#define HANDMADE_MATH_CPP_MODE #include "../HandmadeMath.h" #include "gtest/gtest.h" TEST(ScalarMath, Trigonometry) { // We have to be a little looser with our equality constraint // because of floating-point precision issues. const float trigAbsError = 0.0001f; EXPECT_NEAR(HMM_SinF(0.0f), 0.0f, trigAbsError); EXPECT_NEAR(HMM_SinF(HMM_PI32 / 2), 1.0f, trigAbsError); EXPECT_NEAR(HMM_SinF(HMM_PI32), 0.0f, trigAbsError); EXPECT_NEAR(HMM_SinF(3 * HMM_PI32 / 2), -1.0f, trigAbsError); EXPECT_NEAR(HMM_SinF(-HMM_PI32 / 2), -1.0f, trigAbsError); EXPECT_NEAR(HMM_CosF(0.0f), 1.0f, trigAbsError); EXPECT_NEAR(HMM_CosF(HMM_PI32 / 2), 0.0f, trigAbsError); EXPECT_NEAR(HMM_CosF(HMM_PI32), -1.0f, trigAbsError); EXPECT_NEAR(HMM_CosF(3 * HMM_PI32 / 2), 0.0f, trigAbsError); EXPECT_NEAR(HMM_CosF(-HMM_PI32), -1.0f, trigAbsError); EXPECT_NEAR(HMM_TanF(0.0f), 0.0f, trigAbsError); EXPECT_NEAR(HMM_TanF(HMM_PI32 / 4), 1.0f, trigAbsError); EXPECT_NEAR(HMM_TanF(3 * HMM_PI32 / 4), -1.0f, trigAbsError); EXPECT_NEAR(HMM_TanF(HMM_PI32), 0.0f, trigAbsError); EXPECT_NEAR(HMM_TanF(-HMM_PI32 / 4), -1.0f, trigAbsError); // This isn't the most rigorous because we're really just sanity- // checking that things work by default. } TEST(ScalarMath, SqrtF) { EXPECT_FLOAT_EQ(HMM_SquareRootF(16.0f), 4.0f); } TEST(ScalarMath, ToRadians) { EXPECT_FLOAT_EQ(HMM_ToRadians(0.0f), 0); EXPECT_FLOAT_EQ(HMM_ToRadians(180.0f), HMM_PI32); EXPECT_FLOAT_EQ(HMM_ToRadians(-180.0f), -HMM_PI32); } TEST(ScalarMath, SquareRoot) { // EXPECT_FLOAT_EQ(HMM_SquareRoot(16.0f), 4.0f); FAIL() << "Bad header, function not defined. See commented line above."; } TEST(ScalarMath, FastInverseSquareRoot) { // EXPECT_FLOAT_EQ(HMM_FastInverseSquareRoot(4.0f), 0.5f); // linker error, no function body FAIL() << "Bad header, function not defined. See commented line above."; } TEST(ScalarMath, Power) { EXPECT_FLOAT_EQ(HMM_Power(2.0f, 0), 1.0f); EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f); EXPECT_FLOAT_EQ(HMM_Power(2.0f, -2), 0.25f); } TEST(ScalarMath, Clamp) { EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f); EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f); EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 3.0f, 2.0f), 2.0f); } TEST(ScalarMath, RSquareRootF) { EXPECT_FLOAT_EQ(HMM_RSquareRootF(16.0f), 0.25f); } TEST(Initialization, Vectors) { // // Test vec2 // hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2i = HMM_Vec2(1, 2); EXPECT_FLOAT_EQ(v2.X, 1.0f); EXPECT_FLOAT_EQ(v2.Y, 2.0f); EXPECT_FLOAT_EQ(v2i.X, 1.0f); EXPECT_FLOAT_EQ(v2i.Y, 2.0f); // // Test vec3 // hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v3i = HMM_Vec3i(1, 2, 3); EXPECT_FLOAT_EQ(v3.X, 1.0f); EXPECT_FLOAT_EQ(v3.Y, 2.0f); EXPECT_FLOAT_EQ(v3.Z, 3.0f); EXPECT_FLOAT_EQ(v3i.X, 1.0f); EXPECT_FLOAT_EQ(v3i.Y, 2.0f); EXPECT_FLOAT_EQ(v3i.Z, 3.0f); // // Test vec4 // hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4); hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f); EXPECT_FLOAT_EQ(v4.X, 1.0f); EXPECT_FLOAT_EQ(v4.Y, 2.0f); EXPECT_FLOAT_EQ(v4.Z, 3.0f); EXPECT_FLOAT_EQ(v4.W, 4.0f); EXPECT_FLOAT_EQ(v4i.X, 1.0f); EXPECT_FLOAT_EQ(v4i.Y, 2.0f); EXPECT_FLOAT_EQ(v4i.Z, 3.0f); EXPECT_FLOAT_EQ(v4i.W, 4.0f); EXPECT_FLOAT_EQ(v4v.X, 1.0f); EXPECT_FLOAT_EQ(v4v.Y, 2.0f); EXPECT_FLOAT_EQ(v4v.Z, 3.0f); EXPECT_FLOAT_EQ(v4v.W, 4.0f); } TEST(Initialization, MatrixEmpty) { hmm_mat4 