Drop Projection Matrix Config; Make explicit. (#154)

* Add N0/Z0 projection

Remove configuration macro

* Update update_hmm.c

Co-authored-by: Ben Visness <bvisness@users.noreply.github.com>
This commit is contained in:
Logan Forman
2023-01-26 20:01:31 -07:00
committed by GitHub
parent 37aa3fa6a0
commit d4918a514e
4 changed files with 130 additions and 67 deletions

View File

@@ -249,7 +249,7 @@ TEST(InvMatrix, InvGeneral)
TEST(InvMatrix, Mat4Inverses)
{
{
HMM_Mat4 Matrix = HMM_Orthographic_RH(-160+100, 160+100, -90+200, 90+200, 10, 10000);
HMM_Mat4 Matrix = HMM_Orthographic_N0_RH(-160+100, 160+100, -90+200, 90+200, 10, 10000);
HMM_Mat4 Expect = HMM_M4D(1.0f);
HMM_Mat4 Inverse = HMM_InvOrthographic(Matrix);
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
@@ -272,10 +272,10 @@ TEST(InvMatrix, Mat4Inverses)
EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
}
{
HMM_Mat4 Matrix = HMM_Perspective_RH(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
HMM_Mat4 Matrix = HMM_Perspective_N0_RH(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
HMM_Mat4 Expect = HMM_M4D(1.0f);
HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);

View File

@@ -3,47 +3,66 @@
TEST(Projection, Orthographic)
{
{
HMM_Mat4 projection = HMM_Orthographic_RH(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);
HMM_Vec3 original = HMM_V3(5.0f, 5.0f, -5.0f);
HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
HMM_Mat4 projection = HMM_Orthographic_N0_RH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, 10.0f);
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0);
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.X, 0.5f);
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
EXPECT_FLOAT_EQ(projected.Z, -2.0f);
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
EXPECT_FLOAT_EQ(projected.W, 1.0f);
/* Z0 */
projection = HMM_Orthographic_Z0_RH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
}
{
HMM_Mat4 projection = HMM_Orthographic_LH(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, 10.0f);
HMM_Vec3 original = HMM_V3(5.0f, 5.0f, -5.0f);
HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
HMM_Mat4 projection = HMM_Orthographic_N0_LH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0);
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.X, 0.5f);
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
EXPECT_FLOAT_EQ(projected.Z, -2.0f);
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
EXPECT_FLOAT_EQ(projected.W, 1.0f);
/* Z0 */
projection = HMM_Orthographic_Z0_LH(-10.0f, 10.0f, -5.0f, 5.0f, 1.0f, -10.0f);
projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
}
}
TEST(Projection, Perspective)
{
{
HMM_Mat4 projection = HMM_Perspective_RH(HMM_AngleDeg(90.0f), 2.0f, 5.0f, 15.0f);
HMM_Vec3 original = HMM_V3(5.0f, 5.0f, -15.0f);
HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
HMM_Mat4 projection = HMM_Perspective_N0_RH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, -1.0f, 1.0f);
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.X, 2.5f);
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
EXPECT_FLOAT_EQ(projected.Z, 15.0f);
EXPECT_FLOAT_EQ(projected.W, 15.0f);
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
EXPECT_FLOAT_EQ(projected.W, 1.0f);
/* Z0 */
projection = HMM_Perspective_Z0_RH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
}
{
HMM_Mat4 projection = HMM_Perspective_LH(HMM_AngleDeg(90.0f), 2.0f, 5.0f, 15.0f);
HMM_Vec3 original = HMM_V3(5.0f, 5.0f, 15.0f);
HMM_Vec4 projected = HMM_MulM4V4(projection, HMM_V4V(original, 1));
HMM_Mat4 projection = HMM_Perspective_N0_LH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
HMM_Vec4 original = HMM_V4(5.0f, 5.0f, 1.0f, 1.0f);
HMM_Vec4 projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.X, 2.5f);
EXPECT_FLOAT_EQ(projected.Y, 5.0f);
EXPECT_FLOAT_EQ(projected.Z, 15.0f);
EXPECT_FLOAT_EQ(projected.W, 15.0f);
EXPECT_FLOAT_EQ(projected.Z, -1.0f);
EXPECT_FLOAT_EQ(projected.W, 1.0f);
/* Z0 */
projection = HMM_Perspective_Z0_LH(HMM_AngleDeg(90.0f), 2.0f, 1.0f, 15.0f);
projected = HMM_MulM4V4(projection, original);
EXPECT_FLOAT_EQ(projected.Z, 0.0f);
}
}