#include "../HandmadeTest.h" void printQuat(hmm_quaternion quat) { printf("\n%f %f %f %f", quat.X, quat.Y, quat.Z, quat.W); } TEST(MatrixOps, Transpose) { hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 // Fill the matrix int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4.Elements[Column][Row] = Counter; ++Counter; } } // Test the matrix hmm_mat4 result = HMM_Transpose(m4); EXPECT_FLOAT_EQ(result.Elements[0][0], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 13.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 6.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 10.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 14.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 3.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 11.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 15.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 4.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 8.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 12.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f); } TEST(MatrixOps, ToQuaternion) { { // Test 90 degree rotation about X axis hmm_mat4 rot = { 1.0f, 0.0f, 0.0f, 0.0f, // first column (X) 0.0f, 0.0f, 1.0f, 0.0f, // second column (Y) 0.0f, -1.0f, 0.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(90.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); EXPECT_FLOAT_EQ(actualResult.X, expected.X); EXPECT_FLOAT_EQ(actualResult.Y, expected.Y); EXPECT_FLOAT_EQ(actualResult.Z, expected.Z); EXPECT_FLOAT_EQ(actualResult.W, expected.W); } { // Test 90 degree rotation about Y axis hmm_mat4 rot = { 0.0f, 0.0f, -1.0f, 0.0f, // first column (X) 0.0f, 1.0f, 0.0f, 0.0f, // second column (Y) 1.0f, 0.0f, 0.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(90.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); EXPECT_FLOAT_EQ(actualResult.X, expected.X); EXPECT_FLOAT_EQ(actualResult.Y, expected.Y); EXPECT_FLOAT_EQ(actualResult.Z, expected.Z); EXPECT_FLOAT_EQ(actualResult.W, expected.W); } { // Test 90 degree rotation about Z axis hmm_mat4 rot = { 0.0f, 1.0f, 0.0f, 0.0f, // first column (X) -1.0f, 0.0f, 0.0f, 0.0f, // second column (Y) 0.0f, 0.0f, 1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(90.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); EXPECT_FLOAT_EQ(actualResult.X, expected.X); EXPECT_FLOAT_EQ(actualResult.Y, expected.Y); EXPECT_FLOAT_EQ(actualResult.Z, expected.Z); EXPECT_FLOAT_EQ(actualResult.W, expected.W); } { // Test 180 degree rotation about X axis hmm_mat4 rot = { 1.0f, 0.0f, 0.0f, 0.0f, // first column (X) 0.0f, -1.0f, 1.0f, 0.0f, // second column (Y) 0.0f, 0.0f, -1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(1.0f, 0.0f, 0.0f), HMM_ToRadians(180.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); printQuat(expected); printQuat(actualResult); EXPECT_FLOAT_EQ(actualResult.X, expected.X); EXPECT_FLOAT_EQ(actualResult.Y, expected.Y); EXPECT_FLOAT_EQ(actualResult.Z, expected.Z); EXPECT_FLOAT_EQ(actualResult.W, expected.W); } { // Test 180 degree rotation about Y axis hmm_mat4 rot = { -1.0f, 0.0f, 0.0f, 0.0f, // first column (X) 0.0f, 1.0f, 1.0f, 0.0f, // second column (Y) 0.0f, 0.0f, -1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(180.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); printQuat(expected); printQuat(actualResult); EXPECT_FLOAT_EQ(actualResult.X, expected.X); EXPECT_FLOAT_EQ(actualResult.Y, expected.Y); EXPECT_FLOAT_EQ(actualResult.Z, expected.Z); EXPECT_FLOAT_EQ(actualResult.W, expected.W); } { // Test 180 degree rotation about Z axis hmm_mat4 rot = { -1.0f, 0.0f, 0.0f, 0.0f, // first column (X) 0.0f, -1.0f, 1.0f, 0.0f, // second column (Y) 0.0f, 0.0f, 1.0f, 0.0f, // third column (Z) 0.0f, 0.0f, 0.0f, 0.0f }; hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 0.0f, 1.0f), HMM_ToRadians(180.0f)); hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rot); printQuat(expected); printQuat(actualResult); EXPECT_FLOAT_EQ(actualResult.X, expected.X); EXPECT_FLOAT_EQ(actualResult.Y, expected.Y); EXPECT_FLOAT_EQ(actualResult.Z, expected.Z); EXPECT_FLOAT_EQ(actualResult.W, expected.W); } }