m4 = HMM_Mat4(); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row; } } } TEST(Initialization, MatrixDiagonal) { hmm_mat4 m4d = HMM_Mat4d(1.0f); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { if (Column == Row) { EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 1.0f) << "At column " << Column << ", row " << Row; } else { EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row; } } } } TEST(VectorOps, LengthSquareRoot) { hmm_vec3 v = HMM_Vec3(1.0f, -2.0f, 3.0f); EXPECT_FLOAT_EQ(HMM_LengthSquared(v), 14.0f); } TEST(VectorOps, Length) { hmm_vec3 v = HMM_Vec3(2.0f, -3.0f, 6.0f); EXPECT_FLOAT_EQ(HMM_Length(v), 7.0f); } TEST(VectorOps, Normalize) { hmm_vec3 v = HMM_Vec3(1.0f, -2.0f, 3.0f); hmm_vec3 result = HMM_Normalize(v); EXPECT_FLOAT_EQ(HMM_Length(result), 1.0f); EXPECT_LT(result.Y, 0); } TEST(VectorOps, Cross) { hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f); hmm_vec3 result = HMM_Cross(v1, v2); EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } TEST(VectorOps, DotVec2) { hmm_vec2 v1 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2 = HMM_Vec2(3.0f, 4.0f); EXPECT_FLOAT_EQ(HMM_DotVec2(v1, v2), 11.0f); } TEST(VectorOps, DotVec3) { hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f); EXPECT_FLOAT_EQ(HMM_DotVec3(v1, v2), 32.0f); } TEST(VectorOps, DotVec4) { hmm_vec4 v1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); EXPECT_FLOAT_EQ(HMM_DotVec4(v1, v2), 70.0f); } TEST(Addition, Vec2) { hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); { hmm_vec2 result = HMM_AddVec2(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } { hmm_vec2 result = HMM_Add(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } { hmm_vec2 result = v2_1 + v2_2; EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } v2_1 += v2_2; EXPECT_FLOAT_EQ(v2_1.X, 4.0f); EXPECT_FLOAT_EQ(v2_1.Y, 6.0f); } TEST(Addition, Vec3) { hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); { hmm_vec3 result = HMM_AddVec3(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 7.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } { hmm_vec3 result = HMM_Add(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 7.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } { hmm_vec3 result = v3_1 + v3_2; EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 7.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } v3_1 += v3_2; EXPECT_FLOAT_EQ(v3_1.X, 5.0f); EXPECT_FLOAT_EQ(v3_1.Y, 7.0f); EXPECT_FLOAT_EQ(v3_1.Z, 9.0f); } TEST(Addition, Vec4) { hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); { hmm_vec4 result = HMM_AddVec4(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } { hmm_vec4 result = HMM_Add(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } { hmm_vec4 result = v4_1 + v4_2; EXPECT_FLOAT_EQ(result.X, 6.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } v4_1 += v4_2; EXPECT_FLOAT_EQ(v4_1.X, 6.0f); EXPECT_FLOAT_EQ(v4_1.Y, 8.0f); EXPECT_FLOAT_EQ(v4_1.Z, 10.0f); EXPECT_FLOAT_EQ(v4_1.W, 12.0f); } TEST(Addition, Mat4) { hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 // Fill the matrices int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_1.Elements[Column][Row] = Counter; ++Counter; } } for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_2.