#define HANDMADE_MATH_CPP_MODE #include "../HandmadeMath.h" #include "gtest/gtest.h" TEST(Initialization, Vectors) { // // Test vec2 // hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2i = HMM_Vec2(1, 2); EXPECT_FLOAT_EQ(v2.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v2.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v2i.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v2i.Elements[1], 2.0f); // // Test vec3 // hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v3i = HMM_Vec3i(1, 2, 3); EXPECT_FLOAT_EQ(v3.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v3.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v3.Elements[2], 3.0f); EXPECT_FLOAT_EQ(v3i.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v3i.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v3i.Elements[2], 3.0f); // // Test vec4 // hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4); hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f); EXPECT_FLOAT_EQ(v4.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4.Elements[2], 3.0f); EXPECT_FLOAT_EQ(v4.Elements[3], 4.0f); EXPECT_FLOAT_EQ(v4i.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4i.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4i.Elements[2], 3.0f); EXPECT_FLOAT_EQ(v4i.Elements[3], 4.0f); EXPECT_FLOAT_EQ(v4v.Elements[0], 1.0f); EXPECT_FLOAT_EQ(v4v.Elements[1], 2.0f); EXPECT_FLOAT_EQ(v4v.Elements[2], 3.0f); EXPECT_FLOAT_EQ(v4v.Elements[3], 4.0f); } TEST(Initialization, MatrixEmpty) { hmm_mat4 m4 = HMM_Mat4(); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row; } } } TEST(Initialization, MatrixDiagonal) { hmm_mat4 m4d = HMM_Mat4d(1.0f); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { if (Column == Row) { EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 1.0f) << "At column " << Column << ", row " << Row; } else { EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row; } } } }