#include "../HandmadeTest.h" TEST(VectorOps, LengthSquared) { HMM_Vec2 v2 = HMM_V2(1.0f, -2.0f); HMM_Vec3 v3 = HMM_V3(1.0f, -2.0f, 3.0f); HMM_Vec4 v4 = HMM_V4(1.0f, -2.0f, 3.0f, 1.0f); EXPECT_FLOAT_EQ(HMM_LenSqrV2(v2), 5.0f); EXPECT_FLOAT_EQ(HMM_LenSqrV3(v3), 14.0f); EXPECT_FLOAT_EQ(HMM_LenSqrV4(v4), 15.0f); #ifdef __cplusplus EXPECT_FLOAT_EQ(HMM_LenSqr(v2), 5.0f); EXPECT_FLOAT_EQ(HMM_LenSqr(v3), 14.0f); EXPECT_FLOAT_EQ(HMM_LenSqr(v4), 15.0f); #endif } TEST(VectorOps, Length) { HMM_Vec2 v2 = HMM_V2(1.0f, -9.0f); HMM_Vec3 v3 = HMM_V3(2.0f, -3.0f, 6.0f); HMM_Vec4 v4 = HMM_V4(2.0f, -3.0f, 6.0f, 12.0f); EXPECT_FLOAT_EQ(HMM_LenV2(v2), 9.0553856f); EXPECT_FLOAT_EQ(HMM_LenV3(v3), 7.0f); EXPECT_FLOAT_EQ(HMM_LenV4(v4), 13.892444f); #ifdef __cplusplus EXPECT_FLOAT_EQ(HMM_Len(v2), 9.0553856f); EXPECT_FLOAT_EQ(HMM_Len(v3), 7.0f); EXPECT_FLOAT_EQ(HMM_Len(v4), 13.892444f); #endif } TEST(VectorOps, Normalize) { HMM_Vec2 v2 = HMM_V2(1.0f, -2.0f); HMM_Vec3 v3 = HMM_V3(1.0f, -2.0f, 3.0f); HMM_Vec4 v4 = HMM_V4(1.0f, -2.0f, 3.0f, -1.0f); { HMM_Vec2 result = HMM_NormV2(v2); EXPECT_NEAR(HMM_LenV2(result), 1.0f, 0.001f); EXPECT_GT(result.X, 0.0f); EXPECT_LT(result.Y, 0.0f); } { HMM_Vec3 result = HMM_NormV3(v3); EXPECT_NEAR(HMM_LenV3(result), 1.0f, 0.001f); EXPECT_GT(result.X, 0.0f); EXPECT_LT(result.Y, 0.0f); EXPECT_GT(result.Z, 0.0f); } { HMM_Vec4 result = HMM_NormV4(v4); EXPECT_NEAR(HMM_LenV4(result), 1.0f, 0.001f); EXPECT_GT(result.X, 0.0f); EXPECT_LT(result.Y, 0.0f); EXPECT_GT(result.Z, 0.0f); EXPECT_LT(result.W, 0.0f); } #ifdef __cplusplus { HMM_Vec2 result = HMM_Norm(v2); EXPECT_NEAR(HMM_LenV2(result), 1.0f, 0.001f); EXPECT_GT(result.X, 0.0f); EXPECT_LT(result.Y, 0.0f); } { HMM_Vec3 result = HMM_Norm(v3); EXPECT_NEAR(HMM_LenV3(result), 1.0f, 0.001f); EXPECT_GT(result.X, 0.0f); EXPECT_LT(result.Y, 0.0f); EXPECT_GT(result.Z, 0.0f); } { HMM_Vec4 result = HMM_Norm(v4); EXPECT_NEAR(HMM_LenV4(result), 1.0f, 0.001f); EXPECT_GT(result.X, 0.0f); EXPECT_LT(result.Y, 0.0f); EXPECT_GT(result.Z, 0.0f); EXPECT_LT(result.W, 0.0f); } #endif } TEST(VectorOps, NormalizeZero) { HMM_Vec2 v2 = HMM_V2(0.0f, 0.0f); HMM_Vec3 v3 = HMM_V3(0.0f, 0.0f, 0.0f); HMM_Vec4 v4 = HMM_V4(0.0f, 0.0f, 0.0f, 0.0f); { HMM_Vec2 result = HMM_NormV2(v2); EXPECT_FLOAT_EQ(result.X, 0.0f); EXPECT_FLOAT_EQ(result.Y, 0.0f); } { HMM_Vec3 result = HMM_NormV3(v3); EXPECT_FLOAT_EQ(result.X, 0.0f); EXPECT_FLOAT_EQ(result.Y, 0.0f); EXPECT_FLOAT_EQ(result.Z, 0.0f); } { HMM_Vec4 result = HMM_NormV4(v4); EXPECT_FLOAT_EQ(result.X, 0.0f); EXPECT_FLOAT_EQ(result.Y, 0.0f); EXPECT_FLOAT_EQ(result.Z, 0.0f); EXPECT_FLOAT_EQ(result.W, 0.0f); } #ifdef __cplusplus { HMM_Vec2 result = HMM_Norm(v2); EXPECT_FLOAT_EQ(result.X, 0.0f); EXPECT_FLOAT_EQ(result.Y, 0.0f); } { HMM_Vec3 result = HMM_Norm(v3); EXPECT_FLOAT_EQ(result.X, 0.0f); EXPECT_FLOAT_EQ(result.Y, 0.0f); EXPECT_FLOAT_EQ(result.Z, 0.0f); } { HMM_Vec4 result = HMM_Norm(v4); EXPECT_FLOAT_EQ(result.X, 0.0f); EXPECT_FLOAT_EQ(result.Y, 0.0f); EXPECT_FLOAT_EQ(result.Z, 