mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-09-06 18:28:16 +00:00
Cleaned up styling in hmm_mat4 operator[]
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
HandmadeMath.h v1.10.1
|
||||
HandmadeMath.h v1.10.3
|
||||
|
||||
This is a single header file with a bunch of useful functions for game and
|
||||
graphics math operations.
|
||||
@@ -76,7 +76,7 @@
|
||||
|
||||
CREDITS
|
||||
|
||||
Written by Zakary Strange (zak@strangedev.net && @strangezak)
|
||||
Written by Zakary Strange (zakarystrange@gmail.net && @strangezak)
|
||||
|
||||
Functionality:
|
||||
Matt Mascarenhas (@miblo_)
|
||||
@@ -368,15 +368,15 @@ typedef union hmm_mat4
|
||||
#ifdef __cplusplus
|
||||
inline hmm_vec4 operator[](const int &Index)
|
||||
{
|
||||
float* col = Elements[Index];
|
||||
float* Column = Elements[Index];
|
||||
|
||||
hmm_vec4 result;
|
||||
result.Elements[0] = col[0];
|
||||
result.Elements[1] = col[1];
|
||||
result.Elements[2] = col[2];
|
||||
result.Elements[3] = col[3];
|
||||
hmm_vec4 Result;
|
||||
Result.Elements[0] = Column[0];
|
||||
Result.Elements[1] = Column[1];
|
||||
Result.Elements[2] = Column[2];
|
||||
Result.Elements[3] = Column[3];
|
||||
|
||||
return result;
|
||||
return Result;
|
||||
}
|
||||
#endif
|
||||
} hmm_mat4;
|
||||
|
Reference in New Issue
Block a user