mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-09-07 18:58:19 +00:00

These changes were all made by @dev-dwarf. Many thanks for his work on this! * Renaming * First Pass on 2.0UpdateTool * Another pass on UpdateTool, changed name * Another pass on UpdateTool, changed name * Do Renaming * Working on Angles Consistency * Passing Coverage * Remove unused arc-tangent functions * Change macro defaults By default if user is overriding trig functions assume their input and internal units are the same. * wrap in AngleDeg instead of AngleRad * Remove HMM_PREFIX configuration * Fix for Slerp https://discord.com/channels/239737791225790464/489148972305350656/1055167647274246265 Justified by most implementations of Slerp. EX: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/ * Handedness Changes * More renaming. C11 _Generics Generics enable by default when available (see lines 97-104). User can also force them by defining HANDMADE_MATH_C11_GENERICS Also fixed some missed things w.r.t renaming. My old tool didn't catch cases like HMM_MultiplyVec3f needing to be HMM_MulV3F instead of HMM_MulV3f. * Reuse more SSE codepaths for Quaternions Also improved quaternion tests. More work could be done here, see discussion here about optimizing slerp: https://discord.com/channels/239737791225790464/489148972305350656/1055167647274246265 * Just saving these alternate versions of SLerp * Reduce V4/M4 Linear Comb. codepaths * Simple implementation of 2x2 and 3x3 basic matrix operations. Also renamed Transpose to TransposeM4, so that we can have TransposeM2,M3 * Norm is dead! Long live Norm! As can be seen from the tests, precision has declined quite a bit from using the FastNorm implementations for various things. We can only guarantee about 0.001f precision for anything where a norm happens now. If this is undesired we can change back easily. * Started work on Matrix Inverses TODO: Tests for simple 4x4 Inverses * Matrix Inverses + Tests * Generics for Matrices and Rename MXd/f functions * Fixes + Better Output for UpdateTool * I think I count as a contributor : ) * Ported UpdateTool, Inlined my library code. * Moved tool to different repo https://github.com/dev-dwarf/HMM2.0UpdateTool * Remove small test change * Found some more references to atan functions * Standardize angle function names, use short names * Remove other slerp comments * woops that wasnt meant to be commited. * Finish changing ToRadians to ToRad * Fix [] overloads per https://discord.com/channels/239737791225790464/600063880533770251/1051600188302692402 * Tests for 2x2, 3x3 Matrices and Other Matrix Ops * Add an option to use Z: [0, 1] range for projection matrices. This will make HMM more convenient to use with other graphics APIs such as Direct3d and Metal. * Update test imports * #if should've been #ifdef! * Implement requested changes
836 lines
26 KiB
C
836 lines
26 KiB
C
#include "../HandmadeTest.h"
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TEST(Multiplication, Vec2Vec2)
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{
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HMM_Vec2 v2_1 = HMM_V2(1.0f, 2.0f);
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HMM_Vec2 v2_2 = HMM_V2(3.0f, 4.0f);
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{
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HMM_Vec2 result = HMM_MulV2(v2_1, v2_2);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Vec2 result = HMM_Mul(v2_1, v2_2);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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}
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{
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HMM_Vec2 result = v2_1 * v2_2;
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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}
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v2_1 *= v2_2;
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EXPECT_FLOAT_EQ(v2_1.X, 3.0f);
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EXPECT_FLOAT_EQ(v2_1.Y, 8.0f);
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#endif
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}
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TEST(Multiplication, Vec2Scalar)
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{
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HMM_Vec2 v2 = HMM_V2(1.0f, 2.0f);
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float s = 3.0f;
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{
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HMM_Vec2 result = HMM_MulV2F(v2, s);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Vec2 result = HMM_Mul(v2, s);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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}
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{
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HMM_Vec2 result = v2 * s;
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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}
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{
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HMM_Vec2 result = s * v2;
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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}
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v2 *= s;
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EXPECT_FLOAT_EQ(v2.X, 3.0f);
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EXPECT_FLOAT_EQ(v2.Y, 6.0f);
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#endif
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}
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TEST(Multiplication, Vec3Vec3)
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{
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HMM_Vec3 v3_1 = HMM_V3(1.0f, 2.0f, 3.0f);
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HMM_Vec3 v3_2 = HMM_V3(4.0f, 5.0f, 6.0f);
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{
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HMM_Vec3 result = HMM_MulV3(v3_1, v3_2);
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EXPECT_FLOAT_EQ(result.X, 4.0f);
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EXPECT_FLOAT_EQ(result.Y, 10.0f);