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_AddMat4(m4_1, m4_2); float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; Expected += 2.0f; } } } { hmm_mat4 result = HMM_Add(m4_1, m4_2); float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; Expected += 2.0f; } } } { hmm_mat4 result = m4_1 + m4_2; float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; Expected += 2.0f; } } } m4_1 += m4_2; float Expected = 18.0f; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row; Expected += 2.0f; } } } TEST(Subtraction, Vec2) { hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); { hmm_vec2 result = HMM_SubtractVec2(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, -2.0f); EXPECT_FLOAT_EQ(result.Y, -2.0f); } { hmm_vec2 result = HMM_Subtract(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, -2.0f); EXPECT_FLOAT_EQ(result.Y, -2.0f); } { hmm_vec2 result = v2_1 - v2_2; EXPECT_FLOAT_EQ(result.X, -2.0f); EXPECT_FLOAT_EQ(result.Y, -2.0f); } v2_1 -= v2_2; EXPECT_FLOAT_EQ(v2_1.X, -2.0f); EXPECT_FLOAT_EQ(v2_1.Y, -2.0f); } TEST(Subtraction, Vec3) { hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); { hmm_vec3 result = HMM_SubtractVec3(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, -3.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } { hmm_vec3 result = HMM_Subtract(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, -3.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } { hmm_vec3 result = v3_1 - v3_2; EXPECT_FLOAT_EQ(result.X, -3.0f); EXPECT_FLOAT_EQ(result.Y, -3.0f); EXPECT_FLOAT_EQ(result.Z, -3.0f); } v3_1 -= v3_2; EXPECT_FLOAT_EQ(v3_1.X, -3.0f); EXPECT_FLOAT_EQ(v3_1.Y, -3.0f); EXPECT_FLOAT_EQ(v3_1.Z, -3.0f); } TEST(Subtraction, Vec4) { hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); { hmm_vec4 result = HMM_SubtractVec4(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } { hmm_vec4 result = HMM_Subtract(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } { hmm_vec4 result = v4_1 - v4_2; EXPECT_FLOAT_EQ(result.X, -4.0f); EXPECT_FLOAT_EQ(result.Y, -4.0f); EXPECT_FLOAT_EQ(result.Z, -4.0f); EXPECT_FLOAT_EQ(result.W, -4.0f); } v4_1 -= v4_2; EXPECT_FLOAT_EQ(v4_1.X, -4.0f); EXPECT_FLOAT_EQ(v4_1.Y, -4.0f); EXPECT_FLOAT_EQ(v4_1.Z, -4.0f); EXPECT_FLOAT_EQ(v4_1.W, -4.0f); } TEST(Subtraction, Mat4) { hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 // Fill the matrices int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_1.Elements[Column][Row] = Counter; ++Counter; } } for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_2.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_SubtractMat4(m4_1, m4_2); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; } } } { hmm_mat4 result = HMM_Subtract(m4_1, m4_2); for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; } } } { hmm_mat4 result = m4_1 - m4_2; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; } } } m4_1 -= m4_2; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row; } } } TEST(Multiplication, Vec2Vec2) { hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f); hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f); { hmm_vec2 result = HMM_MultiplyVec2(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); } { hmm_vec2 result = HMM_Multiply(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); } { hmm_vec2 result = v2_1 * v2_2; EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 8.0f); } v2_1 *= v2_2; EXPECT_FLOAT_EQ(v2_1.X, 