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https://github.com/HandmadeMath/HandmadeMath.git
synced 2026-04-18 22:30:28 +00:00
Add test coverage macros (#104)
* Add coverage features and add it, laboriously, to everything * Fix easy tests * Add tests for != operators * Clean up test framework a little * Add documentation of coverage macros * Fix tests for mat4 to quaternion * Slightly improve formatting of coverage output * Trailing whitespace must die
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@@ -37,7 +37,7 @@ TEST(Addition, Vec3)
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hmm_vec3 result = HMM_AddVec3(v3_1, v3_2);
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EXPECT_FLOAT_EQ(result.X, 5.0f);
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EXPECT_FLOAT_EQ(result.Y, 7.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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#ifdef __cplusplus
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{
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@@ -64,7 +64,7 @@ TEST(Addition, Vec4)
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{
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hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
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{
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hmm_vec4 result = HMM_AddVec4(v4_1, v4_2);
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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@@ -15,6 +15,9 @@ TEST(Equality, Vec2)
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EXPECT_TRUE(a == b);
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EXPECT_FALSE(a == c);
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EXPECT_FALSE(a != b);
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EXPECT_TRUE(a != c);
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#endif
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}
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@@ -33,6 +36,9 @@ TEST(Equality, Vec3)
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EXPECT_TRUE(a == b);
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EXPECT_FALSE(a == c);
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EXPECT_FALSE(a != b);
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EXPECT_TRUE(a != c);
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#endif
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}
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@@ -51,5 +57,8 @@ TEST(Equality, Vec4)
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EXPECT_TRUE(a == b);
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EXPECT_FALSE(a == c);
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EXPECT_FALSE(a != b);
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EXPECT_TRUE(a != c);
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#endif
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}
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@@ -4,9 +4,9 @@ TEST(Initialization, Vectors)
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{
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//
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// Test vec2
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//
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//
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hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
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hmm_vec2 v2i = HMM_Vec2(1, 2);
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hmm_vec2 v2i = HMM_Vec2i(1, 2);
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EXPECT_FLOAT_EQ(v2.X, 1.0f);
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EXPECT_FLOAT_EQ(v2.Y, 2.0f);
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@@ -151,16 +151,16 @@ TEST(QuaternionOps, Mat4ToQuat)
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EXPECT_NEAR(result.W, cosf, abs_error);
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}
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// Rotate 135 degrees on the Y axis (this hits case 4)
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// Rotate 45 degrees on the X axis (this hits case 4)
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{
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hmm_mat4 m = HMM_Rotate(135, HMM_Vec3(0, 1, 0));
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hmm_mat4 m = HMM_Rotate(45, HMM_Vec3(1, 0, 0));
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hmm_quaternion result = HMM_Mat4ToQuaternion(m);
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float cosf = 0.3826834324f; // cos(135/2 degrees)
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float sinf = 0.9238795325f; // sin(135/2 degrees)
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float cosf = 0.9238795325f; // cos(90/2 degrees)
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float sinf = 0.3826834324f; // sin(90/2 degrees)
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EXPECT_NEAR(result.X, 0.0f, abs_error);
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EXPECT_NEAR(result.Y, sinf, abs_error);
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EXPECT_NEAR(result.X, sinf, abs_error);
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EXPECT_NEAR(result.Y, 0.0f, abs_error);
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EXPECT_NEAR(result.Z, 0.0f, abs_error);
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EXPECT_NEAR(result.W, cosf, abs_error);
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}
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@@ -176,4 +176,4 @@ TEST(QuaternionOps, FromAxisAngle)
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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EXPECT_NEAR(result.W, 0.707107f, FLT_EPSILON * 2);
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}
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}
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@@ -7,33 +7,33 @@ TEST(SSE, LinearCombine)
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hmm_mat4 MatrixOne = HMM_Mat4d(2.0f);
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hmm_mat4 MatrixTwo = HMM_Mat4d(4.0f);
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hmm_mat4 Result;
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Result.Columns[0] = HMM_LinearCombineSSE(MatrixOne.Columns[0], MatrixTwo);
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Result.Columns[1] = HMM_LinearCombineSSE(MatrixOne.Columns[1], MatrixTwo);
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Result.Columns[2] = HMM_LinearCombineSSE(MatrixOne.Columns[2], MatrixTwo);
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Result.Columns[3] = HMM_LinearCombineSSE(MatrixOne.Columns[3], MatrixTwo);
