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Start of example program
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53
example/main.cpp
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53
example/main.cpp
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#include <stdio.h>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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int main()
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{
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// Initialise GLFW
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glewExperimental = true; // Needed for core profile
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if (!glfwInit()) {
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fprintf( stderr, "Failed to initialize GLFW\n" );
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return -1;
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}
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glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want OpenGL 3.3
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // We don't want the old OpenGL
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// Open a window and create its OpenGL context
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GLFWwindow* window; // (In the accompanying source code, this variable is global for simplicity)
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window = glfwCreateWindow( 1024, 768, "Tutorial 01", NULL, NULL);
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if (window == NULL) {
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fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" );
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window); // Initialize GLEW
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glewExperimental=true; // Needed in core profile
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if (glewInit() != GLEW_OK) {
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fprintf(stderr, "Failed to initialize GLEW\n");
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return -1;
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}
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// Ensure we can capture the escape key being pressed below
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glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
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do {
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// Clear the screen. It's not mentioned before Tutorial 02, but it can cause flickering, so it's there nonetheless.
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glClear(GL_COLOR_BUFFER_BIT);
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// Draw nothing, see you in tutorial 2 !
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// Swap buffers
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glfwSwapBuffers(window);
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glfwPollEvents();
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} while (
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// Check if the ESC key was pressed or the window was closed
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glfwGetKey(window, GLFW_KEY_ESCAPE ) != GLFW_PRESS
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&& glfwWindowShouldClose(window) == 0
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);
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}
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