diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1a4d940 --- /dev/null +++ b/.gitignore @@ -0,0 +1,33 @@ +# Prerequisites +*.d + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod +*.smod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +hmm_test diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..a78013a --- /dev/null +++ b/.gitmodules @@ -0,0 +1,3 @@ +[submodule "externals/googletest"] + path = externals/googletest + url = https://github.com/google/googletest.git diff --git a/README.md b/README.md index b9eba81..908e42e 100644 --- a/README.md +++ b/README.md @@ -4,17 +4,17 @@ Single-file cross-platform public domain game math library for C/C++ -Version | Changes | +Version | Changes | ----------------|----------------| **0.5.2** | Fixed SSE code in HMM_SqrtF and HMM_RSqrtF | **0.5.1** | Fixed HMM_Translate producing row-major matrices, ensured column-major order for matrices throughout | **0.5** | Added scalar operations on vectors and matrices, added += and -= for hmm_mat4, reconciled headers and implementations, tidied up in general | -**0.4** | Added SSE Optimized HMM_SqrtF, HMM_RSqrtF, Removed use of C Runtime | -**0.3** | Added +=,-=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4 | -**0.2b** | Disabled warning C4201 on MSVC, Added 64bit percision on HMM_PI | -**0.2a** | Prefixed Macros | -**0.2** | Updated Documentation, Fixed C Compliance, Prefixed all functions, and added better operator overloading | -**0.1** | Initial Version | +**0.4** | Added SSE Optimized HMM_SqrtF, HMM_RSqrtF, Removed use of C Runtime | +**0.3** | Added +=,-=, *=, /= for hmm_vec2, hmm_vec3, hmm_vec4 | +**0.2b** | Disabled warning C4201 on MSVC, Added 64bit percision on HMM_PI | +**0.2a** | Prefixed Macros | +**0.2** | Updated Documentation, Fixed C Compliance, Prefixed all functions, and added better operator overloading | +**0.1** | Initial Version | ----- _This library is free and will stay free, but if you would like to support development, or you are a company using HandmadeMath, please consider financial support._ @@ -22,8 +22,8 @@ _This library is free and will stay free, but if you would like to support devel [![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/strangezak) [![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.me/zakarystrange) -## FAQ +## FAQ **What's the license?** @@ -32,3 +32,12 @@ This library is in the public domain. You can do whatever you want with them. **Where can I contact you to ask questions?** You can email me at: Zak@Handmade.Network + + +## Testing + +```shell +cd test +make +./hmm_test +``` diff --git a/externals/googletest b/externals/googletest new file mode 160000 index 0000000..ed9d1e1 --- /dev/null +++ b/externals/googletest @@ -0,0 +1 @@ +Subproject commit ed9d1e1ff92ce199de5ca2667a667cd0a368482a diff --git a/test/HandmadeMath.cpp b/test/HandmadeMath.cpp new file mode 100644 index 0000000..5514f0b --- /dev/null +++ b/test/HandmadeMath.cpp @@ -0,0 +1,5 @@ + +#define HANDMADE_MATH_IMPLEMENTATION +#define HANDMADE_MATH_CPP_MODE +#define HANDMADE_MATH_NO_INLINE +#include "../HandmadeMath.h" diff --git a/test/Makefile b/test/Makefile new file mode 100644 index 0000000..d17d47a --- /dev/null +++ b/test/Makefile @@ -0,0 +1,81 @@ +# A sample Makefile for building Google Test and using it in user +# tests. Please tweak it to suit your environment and project. You +# may want to move it to your project's root directory. +# +# SYNOPSIS: +# +# make [all] - makes everything. +# make TARGET - makes the given target. +# make clean - removes all files generated by make. + +# Please tweak the following variable definitions as needed by your +# project, except GTEST_HEADERS, which you can use in your own targets +# but shouldn't modify. + +# Points to the root of Google Test, relative to where this file is. +# Remember to tweak this if you move this file. +GTEST_DIR = ../externals/googletest/googletest + +# Where to find user code. +USER_DIR = .. + +# Flags passed to the preprocessor. +# Set Google Test's header directory as a system directory, such that +# the compiler doesn't generate warnings in Google Test headers. +CPPFLAGS += -isystem $(GTEST_DIR)/include + +# Flags passed to the C++ compiler. +CXXFLAGS += -g -Wall -Wextra -pthread -Wno-missing-braces -Wno-missing-field-initializers + +# All tests produced by this Makefile. Remember to add new tests you +# created to the list. +TESTS = hmm_test + +# All Google Test headers. Usually you shouldn't change this +# definition. +GTEST_HEADERS = $(GTEST_DIR)/include/gtest/*.h \ + $(GTEST_DIR)/include/gtest/internal/*.h + +# House-keeping build targets. + +all : $(TESTS) + +clean : + rm -f $(TESTS) gtest.a gtest_main.a *.o + +# Builds gtest.a and gtest_main.a. + +# Usually you shouldn't tweak such internal variables, indicated by a +# trailing _. +GTEST_SRCS_ = $(GTEST_DIR)/src/*.cc $(GTEST_DIR)/src/*.h $(GTEST_HEADERS) + +# For simplicity and to avoid depending on Google Test's +# implementation details, the dependencies specified below are +# conservative and not optimized. This is fine as Google Test +# compiles fast and for ordinary users its source rarely changes. +gtest-all.o : $(GTEST_SRCS_) + $(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \ + $(GTEST_DIR)/src/gtest-all.cc + +gtest_main.o : $(GTEST_SRCS_) + $(CXX) $(CPPFLAGS) -I$(GTEST_DIR) $(CXXFLAGS) -c \ + $(GTEST_DIR)/src/gtest_main.cc + +gtest.a : gtest-all.o + $(AR) $(ARFLAGS) $@ $^ + +gtest_main.a : gtest-all.o gtest_main.o + $(AR) $(ARFLAGS) $@ $^ + +# Builds a sample test. A test should link with either gtest.a or +# gtest_main.a, depending on whether it defines its own main() +# function. + +HandmadeMath.o : $(USER_DIR)/test/HandmadeMath.cpp $(USER_DIR)/HandmadeMath.h $(GTEST_HEADERS) + $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/HandmadeMath.cpp + +hmm_test.o : $(USER_DIR)/test/hmm_test.cpp $(GTEST_HEADERS) + $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $(USER_DIR)/test/hmm_test.cpp + +hmm_test : HandmadeMath.o hmm_test.o gtest_main.a + $(CXX) $(CPPFLAGS) $(CXXFLAGS) -lpthread $^ -o $@ diff --git a/test/hmm_test.cpp b/test/hmm_test.cpp new file mode 100644 index 0000000..824e58c --- /dev/null +++ b/test/hmm_test.cpp @@ -0,0 +1,1324 @@ + +#define HANDMADE_MATH_CPP_MODE +#include "../HandmadeMath.h" + +#include "gtest/gtest.h" + + +TEST(ScalarMath, Trigonometry) +{ + // We have to be a little looser with our equality constraint + // because of floating-point precision issues. + const float trigAbsError = 0.0001f; + + EXPECT_NEAR(HMM_SinF(0.0f), 0.0f, trigAbsError); + EXPECT_NEAR(HMM_SinF(HMM_PI32 / 2), 1.0f, trigAbsError); + EXPECT_NEAR(HMM_SinF(HMM_PI32), 0.0f, trigAbsError); + EXPECT_NEAR(HMM_SinF(3 * HMM_PI32 / 2), -1.0f, trigAbsError); + EXPECT_NEAR(HMM_SinF(-HMM_PI32 / 2), -1.0f, trigAbsError); + + EXPECT_NEAR(HMM_CosF(0.0f), 1.0f, trigAbsError); + EXPECT_NEAR(HMM_CosF(HMM_PI32 / 2), 0.0f, trigAbsError); + EXPECT_NEAR(HMM_CosF(HMM_PI32), -1.0f, trigAbsError); + EXPECT_NEAR(HMM_CosF(3 * HMM_PI32 / 2), 0.0f, trigAbsError); + EXPECT_NEAR(HMM_CosF(-HMM_PI32), -1.0f, trigAbsError); + + EXPECT_NEAR(HMM_TanF(0.0f), 0.0f, trigAbsError); + EXPECT_NEAR(HMM_TanF(HMM_PI32 / 4), 1.0f, trigAbsError); + EXPECT_NEAR(HMM_TanF(3 * HMM_PI32 / 4), -1.0f, trigAbsError); + EXPECT_NEAR(HMM_TanF(HMM_PI32), 0.0f, trigAbsError); + EXPECT_NEAR(HMM_TanF(-HMM_PI32 / 4), -1.0f, trigAbsError); + + // This isn't the most rigorous because we're really just sanity- + // checking that things work by default. +} + +TEST(ScalarMath, SqrtF) +{ + EXPECT_FLOAT_EQ(HMM_SqrtF(16.0f), 4.0f); +} + +TEST(ScalarMath, ToRadians) +{ + EXPECT_FLOAT_EQ(HMM_ToRadians(0.0f), 0); + EXPECT_FLOAT_EQ(HMM_ToRadians(180.0f), HMM_PI32); + EXPECT_FLOAT_EQ(HMM_ToRadians(-180.0f), -HMM_PI32); +} + +TEST(ScalarMath, SquareRoot) +{ + // EXPECT_FLOAT_EQ(HMM_SquareRoot(16.0f), 4.0f); + FAIL() << "Bad header, function not defined. See commented line above."; +} + +TEST(ScalarMath, FastInverseSquareRoot) +{ + // EXPECT_FLOAT_EQ(HMM_FastInverseSquareRoot(4.0f), 0.5f); // linker error, no function body + FAIL() << "Bad header, function not defined. See commented line above."; +} + +TEST(ScalarMath, Power) +{ + EXPECT_FLOAT_EQ(HMM_Power(2.0f, 0), 1.0f); + EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f); + EXPECT_FLOAT_EQ(HMM_Power(2.0f, -2), 0.25f); +} + +TEST(ScalarMath, Clamp) +{ + EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f); + EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f); + EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 3.0f, 2.0f), 2.0f); +} + +TEST(Initialization, Vectors) +{ + // + // Test vec2 + // + hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); + hmm_vec2 v2i = HMM_Vec2(1, 2); + + EXPECT_FLOAT_EQ(v2.X, 1.0f); + EXPECT_FLOAT_EQ(v2.Y, 2.0f); + + EXPECT_FLOAT_EQ(v2i.X, 1.0f); + EXPECT_FLOAT_EQ(v2i.Y, 2.0f); + + // + // Test vec3 + // + hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec3 v3i = HMM_Vec3i(1, 2, 3); + + EXPECT_FLOAT_EQ(v3.X, 1.0f); + EXPECT_FLOAT_EQ(v3.Y, 2.0f); + EXPECT_FLOAT_EQ(v3.Z, 3.0f); + + EXPECT_FLOAT_EQ(v3i.X, 1.0f); + EXPECT_FLOAT_EQ(v3i.Y, 2.0f); + EXPECT_FLOAT_EQ(v3i.Z, 3.0f); + + // + // Test vec4 + // + hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); + hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4); + hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f); + + EXPECT_FLOAT_EQ(v4.X, 1.0f); + EXPECT_FLOAT_EQ(v4.Y, 2.0f); + EXPECT_FLOAT_EQ(v4.Z, 3.0f); + EXPECT_FLOAT_EQ(v4.W, 4.0f); + + EXPECT_FLOAT_EQ(v4i.X, 1.0f); + EXPECT_FLOAT_EQ(v4i.Y, 2.0f); + EXPECT_FLOAT_EQ(v4i.Z, 3.0f); + EXPECT_FLOAT_EQ(v4i.W, 4.0f); + + EXPECT_FLOAT_EQ(v4v.X, 1.0f); + EXPECT_FLOAT_EQ(v4v.Y, 2.0f); + EXPECT_FLOAT_EQ(v4v.Z, 3.0f); + EXPECT_FLOAT_EQ(v4v.W, 4.0f); +} + +TEST(Initialization, MatrixEmpty) +{ + hmm_mat4 m4 = HMM_Mat4(); + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row; + } + } +} + +TEST(Initialization, MatrixDiagonal) +{ + hmm_mat4 m4d = HMM_Mat4d(1.0f); + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + if (Column == Row) { + EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 1.0f) << "At column " << Column << ", row " << Row; + } else { + EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row; + } + } + } +} + +TEST(VectorOps, Inner) +{ + hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f); + + EXPECT_FLOAT_EQ(HMM_Inner(v1, v2), 32.0f); +} + +TEST(VectorOps, LengthSquareRoot) +{ + hmm_vec3 v = HMM_Vec3(1.0f, -2.0f, 3.0f); + + EXPECT_FLOAT_EQ(HMM_LengthSquareRoot(v), 14.0f); +} + +TEST(VectorOps, Length) +{ + hmm_vec3 v = HMM_Vec3(2.0f, -3.0f, 6.0f); + + EXPECT_FLOAT_EQ(HMM_Length(v), 7.0f); +} + +TEST(VectorOps, Normalize) +{ + hmm_vec3 v = HMM_Vec3(1.0f, -2.0f, 3.0f); + + hmm_vec3 result = HMM_Normalize(v); + + EXPECT_FLOAT_EQ(HMM_Length(result), 1.0f); + EXPECT_LT(result.Y, 0); +} + +TEST(VectorOps, Cross) +{ + hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f); + + hmm_vec3 result = HMM_Cross(v1, v2); + + EXPECT_FLOAT_EQ(result.X, -3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, -3.0f); +} + +TEST(VectorOps, Dot) +{ + hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f); + + EXPECT_FLOAT_EQ(HMM_Inner(v1, v2), 32.0f); +} + +TEST(Addition, Vec2) +{ + hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); + hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); + + { + hmm_vec2 result = HMM_AddVec2(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, 4.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + } + { + hmm_vec2 result = HMM_Add(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, 4.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + } + { + hmm_vec2 result = v2_1 + v2_2; + EXPECT_FLOAT_EQ(result.X, 4.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + } + + v2_1 += v2_2; + EXPECT_FLOAT_EQ(v2_1.X, 4.0f); + EXPECT_FLOAT_EQ(v2_1.Y, 6.0f); +} + +TEST(Addition, Vec3) +{ + hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); + + { + hmm_vec3 result = HMM_AddVec3(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, 5.0f); + EXPECT_FLOAT_EQ(result.Y, 7.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + } + { + hmm_vec3 result = HMM_Add(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, 5.0f); + EXPECT_FLOAT_EQ(result.Y, 7.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + } + { + hmm_vec3 result = v3_1 + v3_2; + EXPECT_FLOAT_EQ(result.X, 5.0f); + EXPECT_FLOAT_EQ(result.Y, 7.