3.0f); EXPECT_FLOAT_EQ(v2_1.Y, 8.0f); } TEST(Multiplication, Vec2Scalar) { hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); float s = 3.0f; { hmm_vec2 result = HMM_MultiplyVec2f(v2, s); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } { hmm_vec2 result = HMM_Multiply(v2, s); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } { hmm_vec2 result = v2 * s; EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } { hmm_vec2 result = s * v2; EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); } v2 *= s; EXPECT_FLOAT_EQ(v2.X, 3.0f); EXPECT_FLOAT_EQ(v2.Y, 6.0f); } TEST(Multiplication, Vec3Vec3) { hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f); { hmm_vec3 result = HMM_MultiplyVec3(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 10.0f); EXPECT_FLOAT_EQ(result.Z, 18.0f); } { hmm_vec3 result = HMM_Multiply(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 10.0f); EXPECT_FLOAT_EQ(result.Z, 18.0f); } { hmm_vec3 result = v3_1 * v3_2; EXPECT_FLOAT_EQ(result.X, 4.0f); EXPECT_FLOAT_EQ(result.Y, 10.0f); EXPECT_FLOAT_EQ(result.Z, 18.0f); } v3_1 *= v3_2; EXPECT_FLOAT_EQ(v3_1.X, 4.0f); EXPECT_FLOAT_EQ(v3_1.Y, 10.0f); EXPECT_FLOAT_EQ(v3_1.Z, 18.0f); } TEST(Multiplication, Vec3Scalar) { hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); float s = 3.0f; { hmm_vec3 result = HMM_MultiplyVec3f(v3, s); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } { hmm_vec3 result = HMM_Multiply(v3, s); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } { hmm_vec3 result = v3 * s; EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } { hmm_vec3 result = s * v3; EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); } v3 *= s; EXPECT_FLOAT_EQ(v3.X, 3.0f); EXPECT_FLOAT_EQ(v3.Y, 6.0f); EXPECT_FLOAT_EQ(v3.Z, 9.0f); } TEST(Multiplication, Vec4Vec4) { hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f); { hmm_vec4 result = HMM_MultiplyVec4(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 12.0f); EXPECT_FLOAT_EQ(result.Z, 21.0f); EXPECT_FLOAT_EQ(result.W, 32.0f); } { hmm_vec4 result = HMM_Multiply(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 12.0f); EXPECT_FLOAT_EQ(result.Z, 21.0f); EXPECT_FLOAT_EQ(result.W, 32.0f); } { hmm_vec4 result = v4_1 * v4_2; EXPECT_FLOAT_EQ(result.X, 5.0f); EXPECT_FLOAT_EQ(result.Y, 12.0f); EXPECT_FLOAT_EQ(result.Z, 21.0f); EXPECT_FLOAT_EQ(result.W, 32.0f); } v4_1 *= v4_2; EXPECT_FLOAT_EQ(v4_1.X, 5.0f); EXPECT_FLOAT_EQ(v4_1.Y, 12.0f); EXPECT_FLOAT_EQ(v4_1.Z, 21.0f); EXPECT_FLOAT_EQ(v4_1.W, 32.0f); } TEST(Multiplication, Vec4Scalar) { hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); float s = 3.0f; { hmm_vec4 result = HMM_MultiplyVec4f(v4, s); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } { hmm_vec4 result = HMM_Multiply(v4, s); EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } { hmm_vec4 result = v4 * s; EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } { hmm_vec4 result = s * v4; EXPECT_FLOAT_EQ(result.X, 3.0f); EXPECT_FLOAT_EQ(result.Y, 6.0f); EXPECT_FLOAT_EQ(result.Z, 9.0f); EXPECT_FLOAT_EQ(result.W, 12.0f); } v4 *= s; EXPECT_FLOAT_EQ(v4.X, 3.0f); EXPECT_FLOAT_EQ(v4.Y, 6.0f); EXPECT_FLOAT_EQ(v4.Z, 9.0f); } TEST(Multiplication, Mat4Mat4) { hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16 hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32 // Fill the matrices int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_1.Elements[Column][Row] = Counter; ++Counter; } } for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4_2.