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{
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EXPECT_FLOAT_EQ(Result.Elements[0][0], 8.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][3], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], 8.0f);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[1][3], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], 8.0f);
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EXPECT_FLOAT_EQ(Result.Elements[2][3], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[3][0], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], 0.0f);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], 8.0f);
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}
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EXPECT_FLOAT_EQ(Result.Elements[3][3], 8.0f);
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}
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}
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#endif
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@@ -24,6 +24,14 @@ TEST(ScalarMath, Trigonometry)
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EXPECT_NEAR(HMM_TanF(HMM_PI32), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_TanF(-HMM_PI32 / 4), -1.0f, trigAbsError);
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EXPECT_NEAR(HMM_ATanF(0.0f), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_ATanF(HMM_PI32), 1.2626272557f, trigAbsError);
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EXPECT_NEAR(HMM_ATanF(-HMM_PI32), -1.2626272557f, trigAbsError);
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EXPECT_NEAR(HMM_ATan2F(0.0f, 1.0f), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_ATan2F(1.0f, 1.0f), HMM_PI32 / 4.0f, trigAbsError);
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EXPECT_NEAR(HMM_ATan2F(1.0f, 0.0f), HMM_PI32 / 2.0f, trigAbsError);
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// This isn't the most rigorous because we're really just sanity-
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// checking that things work by default.
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}
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@@ -35,6 +43,18 @@ TEST(ScalarMath, ToRadians)
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EXPECT_FLOAT_EQ(HMM_ToRadians(-180.0f), -HMM_PI32);
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}
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TEST(ScalarMath, ExpF)
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{
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EXPECT_NEAR(HMM_ExpF(0.0f), 1.0f, 0.0001f);
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EXPECT_NEAR(HMM_ExpF(1.0f), 2.7182818285f, 0.0001f);
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}
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TEST(ScalarMath, LogF)
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{
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EXPECT_NEAR(HMM_LogF(1.0f), 0.0f, 0.0001f);
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EXPECT_NEAR(HMM_LogF(2.7182818285f), 1.0f, 0.0001f);
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}
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TEST(ScalarMath, SquareRoot)
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{
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EXPECT_FLOAT_EQ(HMM_SquareRootF(16.0f), 4.0f);
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@@ -48,7 +68,7 @@ TEST(ScalarMath, RSquareRootF)
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TEST(ScalarMath, Power)
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{
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EXPECT_FLOAT_EQ(HMM_Power(2.0f, 0), 1.0f);
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EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f);
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EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f);
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EXPECT_FLOAT_EQ(HMM_Power(2.0f, -2), 0.25f);
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}
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@@ -61,14 +81,14 @@ TEST(ScalarMath, PowerF)
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TEST(ScalarMath, Lerp)
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{
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.0f, 2.0f), -2.0f);
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.5f, 2.0f), 0.0f);
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.0f, 2.0f), -2.0f);
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.5f, 2.0f), 0.0f);
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 1.0f, 2.0f), 2.0f);
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}
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TEST(ScalarMath, Clamp)
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{
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f);
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f);
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f);
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f);
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 3.0f, 2.0f), 2.0f);
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}
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@@ -3,7 +3,7 @@
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TEST(VectorOps, LengthSquared)
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{
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hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
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hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
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hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
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hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, 1.0f);
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EXPECT_FLOAT_EQ(HMM_LengthSquaredVec2(v2), 5.0f);
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@@ -37,7 +37,7 @@ TEST(VectorOps, Length)
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TEST(VectorOps, Normalize)
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{
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hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
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hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
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hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
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hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
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{
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