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + } + + v3_1 += v3_2; + EXPECT_FLOAT_EQ(v3_1.X, 5.0f); + EXPECT_FLOAT_EQ(v3_1.Y, 7.0f); + EXPECT_FLOAT_EQ(v3_1.Z, 9.0f); +} + +TEST(Addition, Vec4) +{ + hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); + hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); + + { + hmm_vec4 result = HMM_AddVec4(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, 6.0f); + EXPECT_FLOAT_EQ(result.Y, 8.0f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + EXPECT_FLOAT_EQ(result.W, 12.0f); + } + { + hmm_vec4 result = HMM_Add(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, 6.0f); + EXPECT_FLOAT_EQ(result.Y, 8.0f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + EXPECT_FLOAT_EQ(result.W, 12.0f); + } + { + hmm_vec4 result = v4_1 + v4_2; + EXPECT_FLOAT_EQ(result.X, 6.0f); + EXPECT_FLOAT_EQ(result.Y, 8.0f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + EXPECT_FLOAT_EQ(result.W, 12.0f); + } + + v4_1 += v4_2; + EXPECT_FLOAT_EQ(v4_1.X, 6.0f); + EXPECT_FLOAT_EQ(v4_1.Y, 8.0f); + EXPECT_FLOAT_EQ(v4_1.Z, 10.0f); + EXPECT_FLOAT_EQ(v4_1.W, 12.0f); +} + +TEST(Addition, Mat4) +{ + hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 + hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 + + // Fill the matrices + int Counter = 1; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4_1.Elements[Column][Row] = Counter; + ++Counter; + } + } + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4_2.Elements[Column][Row] = Counter; + ++Counter; + } + } + + // Test the results + { + hmm_mat4 result = HMM_AddMat4(m4_1, m4_2); + float Expected = 18.0f; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; + Expected += 2.0f; + } + } + } + { + hmm_mat4 result = HMM_Add(m4_1, m4_2); + float Expected = 18.0f; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; + Expected += 2.0f; + } + } + } + { + hmm_mat4 result = m4_1 + m4_2; + float Expected = 18.0f; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; + Expected += 2.0f; + } + } + } + + m4_1 += m4_2; + float Expected = 18.0f; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; + Expected += 2.0f; + } + } +} + +TEST(Subtraction, Vec2) +{ + hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); + hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); + + { + hmm_vec2 result = HMM_SubtractVec2(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, -2.0f); + EXPECT_FLOAT_EQ(result.Y, -2.0f); + } + { + hmm_vec2 result = HMM_Subtract(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, -2.0f); + EXPECT_FLOAT_EQ(result.Y, -2.0f); + } + { + hmm_vec2 result = v2_1 - v2_2; + EXPECT_FLOAT_EQ(result.X, -2.0f); + EXPECT_FLOAT_EQ(result.Y, -2.0f); + } + + v2_1 -= v2_2; + EXPECT_FLOAT_EQ(v2_1.X, -2.0f); + EXPECT_FLOAT_EQ(v2_1.Y, -2.0f); +} + +TEST(Subtraction, Vec3) +{ + hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); + + { + hmm_vec3 result = HMM_SubtractVec3(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, -3.0f); + EXPECT_FLOAT_EQ(result.Y, -3.0f); + EXPECT_FLOAT_EQ(result.Z, -3.0f); + } + { + hmm_vec3 result = HMM_Subtract(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, -3.0f); + EXPECT_FLOAT_EQ(result.Y, -3.0f); + EXPECT_FLOAT_EQ(result.Z, -3.0f); + } + { + hmm_vec3 result = v3_1 - v3_2; + EXPECT_FLOAT_EQ(result.X, -3.0f); + EXPECT_FLOAT_EQ(result.Y, -3.0f); + EXPECT_FLOAT_EQ(result.Z, -3.0f); + } + + v3_1 -= v3_2; + EXPECT_FLOAT_EQ(v3_1.X, -3.0f); + EXPECT_FLOAT_EQ(v3_1.Y, -3.0f); + EXPECT_FLOAT_EQ(v3_1.Z, -3.0f); +} + +TEST(Subtraction, Vec4) +{ + hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); + hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); + + { + hmm_vec4 result = HMM_SubtractVec4(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, -4.0f); + EXPECT_FLOAT_EQ(result.Y, -4.0f); + EXPECT_FLOAT_EQ(result.Z, -4.0f); + EXPECT_FLOAT_EQ(result.W, -4.0f); + } + { + hmm_vec4 result = HMM_Subtract(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, -4.0f); + EXPECT_FLOAT_EQ(result.Y, -4.0f); + EXPECT_FLOAT_EQ(result.Z, -4.0f); + EXPECT_FLOAT_EQ(result.W, -4.0f); + } + { + hmm_vec4 result = v4_1 - v4_2; + EXPECT_FLOAT_EQ(result.X, -4.0f); + EXPECT_FLOAT_EQ(result.Y, -4.0f); + EXPECT_FLOAT_EQ(result.Z, -4.0f); + EXPECT_FLOAT_EQ(result.W, -4.0f); + } + + v4_1 -= v4_2; + EXPECT_FLOAT_EQ(v4_1.X, -4.0f); + EXPECT_FLOAT_EQ(v4_1.Y, -4.0f); + EXPECT_FLOAT_EQ(v4_1.Z, -4.0f); + EXPECT_FLOAT_EQ(v4_1.W, -4.0f); +} + +TEST(Subtraction, Mat4) +{ + hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 + hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 + + // Fill the matrices + int Counter = 1; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4_1.Elements[Column][Row] = Counter; + ++Counter; + } + } + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4_2.Elements[Column][Row] = Counter; + ++Counter; + } + } + + // Test the results + { + hmm_mat4 result = HMM_SubtractMat4(m4_1, m4_2); + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; + } + } + } + { + hmm_mat4 result = HMM_Subtract(m4_1, m4_2); + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; + } + } + } + { + hmm_mat4 result = m4_1 - m4_2; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; + } + } + } + + m4_1 -= m4_2; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; + } + } +} + +TEST(Multiplication, Vec2Vec2) +{ + hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); + hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); + + { + hmm_vec2 result = HMM_MultiplyVec2(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 8.0f); + } + { + hmm_vec2 result = HMM_Multiply(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 8.0f); + } + { + hmm_vec2 result = v2_1 * v2_2; + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 8.0f); + } + + v2_1 *= v2_2; + EXPECT_FLOAT_EQ(v2_1.X, 3.0f); + EXPECT_FLOAT_EQ(v2_1.Y, 8.0f); +} + +TEST(Multiplication, Vec2Scalar) +{ + hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); + float s = 3.0f; + + { + hmm_vec2 result = HMM_MultiplyVec2f(v2, s); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + } + { + hmm_vec2 result = HMM_Multiply(v2, s); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + } + { + hmm_vec2 result = v2 * s; + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + } + { + hmm_vec2 result = s * v2; + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + } + + v2 *= s; + EXPECT_FLOAT_EQ(v2.X, 3.0f); + EXPECT_FLOAT_EQ(v2.Y, 6.0f); +} + +TEST(Multiplication, Vec3Vec3) +{ + hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); + + { + hmm_vec3 result = HMM_MultiplyVec3(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, 4.0f); + EXPECT_FLOAT_EQ(result.Y, 10.0f); + EXPECT_FLOAT_EQ(result.Z, 18.0f); + } + { + hmm_vec3 result = HMM_Multiply(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, 4.0f); + EXPECT_FLOAT_EQ(result.Y, 10.0f); + EXPECT_FLOAT_EQ(result.Z, 18.0f); + } + { + hmm_vec3 result = v3_1 * v3_2; + EXPECT_FLOAT_EQ(result.X, 4.0f); + EXPECT_FLOAT_EQ(result.Y, 10.0f); + EXPECT_FLOAT_EQ(result.Z, 18.0f); + } + + v3_1 *= v3_2; + EXPECT_FLOAT_EQ(v3_1.X, 4.0f); + EXPECT_FLOAT_EQ(v3_1.Y, 10.0f); + EXPECT_FLOAT_EQ(v3_1.Z, 18.0f); +} + +TEST(Multiplication, Vec3Scalar) +{ + hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); + float s = 3.0f; + + { + hmm_vec3 result = HMM_MultiplyVec3f(v3, s); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + } + { + hmm_vec3 result = HMM_Multiply(v3, s); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + } + { + hmm_vec3 result = v3 * s; + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + } + { + hmm_vec3 result = s * v3; + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + } + + v3 *= s; + EXPECT_FLOAT_EQ(v3.X, 3.0f); + EXPECT_FLOAT_EQ(v3.Y, 6.0f); + EXPECT_FLOAT_EQ(v3.Z, 9.0f); +} + +TEST(Multiplication, Vec4Vec4) +{ + hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); + hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); + + { + hmm_vec4 result = HMM_MultiplyVec4(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, 5.0f); + EXPECT_FLOAT_EQ(result.Y, 12.0f); + EXPECT_FLOAT_EQ(result.Z, 21.0f); + EXPECT_FLOAT_EQ(result.W, 32.0f); + } + { + hmm_vec4 result = HMM_Multiply(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, 5.0f); + EXPECT_FLOAT_EQ(result.Y, 12.0f); + EXPECT_FLOAT_EQ(result.Z, 21.0f); + EXPECT_FLOAT_EQ(result.W, 32.0f); + } + { + hmm_vec4 result = v4_1 * v4_2; + EXPECT_FLOAT_EQ(result.X, 5.0f); + EXPECT_FLOAT_EQ(result.Y, 12.0f); + EXPECT_FLOAT_EQ(result.Z, 21.0f); + EXPECT_FLOAT_EQ(result.W, 32.0f); + } + + v4_1 *= v4_2; + EXPECT_FLOAT_EQ(v4_1.X, 5.0f); + EXPECT_FLOAT_EQ(v4_1.Y, 12.0f); + EXPECT_FLOAT_EQ(v4_1.Z, 21.0f); + EXPECT_FLOAT_EQ(v4_1.W, 32.0f); +} + +TEST(Multiplication, Vec4Scalar) +{ + hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); + float s = 3.0f; + + { + hmm_vec4 result = HMM_MultiplyVec4f(v4, s); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + EXPECT_FLOAT_EQ(result.W, 12.0f); + } + { + hmm_vec4 result = HMM_Multiply(v4, s); + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + EXPECT_FLOAT_EQ(result.W, 12.0f); + } + { + hmm_vec4 result = v4 * s; + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + EXPECT_FLOAT_EQ(result.W, 12.0f); + } + { + hmm_vec4 result = s * v4; + EXPECT_FLOAT_EQ(result.X, 3.0f); + EXPECT_FLOAT_EQ(result.Y, 6.0f); + EXPECT_FLOAT_EQ(result.Z, 9.0f); + EXPECT_FLOAT_EQ(result.W, 12.0f); + } + + v4 *= s; + EXPECT_FLOAT_EQ(v4.X, 3.0f); + EXPECT_FLOAT_EQ(v4.Y, 6.0f); + EXPECT_FLOAT_EQ(v4.Z, 9.0f); +} + +TEST(Multiplication, Mat4Mat4) +{ + hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 + hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 + + // Fill the matrices + int Counter = 1; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4_1.Elements[Column][Row] = Counter; + ++Counter; + } + } + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4_2.Elements[Column][Row] = Counter; + ++Counter; + } + } + + // Test the results + { + hmm_mat4 result = HMM_MultiplyMat4(m4_1, m4_2); + EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f); + } + { + hmm_mat4 result = HMM_Multiply(m4_1, m4_2); + EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f); + } + { + hmm_mat4 result = m4_1 * m4_2; + EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f); + } + + // At the time I wrote this, I intentionally omitted + // the *= operator for matrices because matrix + // multiplication is not commutative. (bvisness) +} + +TEST(Multiplication, Mat4Scalar) +{ + hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 + float s = 3; + + // Fill the matrix + int Counter = 1; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4.Elements[Column][Row] = Counter; + ++Counter; + } + } + + // Test the results + { + hmm_mat4 result = HMM_MultiplyMat4f(m4, s); + EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); + } + { + hmm_mat4 result = HMM_Multiply(m4, s); + EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); + } + { + hmm_mat4 result = m4 * s; + EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); + } + { + hmm_mat4 result = s * m4; + EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); + } + + m4 *= s; + EXPECT_FLOAT_EQ(m4.Elements[0][0], 3.0f); + EXPECT_FLOAT_EQ(m4.Elements[0][1], 6.0f); + EXPECT_FLOAT_EQ(m4.Elements[0][2], 9.0f); + EXPECT_FLOAT_EQ(m4.Elements[0][3], 12.0f); + EXPECT_FLOAT_EQ(m4.Elements[1][0], 15.0f); + EXPECT_FLOAT_EQ(m4.Elements[1][1], 18.0f); + EXPECT_FLOAT_EQ(m4.Elements[1][2], 21.0f); + EXPECT_FLOAT_EQ(m4.Elements[1][3], 24.0f); + EXPECT_FLOAT_EQ(m4.Elements[2][0], 27.0f); + EXPECT_FLOAT_EQ(m4.Elements[2][1], 30.0f); + EXPECT_FLOAT_EQ(m4.Elements[2][2], 33.0f); + EXPECT_FLOAT_EQ(m4.Elements[2][3], 36.0f); + EXPECT_FLOAT_EQ(m4.Elements[3][0], 39.0f); + EXPECT_FLOAT_EQ(m4.Elements[3][1], 42.0f); + EXPECT_FLOAT_EQ(m4.Elements[3][2], 45.0f); + EXPECT_FLOAT_EQ(m4.Elements[3][3], 48.0f); +} + +TEST(Multiplication, Mat4Vec4) +{ + hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 + hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); + + // Fill the matrix + int Counter = 1; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4.Elements[Column][Row] = Counter; + ++Counter; + } + } + + // Test the results + { + hmm_vec4 result = HMM_MultiplyMat4ByVec4(m4, v4); + EXPECT_FLOAT_EQ(result.X, 90); + EXPECT_FLOAT_EQ(result.Y, 100); + EXPECT_FLOAT_EQ(result.Z, 110); + EXPECT_FLOAT_EQ(result.W, 120); + } + { + hmm_vec4 result = HMM_Multiply(m4, v4); + EXPECT_FLOAT_EQ(result.X, 90); + EXPECT_FLOAT_EQ(result.Y, 100); + EXPECT_FLOAT_EQ(result.Z, 110); + EXPECT_FLOAT_EQ(result.W, 120); + } + { + hmm_vec4 result = m4 * v4; + EXPECT_FLOAT_EQ(result.X, 90); + EXPECT_FLOAT_EQ(result.Y, 100); + EXPECT_FLOAT_EQ(result.Z, 110); + EXPECT_FLOAT_EQ(result.W, 120); + } + + // *= makes no sense for this particular case. +} + +TEST(Division, Vec2Vec2) +{ + hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f); + hmm_vec2 v2_2 = HMM_Vec2(2.0f, 4.0f); + + { + hmm_vec2 