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_MultiplyMat4(m4_1, m4_2); EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f); } { hmm_mat4 result = HMM_Multiply(m4_1, m4_2); EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f); } { hmm_mat4 result = m4_1 * m4_2; EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f); } // At the time I wrote this, I intentionally omitted // the *= operator for matrices because matrix // multiplication is not commutative. (bvisness) } TEST(Multiplication, Mat4Scalar) { hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 float s = 3; // Fill the matrix int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_MultiplyMat4f(m4, s); EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); } { hmm_mat4 result = HMM_Multiply(m4, s); EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); } { hmm_mat4 result = m4 * s; EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); } { hmm_mat4 result = s * m4; EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f); EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f); EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f); EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f); EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f); EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f); EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f); EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f); EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f); } m4 *= s; EXPECT_FLOAT_EQ(m4.Elements[0][0], 3.0f); EXPECT_FLOAT_EQ(m4.Elements[0][1], 6.0f); EXPECT_FLOAT_EQ(m4.Elements[0][2], 9.0f); EXPECT_FLOAT_EQ(m4.Elements[0][3], 12.0f); EXPECT_FLOAT_EQ(m4.Elements[1][0], 15.0f); EXPECT_FLOAT_EQ(m4.Elements[1][1], 18.0f); EXPECT_FLOAT_EQ(m4.Elements[1][2], 21.0f); EXPECT_FLOAT_EQ(m4.Elements[1][3], 24.0f); EXPECT_FLOAT_EQ(m4.Elements[2][0], 27.0f); EXPECT_FLOAT_EQ(m4.Elements[2][1], 30.0f); EXPECT_FLOAT_EQ(m4.Elements[2][2], 33.0f); EXPECT_FLOAT_EQ(m4.Elements[2][3], 36.0f); EXPECT_FLOAT_EQ(m4.Elements[3][0], 39.0f); EXPECT_FLOAT_EQ(m4.Elements[3][1], 42.0f); EXPECT_FLOAT_EQ(m4.Elements[3][2], 45.0f); EXPECT_FLOAT_EQ(m4.Elements[3][3], 48.0f); } TEST(Multiplication, Mat4Vec4) { hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); // Fill the matrix int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_vec4 result = HMM_MultiplyMat4ByVec4(m4, v4); EXPECT_FLOAT_EQ(result.X, 90); EXPECT_FLOAT_EQ(result.Y, 100); EXPECT_FLOAT_EQ(result.Z, 110); EXPECT_FLOAT_EQ(result.W, 120); } { hmm_vec4 result = HMM_Multiply(m4, v4); EXPECT_FLOAT_EQ(result.X, 90); EXPECT_FLOAT_EQ(result.Y, 100); EXPECT_FLOAT_EQ(result.Z, 110); EXPECT_FLOAT_EQ(result.W, 120); } { hmm_vec4 result = m4 * v4; EXPECT_FLOAT_EQ(result.X, 90); EXPECT_FLOAT_EQ(result.Y, 100); EXPECT_FLOAT_EQ(result.Z, 110); EXPECT_FLOAT_EQ(result.W, 120); } // *= makes no sense for this particular case. } TEST(Division, Vec2Vec2) { hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f); hmm_vec2 v2_2 = HMM_Vec2(2.0f, 4.0f); { hmm_vec2 result = HMM_DivideVec2(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); } { hmm_vec2 result = HMM_Divide(v2_1, v2_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); } { hmm_vec2 