_Perspective_Z0_LH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
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projected = HMM_MulM4V4(projection, original);
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EXPECT_FLOAT_EQ(projected.Z, 0.0f);
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}
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}
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