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EXPECT_FLOAT_EQ(result.Z, 18.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Vec3 result = HMM_Mul(v3_1, v3_2);
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EXPECT_FLOAT_EQ(result.X, 4.0f);
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EXPECT_FLOAT_EQ(result.Y, 10.0f);
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EXPECT_FLOAT_EQ(result.Z, 18.0f);
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}
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{
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HMM_Vec3 result = v3_1 * v3_2;
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EXPECT_FLOAT_EQ(result.X, 4.0f);
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EXPECT_FLOAT_EQ(result.Y, 10.0f);
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EXPECT_FLOAT_EQ(result.Z, 18.0f);
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}
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v3_1 *= v3_2;
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EXPECT_FLOAT_EQ(v3_1.X, 4.0f);
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EXPECT_FLOAT_EQ(v3_1.Y, 10.0f);
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EXPECT_FLOAT_EQ(v3_1.Z, 18.0f);
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#endif
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}
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TEST(Multiplication, Vec3Scalar)
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{
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HMM_Vec3 v3 = HMM_V3(1.0f, 2.0f, 3.0f);
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float s = 3.0f;
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{
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HMM_Vec3 result = HMM_MulV3F(v3, s);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Vec3 result = HMM_Mul(v3, s);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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{
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HMM_Vec3 result = v3 * s;
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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{
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HMM_Vec3 result = s * v3;
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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v3 *= s;
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EXPECT_FLOAT_EQ(v3.X, 3.0f);
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EXPECT_FLOAT_EQ(v3.Y, 6.0f);
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EXPECT_FLOAT_EQ(v3.Z, 9.0f);
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#endif
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}
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TEST(Multiplication, Vec4Vec4)
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{
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HMM_Vec4 v4_1 = HMM_V4(1.0f, 2.0f, 3.0f, 4.0f);
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HMM_Vec4 v4_2 = HMM_V4(5.0f, 6.0f, 7.0f, 8.0f);
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{
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HMM_Vec4 result = HMM_MulV4(v4_1, v4_2);
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EXPECT_FLOAT_EQ(result.X, 5.0f);
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EXPECT_FLOAT_EQ(result.Y, 12.0f);
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EXPECT_FLOAT_EQ(result.Z, 21.0f);
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EXPECT_FLOAT_EQ(result.W, 32.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Vec4 result = HMM_Mul(v4_1, v4_2);
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EXPECT_FLOAT_EQ(result.X, 5.0f);
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EXPECT_FLOAT_EQ(result.Y, 12.0f);
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EXPECT_FLOAT_EQ(result.Z, 21.0f);
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EXPECT_FLOAT_EQ(result.W, 32.0f);
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}
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{
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HMM_Vec4 result = v4_1 * v4_2;
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EXPECT_FLOAT_EQ(result.X, 5.0f);
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EXPECT_FLOAT_EQ(result.Y, 12.0f);
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EXPECT_FLOAT_EQ(result.Z, 21.0f);
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EXPECT_FLOAT_EQ(result.W, 32.0f);
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}
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v4_1 *= v4_2;
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EXPECT_FLOAT_EQ(v4_1.X, 5.0f);
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EXPECT_FLOAT_EQ(v4_1.Y, 12.0f);
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EXPECT_FLOAT_EQ(v4_1.Z, 21.0f);
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EXPECT_FLOAT_EQ(v4_1.W, 32.0f);
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#endif
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}
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TEST(Multiplication, Vec4Scalar)
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{
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HMM_Vec4 v4 = HMM_V4(1.0f, 2.0f, 3.0f, 4.0f);
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float s = 3.0f;
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{
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HMM_Vec4 result = HMM_MulV4F(v4, s);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Vec4 result = HMM_Mul(v4, s);
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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{
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HMM_Vec4 result = v4 * s;
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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{
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HMM_Vec4 result = s * v4;
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EXPECT_FLOAT_EQ(result.X, 3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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v4 *= s;
