diff --git a/HandmadeMath.h b/HandmadeMath.h index fc80e99..23539b1 100644 --- a/HandmadeMath.h +++ b/HandmadeMath.h @@ -1,5 +1,5 @@ /* - HandmadeMath.h v1.9.0 + HandmadeMath.h v1.10.1 This is a single header file with a bunch of useful functions for game and graphics math operations. @@ -104,8 +104,6 @@ #endif /* #ifndef HANDMADE_MATH_NO_SSE */ -#include // This is for types - #ifdef HANDMADE_MATH__USE_SSE #include #endif @@ -383,7 +381,7 @@ typedef union hmm_quaternion #endif } hmm_quaternion; -typedef int32_t hmm_bool; +typedef signed int hmm_bool; typedef hmm_vec2 hmm_v2; typedef hmm_vec3 hmm_v3; diff --git a/README.md b/README.md index 062dbb2..f7b8e22 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,7 @@ To get started, go download [the latest release](https://github.com/HandmadeMath Version | Changes | ----------------|----------------| +**1.10.1** | Removed stdint.h, this doesn't exist on some really old compilers and we didn't really use it anyways. | **1.10.0** | Made HMM_Perspective use vertical FOV instead of horizontal FOV for consistency with other graphics APIs. | **1.9.0** | Added SSE versions of quaternion operations. | **1.8.0** | Added fast vector normalization routines that use fast inverse square roots.