0.0f); EXPECT_FLOAT_EQ(result.W, 0.0f); } #endif } TEST(VectorOps, Cross) { HMM_Vec3 v1 = HMM_V3(1.0f, 2.0f, 3.0f); HMM_Vec3 v2 = HMM_V3(4.0f, 5.0f, 6.0f); HMM_Vec3 result = HMM_Cross(v1, v2); EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } TEST(VectorOps, DotVec2) { HMM_Vec2 v1 = HMM_V2(1.0f, 2.0f); HMM_Vec2 v2 = HMM_V2(3.0f, 4.0f); EXPECT_FLOAT_EQ(HMM_DotV2(v1, v2), 11.0f); #ifdef __cplusplus EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 11.0f); #endif } TEST(VectorOps, DotVec3) { HMM_Vec3 v1 = HMM_V3(1.0f, 2.0f, 3.0f); HMM_Vec3 v2 = HMM_V3(4.0f, 5.0f, 6.0f); EXPECT_FLOAT_EQ(HMM_DotV3(v1, v2), 32.0f); #ifdef __cplusplus EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 32.0f); #endif } TEST(VectorOps, DotVec4) { HMM_Vec4 v1 = HMM_V4(1.0f, 2.0f, 3.0f, 4.0f); HMM_Vec4 v2 = HMM_V4(5.0f, 6.0f, 7.0f, 8.0f); EXPECT_FLOAT_EQ(HMM_DotV4(v1, v2), 70.0f); #ifdef __cplusplus EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 70.0f); #endif } TEST(VectorOps, LerpV2) { HMM_Vec2 v1 = HMM_V2(1.0f, 0.0f); HMM_Vec2 v2 = HMM_V2(0.0f, 1.0f); { HMM_Vec2 result = HMM_LerpV2(v1, 0.5, v2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.5f); } #ifdef __cplusplus { HMM_Vec2 result = HMM_Lerp(v1, 0.5, v2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.5f); } #endif } TEST(VectorOps, LerpV3) { HMM_Vec3 v1 = HMM_V3(1.0f, 1.0f, 0.0f); HMM_Vec3 v2 = HMM_V3(0.0f, 1.0f, 1.0f); { HMM_Vec3 result = HMM_LerpV3(v1, 0.5, v2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 0.5f); } #ifdef __cplusplus { HMM_Vec3 result = HMM_Lerp(v1, 0.5, v2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 0.5f); } #endif } TEST(VectorOps, LerpV4) { HMM_Vec4 v1 = HMM_V4(1.0f, 1.0f, 0.0f, 1.0f); HMM_Vec4 v2 = HMM_V4(0.0f, 1.0f, 1.0f, 1.0f); { HMM_Vec4 result = HMM_LerpV4(v1, 0.5, v2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 0.5f); EXPECT_FLOAT_EQ(result.W, 1.0f); } #ifdef __cplusplus { HMM_Vec4 result = HMM_Lerp(v1, 0.5, v2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 0.5f); EXPECT_FLOAT_EQ(result.W, 1.0f); } #endif } /* * MatrixOps tests */ TEST(MatrixOps, TransposeM4) { HMM_Mat4 m4 = HMM_M4(); // will have 1 - 16 // Fill the matrix int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4.Elements[Column][Row] = Counter; ++Counter; } } // Test the matrix HMM_Mat4 result = HMM_TransposeM4(m4); EXPECT_FLOAT_EQ(result.Elements[0][0], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 13.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 6.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 10.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 14.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 3.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 11.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 15.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 4.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 8.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 12.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f); }