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EXPECT_FLOAT_EQ(v4.X, 3.0f);
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EXPECT_FLOAT_EQ(v4.Y, 6.0f);
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EXPECT_FLOAT_EQ(v4.Z, 9.0f);
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#endif
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}
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TEST(Multiplication, Mat2Mat2) {
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HMM_Mat2 a = HMM_M2();
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HMM_Mat2 b = HMM_M2();
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int counter = 1;
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for (int Column = 0; Column < 2; Column++) {
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for (int Row = 0; Row < 2; Row++) {
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a.Elements[Column][Row] = counter++;
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}
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}
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for (int Column = 0; Column < 2; Column++) {
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for (int Row = 0; Row < 2; Row++) {
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b.Elements[Column][Row] = counter++;
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}
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}
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{
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HMM_Mat2 result = HMM_MulM2(a,b);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 23.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 34.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 31.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 46.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Mat2 result = HMM_Mul(a,b);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 23.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 34.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 31.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 46.0f);
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}
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{
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HMM_Mat2 result = a * b;
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EXPECT_FLOAT_EQ(result.Elements[0][0], 23.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 34.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 31.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 46.0f);
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}
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#endif
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}
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TEST(Multiplication, Mat2Scalar) {
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HMM_Mat2 m = HMM_M2();
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float s = 10.0f;
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int counter = 1;
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for (int Column = 0; Column < 2; Column++) {
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for (int Row = 0; Row < 2; Row++) {
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m.Elements[Column][Row] = counter++;
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}
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}
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{
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HMM_Mat2 result = HMM_MulM2F(m, s);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 30.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 40.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Mat2 result = HMM_Mul(m, s);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 30.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 40.0f);
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}
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{
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HMM_Mat2 result = m * s;
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EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 30.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 40.0f);
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}
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{
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HMM_Mat2 result = s * m;
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EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 30.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 40.0f);
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}
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m *= s;
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EXPECT_FLOAT_EQ(m.Elements[0][0], 10.0f);
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EXPECT_FLOAT_EQ(m.Elements[0][1], 20.0f);
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EXPECT_FLOAT_EQ(m.Elements[1][0], 30.0f);
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EXPECT_FLOAT_EQ(m.Elements[1][1], 40.0f);
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#endif
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}
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TEST(Multiplication, Mat2Vec2) {
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HMM_Mat2 m = HMM_M2();
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HMM_Vec2 v = HMM_V2(0.0f, 0.0f);
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int counter = 1;
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for (int Column = 0; Column < 2; Column++) {
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for (int Row = 0; Row < 2; Row++) {
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m.Elements[Column][Row] = counter++;
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}
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}
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for (int Row = 0; Row < 2; Row++) {
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v.Elements[Row] = counter++;
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}
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{