result = v2_1 / v2_2; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); } v2_1 /= v2_2; EXPECT_FLOAT_EQ(v2_1.X, 0.5f); EXPECT_FLOAT_EQ(v2_1.Y, 0.75f); } TEST(Division, Vec2Scalar) { hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f); float s = 2; { hmm_vec2 result = HMM_DivideVec2f(v2, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); } { hmm_vec2 result = HMM_Divide(v2, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); } { hmm_vec2 result = v2 / s; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); } v2 /= s; EXPECT_FLOAT_EQ(v2.X, 0.5f); EXPECT_FLOAT_EQ(v2.Y, 1.0f); } TEST(Division, Vec3Vec3) { hmm_vec3 v3_1 = HMM_Vec3(1.0f, 3.0f, 5.0f); hmm_vec3 v3_2 = HMM_Vec3(2.0f, 4.0f, 0.5f); { hmm_vec3 result = HMM_DivideVec3(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); } { hmm_vec3 result = HMM_Divide(v3_1, v3_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); } { hmm_vec3 result = v3_1 / v3_2; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); } v3_1 /= v3_2; EXPECT_FLOAT_EQ(v3_1.X, 0.5f); EXPECT_FLOAT_EQ(v3_1.Y, 0.75f); EXPECT_FLOAT_EQ(v3_1.Z, 10.0f); } TEST(Division, Vec3Scalar) { hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f); float s = 2; { hmm_vec3 result = HMM_DivideVec3f(v3, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); } { hmm_vec3 result = HMM_Divide(v3, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); } { hmm_vec3 result = v3 / s; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); } v3 /= s; EXPECT_FLOAT_EQ(v3.X, 0.5f); EXPECT_FLOAT_EQ(v3.Y, 1.0f); EXPECT_FLOAT_EQ(v3.Z, 1.5f); } TEST(Division, Vec4Vec4) { hmm_vec4 v4_1 = HMM_Vec4(1.0f, 3.0f, 5.0f, 1.0f); hmm_vec4 v4_2 = HMM_Vec4(2.0f, 4.0f, 0.5f, 4.0f); { hmm_vec4 result = HMM_DivideVec4(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 0.25f); } { hmm_vec4 result = HMM_Divide(v4_1, v4_2); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 0.25f); } { hmm_vec4 result = v4_1 / v4_2; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 0.75f); EXPECT_FLOAT_EQ(result.Z, 10.0f); EXPECT_FLOAT_EQ(result.W, 0.25f); } v4_1 /= v4_2; EXPECT_FLOAT_EQ(v4_1.X, 0.5f); EXPECT_FLOAT_EQ(v4_1.Y, 0.75f); EXPECT_FLOAT_EQ(v4_1.Z, 10.0f); EXPECT_FLOAT_EQ(v4_1.W, 0.25f); } TEST(Division, Vec4Scalar) { hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f); float s = 2; { hmm_vec4 result = HMM_DivideVec4f(v4, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } { hmm_vec4 result = HMM_Divide(v4, s); EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } { hmm_vec4 result = v4 / s; EXPECT_FLOAT_EQ(result.X, 0.5f); EXPECT_FLOAT_EQ(result.Y, 1.0f); EXPECT_FLOAT_EQ(result.Z, 1.5f); EXPECT_FLOAT_EQ(result.W, 2.0f); } v4 /= s; EXPECT_FLOAT_EQ(v4.X, 0.5f); EXPECT_FLOAT_EQ(v4.Y, 1.0f); EXPECT_FLOAT_EQ(v4.Z, 1.5f); EXPECT_FLOAT_EQ(v4.W, 2.0f); } TEST(Division, Mat4Scalar) { hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16 float s = 2; // Fill the matrix int Counter = 1; for (int Column = 0; Column < 4; ++Column) { for (int Row = 0; Row < 4; ++Row) { m4.Elements[Column][Row] = Counter; ++Counter; } } // Test the results { hmm_mat4 result = HMM_DivideMat4f(m4, s); EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); } { hmm_mat4 result = HMM_Divide(m4, s); EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); } { hmm_mat4 result = m4 / s; EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f); } m4 /= s; EXPECT_FLOAT_EQ(m4.Elements[0][0], 0.5f); EXPECT_FLOAT_EQ(m4.Elements[0][1], 1.0f); EXPECT_FLOAT_EQ(m4.Elements[0][2], 1.5f); EXPECT_FLOAT_EQ(m4.Elements[0][3], 2.0f); EXPECT_FLOAT_EQ(m4.Elements[1][0], 2.5f); EXPECT_FLOAT_EQ(m4.Elements[1][1], 3.0f); EXPECT_FLOAT_EQ(m4.Elements[1][2], 3.5f); EXPECT_FLOAT_EQ(m4.Elements[1][3], 4.0f); EXPECT_FLOAT_EQ(m4.Elements[2][0], 4.5f); EXPECT_FLOAT_EQ(m4.Elements[2][1], 5.0f); EXPECT_FLOAT_EQ(m4.Elements[2][2], 5.5f); EXPECT_FLOAT_EQ(m4.Elements[2][3], 6.0f); EXPECT_FLOAT_EQ(m4.Elements[3][0], 6.5f); EXPECT_FLOAT_EQ(m4.Elements[3][1], 7.0f); EXPECT_FLOAT_EQ(m4.Elements[3][2], 7.5f); EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f); } TEST(Projection, Orthographic) { hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f); hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f); hmm_vec4 projected = projection * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(projected.X, 0.5f); EXPECT_FLOAT_EQ(projected.Y, 1.0f); EXPECT_FLOAT_EQ(projected.Z, -2.0f); EXPECT_FLOAT_EQ(projected.W, 1.0f); } TEST(Projection, Perspective) { hmm_mat4 projection = HMM_Perspective(90.0f, 2.0f, 5.0f, 15.0f); { hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -15.0f); hmm_vec4 projected = projection * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(projected.X, 5.0f); EXPECT_FLOAT_EQ(projected.Y, 10.0f); EXPECT_FLOAT_EQ(projected.Z, 15.0f); EXPECT_FLOAT_EQ(projected.W, 15.0f); } { hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f); hmm_vec4 projected = projection * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(projected.X, 5.0f); EXPECT_FLOAT_EQ(projected.Y, 10.0f); EXPECT_FLOAT_EQ(projected.Z, -5.0f); EXPECT_FLOAT_EQ(projected.W, 5.0f); } } TEST(Transformations, Translate) { hmm_mat4 translate = HMM_Translate(HMM_Vec3(1.0f, -3.0f, 6.0f)); hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec4 translated = translate * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(translated.X, 2.0f); EXPECT_FLOAT_EQ(translated.Y, -1.0f); EXPECT_FLOAT_EQ(translated.Z, 9.0f); EXPECT_FLOAT_EQ(translated.W, 1.0f); } TEST(Transformations, Rotate) { hmm_vec3 original = HMM_Vec3(1.0f, 1.0f, 1.0f); hmm_mat4 rotateX = HMM_Rotate(90, HMM_Vec3(1, 0, 0)); hmm_vec4 rotatedX = rotateX * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(rotatedX.X, 1.0f); EXPECT_FLOAT_EQ(rotatedX.Y, -1.0f); EXPECT_FLOAT_EQ(rotatedX.Z, 1.0f); EXPECT_FLOAT_EQ(rotatedX.W, 1.0f); hmm_mat4 rotateY = HMM_Rotate(90, HMM_Vec3(0, 1, 0)); hmm_vec4 rotatedY = rotateY * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(rotatedY.X, 1.0f); EXPECT_FLOAT_EQ(rotatedY.Y, 1.0f); EXPECT_FLOAT_EQ(rotatedY.Z, -1.0f); EXPECT_FLOAT_EQ(rotatedY.W, 1.0f); hmm_mat4 rotateZ = HMM_Rotate(90, HMM_Vec3(0, 0, 1)); hmm_vec4 rotatedZ = rotateZ * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(rotatedZ.X, -1.0f); EXPECT_FLOAT_EQ(rotatedZ.Y, 1.0f); EXPECT_FLOAT_EQ(rotatedZ.Z, 1.0f); EXPECT_FLOAT_EQ(rotatedZ.W, 1.0f); } TEST(Transformations, Scale) { hmm_mat4 scale = HMM_Scale(HMM_Vec3(2.0f, -3.0f, 0.5f)); hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f); hmm_vec4 scaled = scale * HMM_Vec4v(original, 1); EXPECT_FLOAT_EQ(scaled.X, 2.0f); EXPECT_FLOAT_EQ(scaled.Y, -6.0f); EXPECT_FLOAT_EQ(scaled.Z, 1.5f); EXPECT_FLOAT_EQ(scaled.W, 1.0f); }