result = HMM_DivideVec2(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + } + { + hmm_vec2 result = HMM_Divide(v2_1, v2_2); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + } + { + hmm_vec2 result = v2_1 / v2_2; + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + } + + v2_1 /= v2_2; + EXPECT_FLOAT_EQ(v2_1.X, 0.5f); + EXPECT_FLOAT_EQ(v2_1.Y, 0.75f); +} + +TEST(Division, Vec2Scalar) +{ + hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); + float s = 2; + + { + hmm_vec2 result = HMM_DivideVec2f(v2, s); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + } + { + hmm_vec2 result = HMM_Divide(v2, s); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + } + { + hmm_vec2 result = v2 / s; + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + } + + v2 /= s; + EXPECT_FLOAT_EQ(v2.X, 0.5f); + EXPECT_FLOAT_EQ(v2.Y, 1.0f); +} + +TEST(Division, Vec3Vec3) +{ + hmm_vec3 v3_1 = HMM_Vec3(1.0f, 3.0f, 5.0f); + hmm_vec3 v3_2 = HMM_Vec3(2.0f, 4.0f, 0.5f); + + { + hmm_vec3 result = HMM_DivideVec3(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + } + { + hmm_vec3 result = HMM_Divide(v3_1, v3_2); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + } + { + hmm_vec3 result = v3_1 / v3_2; + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + } + + v3_1 /= v3_2; + EXPECT_FLOAT_EQ(v3_1.X, 0.5f); + EXPECT_FLOAT_EQ(v3_1.Y, 0.75f); + EXPECT_FLOAT_EQ(v3_1.Z, 10.0f); +} + +TEST(Division, Vec3Scalar) +{ + hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); + float s = 2; + + { + hmm_vec3 result = HMM_DivideVec3f(v3, s); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + EXPECT_FLOAT_EQ(result.Z, 1.5f); + } + { + hmm_vec3 result = HMM_Divide(v3, s); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + EXPECT_FLOAT_EQ(result.Z, 1.5f); + } + { + hmm_vec3 result = v3 / s; + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + EXPECT_FLOAT_EQ(result.Z, 1.5f); + } + + v3 /= s; + EXPECT_FLOAT_EQ(v3.X, 0.5f); + EXPECT_FLOAT_EQ(v3.Y, 1.0f); + EXPECT_FLOAT_EQ(v3.Z, 1.5f); +} + +TEST(Division, Vec4Vec4) +{ + hmm_vec4 v4_1 = HMM_Vec4(1.0f, 3.0f, 5.0f, 1.0f); + hmm_vec4 v4_2 = HMM_Vec4(2.0f, 4.0f, 0.5f, 4.0f); + + { + hmm_vec4 result = HMM_DivideVec4(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + EXPECT_FLOAT_EQ(result.W, 0.25f); + } + { + hmm_vec4 result = HMM_Divide(v4_1, v4_2); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + EXPECT_FLOAT_EQ(result.W, 0.25f); + } + { + hmm_vec4 result = v4_1 / v4_2; + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 0.75f); + EXPECT_FLOAT_EQ(result.Z, 10.0f); + EXPECT_FLOAT_EQ(result.W, 0.25f); + } + + v4_1 /= v4_2; + EXPECT_FLOAT_EQ(v4_1.X, 0.5f); + EXPECT_FLOAT_EQ(v4_1.Y, 0.75f); + EXPECT_FLOAT_EQ(v4_1.Z, 10.0f); + EXPECT_FLOAT_EQ(v4_1.W, 0.25f); +} + +TEST(Division, Vec4Scalar) +{ + hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); + float s = 2; + + { + hmm_vec4 result = HMM_DivideVec4f(v4, s); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + EXPECT_FLOAT_EQ(result.Z, 1.5f); + EXPECT_FLOAT_EQ(result.W, 2.0f); + } + { + hmm_vec4 result = HMM_Divide(v4, s); + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + EXPECT_FLOAT_EQ(result.Z, 1.5f); + EXPECT_FLOAT_EQ(result.W, 2.0f); + } + { + hmm_vec4 result = v4 / s; + EXPECT_FLOAT_EQ(result.X, 0.5f); + EXPECT_FLOAT_EQ(result.Y, 1.0f); + EXPECT_FLOAT_EQ(result.Z, 1.5f); + EXPECT_FLOAT_EQ(result.W, 2.0f); + } + + v4 /= s; + EXPECT_FLOAT_EQ(v4.X, 0.5f); + EXPECT_FLOAT_EQ(v4.Y, 1.0f); + EXPECT_FLOAT_EQ(v4.Z, 1.5f); + EXPECT_FLOAT_EQ(v4.W, 2.0f); +} + +TEST(Division, Mat4Scalar) +{ + hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 + float s = 2; + + // Fill the matrix + int Counter = 1; + for (int Column = 0; Column < 4; ++Column) + { + for (int Row = 0; Row < 4; ++Row) + { + m4.Elements[Column][Row] = Counter; + ++Counter; + } + } + + // Test the results + { + hmm_mat4 result = HMM_DivideMat4f(m4, s); + EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); + } + { + hmm_mat4 result = HMM_Divide(m4, s); + EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); + } + { + hmm_mat4 result = m4 / s; + EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); + EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); + EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); + EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); + EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); + EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); + EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); + EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); + EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); + EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); + EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); + EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); + EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); + EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); + EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); + EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); + } + + m4 /= s; + EXPECT_FLOAT_EQ(m4.Elements[0][0], 0.5f); + EXPECT_FLOAT_EQ(m4.Elements[0][1], 1.0f); + EXPECT_FLOAT_EQ(m4.Elements[0][2], 1.5f); + EXPECT_FLOAT_EQ(m4.Elements[0][3], 2.0f); + EXPECT_FLOAT_EQ(m4.Elements[1][0], 2.5f); + EXPECT_FLOAT_EQ(m4.Elements[1][1], 3.0f); + EXPECT_FLOAT_EQ(m4.Elements[1][2], 3.5f); + EXPECT_FLOAT_EQ(m4.Elements[1][3], 4.0f); + EXPECT_FLOAT_EQ(m4.Elements[2][0], 4.5f); + EXPECT_FLOAT_EQ(m4.Elements[2][1], 5.0f); + EXPECT_FLOAT_EQ(m4.Elements[2][2], 5.5f); + EXPECT_FLOAT_EQ(m4.Elements[2][3], 6.0f); + EXPECT_FLOAT_EQ(m4.Elements[3][0], 6.5f); + EXPECT_FLOAT_EQ(m4.Elements[3][1], 7.0f); + EXPECT_FLOAT_EQ(m4.Elements[3][2], 7.5f); + EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f); +} + +TEST(Projection, Orthographic) +{ + hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f); + + hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f); + hmm_vec4 projected = projection * HMM_Vec4v(original, 1); + + EXPECT_FLOAT_EQ(projected.X, 0.5f); + EXPECT_FLOAT_EQ(projected.Y, 1.0f); + EXPECT_FLOAT_EQ(projected.Z, -2.0f); + EXPECT_FLOAT_EQ(projected.W, 1.0f); +} + +TEST(Projection, Perspective) +{ + hmm_mat4 projection = HMM_Perspective(90.0f, 2.0f, 5.0f, 15.0f); + + { + hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -15.0f); + hmm_vec4 projected = projection * HMM_Vec4v(original, 1); + EXPECT_FLOAT_EQ(projected.X, 5.0f); + EXPECT_FLOAT_EQ(projected.Y, 10.0f); + EXPECT_FLOAT_EQ(projected.Z, 15.0f); + EXPECT_FLOAT_EQ(projected.W, 15.0f); + } + { + hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f); + hmm_vec4 projected = projection * HMM_Vec4v(original, 1); + EXPECT_FLOAT_EQ(projected.X, 5.0f); + EXPECT_FLOAT_EQ(projected.Y, 10.0f); + EXPECT_FLOAT_EQ(projected.Z, -5.0f); + EXPECT_FLOAT_EQ(projected.W, 5.0f); + } +} + +TEST(Transformations, Translate) +{ + hmm_mat4 translate = HMM_Translate(HMM_Vec3(1.0f, -3.0f, 6.0f)); + + hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec4 translated = translate * HMM_Vec4v(original, 1); + + EXPECT_FLOAT_EQ(translated.X, 2.0f); + EXPECT_FLOAT_EQ(translated.Y, -1.0f); + EXPECT_FLOAT_EQ(translated.Z, 9.0f); + EXPECT_FLOAT_EQ(translated.W, 1.0f); +} + +TEST(Transformations, Rotate) +{ + hmm_vec3 original = HMM_Vec3(1.0f, 1.0f, 1.0f); + + hmm_mat4 rotateX = HMM_Rotate(90, HMM_Vec3(1, 0, 0)); + hmm_vec4 rotatedX = rotateX * HMM_Vec4v(original, 1); + EXPECT_FLOAT_EQ(rotatedX.X, 1.0f); + EXPECT_FLOAT_EQ(rotatedX.Y, -1.0f); + EXPECT_FLOAT_EQ(rotatedX.Z, 1.0f); + EXPECT_FLOAT_EQ(rotatedX.W, 1.0f); + + hmm_mat4 rotateY = HMM_Rotate(90, HMM_Vec3(0, 1, 0)); + hmm_vec4 rotatedY = rotateY * HMM_Vec4v(original, 1); + EXPECT_FLOAT_EQ(rotatedY.X, 1.0f); + EXPECT_FLOAT_EQ(rotatedY.Y, 1.0f); + EXPECT_FLOAT_EQ(rotatedY.Z, -1.0f); + EXPECT_FLOAT_EQ(rotatedY.W, 1.0f); + + hmm_mat4 rotateZ = HMM_Rotate(90, HMM_Vec3(0, 0, 1)); + hmm_vec4 rotatedZ = rotateZ * HMM_Vec4v(original, 1); + EXPECT_FLOAT_EQ(rotatedZ.X, -1.0f); + EXPECT_FLOAT_EQ(rotatedZ.Y, 1.0f); + EXPECT_FLOAT_EQ(rotatedZ.Z, 1.0f); + EXPECT_FLOAT_EQ(rotatedZ.W, 1.0f); +} + +TEST(Transformations, Scale) +{ + hmm_mat4 scale = HMM_Scale(HMM_Vec3(2.0f, -3.0f, 0.5f)); + + hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f); + hmm_vec4 scaled = scale * HMM_Vec4v(original, 1); + + EXPECT_FLOAT_EQ(scaled.X, 2.0f); + EXPECT_FLOAT_EQ(scaled.Y, -6.0f); + EXPECT_FLOAT_EQ(scaled.Z, 1.5f); + EXPECT_FLOAT_EQ(scaled.W, 1.0f); +}