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HMM_Vec2 result = HMM_MulM2V2(m, v);
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EXPECT_FLOAT_EQ(result.Elements[0], 23.0f);
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EXPECT_FLOAT_EQ(result.Elements[1], 34.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Vec2 result = HMM_Mul(m, v);
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EXPECT_FLOAT_EQ(result.Elements[0], 23.0f);
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EXPECT_FLOAT_EQ(result.Elements[1], 34.0f);
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}
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{
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HMM_Vec2 result = m * v;
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EXPECT_FLOAT_EQ(result.Elements[0], 23.0f);
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EXPECT_FLOAT_EQ(result.Elements[1], 34.0f);
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}
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#endif
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}
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TEST(Multiplication, Mat3Mat3)
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{
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HMM_Mat3 a = HMM_M3();
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HMM_Mat3 b = HMM_M3();
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int counter = 1;
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for (int Column = 0; Column < 3; Column++) {
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for (int Row = 0; Row < 3; Row++) {
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a.Elements[Column][Row] = counter++;
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}
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}
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for (int Column = 0; Column < 3; Column++) {
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for (int Row = 0; Row < 3; Row++) {
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b.Elements[Column][Row] = counter++;
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}
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}
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{
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HMM_Mat3 result = HMM_MulM3(a,b);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 138.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 171.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][2], 204.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 174.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 216.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][2], 258.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][0], 210.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][1], 261.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][2], 312.0f);
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}
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#ifdef __cplusplus
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{
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HMM_Mat3 result = HMM_Mul(a,b);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 138.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 171.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][2], 204.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 174.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 216.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][2], 258.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][0], 210.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][1], 261.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][2], 312.0f);
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}
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{
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HMM_Mat3 result = a * b;
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EXPECT_FLOAT_EQ(result.Elements[0][0], 138.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 171.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][2], 204.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 174.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 216.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][2], 258.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][0], 210.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][1], 261.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][2], 312.0f);
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}
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#endif
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}
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TEST(Multiplication, Mat3Scalar) {
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HMM_Mat3 m = HMM_M3();
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|
float s = 10.0f;
|
|
|
|
int counter = 1;
|
|
for (int Column = 0; Column < 3; Column++) {
|
|
for (int Row = 0; Row < 3; Row++) {
|
|
m.Elements[Column][Row] = counter++;
|
|
}
|
|
}
|
|
|
|
{
|
|
HMM_Mat3 result = HMM_MulM3F(m, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 40.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 50.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 60.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 70.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 80.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 90.0f);
|
|
}
|
|
#ifdef __cplusplus
|
|
{
|
|
HMM_Mat3 result = HMM_Mul(m, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 40.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 50.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 60.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 70.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 80.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 90.0f);
|
|
}
|
|
{
|
|
HMM_Mat3 result = m * s;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 40.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 50.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 60.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 70.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 80.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 90.0f);
|
|
}
|
|
{
|
|
HMM_Mat3 result = s * m;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 10.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 20.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 40.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 50.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 60.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 70.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 80.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 90.0f);
|
|
}
|
|
m *= s;
|
|
EXPECT_FLOAT_EQ(m.Elements[0][0], 10.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[0][1], 20.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[0][2], 30.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[1][0], 40.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[1][1], 50.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[1][2], 60.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[2][0], 70.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[2][1], 80.0f);
|
|
EXPECT_FLOAT_EQ(m.Elements[2][2], 90.0f);
|
|
#endif
|
|
}
|
|
|
|
TEST(Multiplication, Mat3Vec3) {
|
|
HMM_Mat3 m = HMM_M3();
|
|
HMM_Vec3 v = HMM_V3(0.0f, 0.0f, 0.0f);
|
|
|
|
int counter = 1;
|
|
for (int Column = 0; Column < 3; Column++) {
|
|
for (int Row = 0; Row < 3; Row++) {
|
|
m.Elements[Column][Row] = counter++;
|
|
}
|
|
}
|
|
|
|
for (int Row = 0; Row < 3; Row++) {
|
|
v.Elements[Row] = counter++;
|
|
}
|
|
|
|
{
|
|
HMM_Vec3 result = HMM_MulM3V3(m, v);
|
|
EXPECT_FLOAT_EQ(result.Elements[0], 138.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1], 171.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2], 204.0f);
|
|
}
|
|
#ifdef __cplusplus
|
|
{
|
|
HMM_Vec3 result = HMM_Mul(m, v);
|
|
EXPECT_FLOAT_EQ(result.Elements[0], 138.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1], 171.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2], 204.0f);
|
|
}
|
|
|
|
{
|
|
HMM_Vec3 result = m * v;
|
|
EXPECT_FLOAT_EQ(result.Elements[0], 138.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1], 171.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2], 204.0f);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
TEST(Multiplication, Mat4Mat4)
|
|
{
|
|
HMM_Mat4 m4_1 = HMM_M4(); // will have 1 - 16
|
|
HMM_Mat4 m4_2 = HMM_M4(); // will have 17 - 32
|
|
|
|
// Fill the matrices
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_1.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_2.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
HMM_Mat4 result = HMM_MulM4(m4_1, m4_2);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
|
}
|
|
#ifdef __cplusplus
|
|
{
|
|
HMM_Mat4 result = HMM_Mul(m4_1, m4_2);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
|
}
|
|
{
|
|
HMM_Mat4 result = m4_1 * m4_2;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
|
}
|
|
|
|
// At the time I wrote this, I intentionally omitted
|
|
// the *= operator for matrices because matrix
|
|
// multiplication is not commutative. (bvisness)
|
|
#endif
|
|
}
|
|
|
|
TEST(Multiplication, Mat4Scalar)
|
|
{
|
|
HMM_Mat4 m4 = HMM_M4(); // will have 1 - 16
|
|
float s = 3;
|
|
|
|
// Fill the matrix
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
HMM_Mat4 result = HMM_MulM4F(m4, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
#ifdef __cplusplus
|
|
{
|
|
HMM_Mat4 result = HMM_Mul(m4, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
{
|
|
HMM_Mat4 result = m4 * s;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
{
|
|
HMM_Mat4 result = s * m4;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
|
|
m4 *= s;
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][3], 48.0f);
|
|
#endif
|
|
}
|
|
|
|
TEST(Multiplication, Mat4Vec4)
|
|
{
|
|
HMM_Mat4 m4 = HMM_M4(); // will have 1 - 16
|
|
HMM_Vec4 v4 = HMM_V4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
|
|
// Fill the matrix
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
HMM_Vec4 result = HMM_MulM4V4(m4, v4);
|
|
EXPECT_FLOAT_EQ(result.X, 90.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 100.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 110.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 120.0f);
|
|
}
|
|
#ifdef __cplusplus
|
|
{
|
|
HMM_Vec4 result = HMM_Mul(m4, v4);
|
|
EXPECT_FLOAT_EQ(result.X, 90.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 100.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 110.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 120.0f);
|
|
}
|
|
{
|
|
HMM_Vec4 result = m4 * v4;
|
|
EXPECT_FLOAT_EQ(result.X, 90.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 100.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 110.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 120.0f);
|
|
}
|
|
|
|
// *= makes no sense for this particular case.
|
|
#endif
|
|
}
|
|
|
|
TEST(Multiplication, QuaternionQuaternion)
|
|
{
|
|
HMM_Quat q1 = HMM_Q(1.0f, 2.0f, 3.0f, 4.0f);
|
|
HMM_Quat q2 = HMM_Q(5.0f, 6.0f, 7.0f, 8.0f);
|
|
|
|
{
|
|
HMM_Quat result = HMM_MulQ(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
|
}
|
|
#ifdef __cplusplus
|
|
{
|
|
HMM_Quat result = HMM_Mul(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
|
}
|
|
{
|
|
HMM_Quat result = q1 * q2;
|
|
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
|
}
|
|
|
|
// Like with matrices, we're not implementing the *=
|
|
// operator for quaternions because quaternion multiplication
|
|
// is not commutative.
|
|
#endif
|
|
}
|
|
|
|
TEST(Multiplication, QuaternionScalar)
|
|
{
|
|
HMM_Quat q = HMM_Q(1.0f, 2.0f, 3.0f, 4.0f);
|
|
float f = 2.0f;
|
|
|
|
{
|
|
HMM_Quat result = HMM_MulQF(q, f);
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
#ifdef __cplusplus
|
|
{
|
|
HMM_Quat result = HMM_Mul(q, f);
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
{
|
|
HMM_Quat result = q * f;
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
{
|
|
HMM_Quat result = f * q;
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
|
|
q *= f;
|
|
EXPECT_FLOAT_EQ(q.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(q.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(q.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(q.W, 8.0f);
|
|
#endif
|
|
}
|