mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-09-07 18:58:19 +00:00

* Various changes, and started work on Quaternions
* Worked on Quaternions (#46)
* Working on quaternions
* Finished operations, onto slerp
* Working on slerp
* Finished slerp implementation, next is NLerp
* Cleaned HandmadeMath.cpp
* Removed gbmath includes
* fixed minor issue.
* Fixed function names
* Fixed DotQuat call
* Did a style check
* Double Style Check
* Triple Style Check
* Fixed all the bullshit I did wrong
* Fixed more bs
* Added new functions
* Finished function implements
* Fixed some compile errors
* Fixed UTF-8 Error
* Added in most operator overrides
* Changed instances of HMM_PI to HMM_Pi32
* Fixed a warning
* Fixed a major issue with quaternion to matrix function where rotations about the y axis caused strange warping.
* Revert "Fixed a warning"
This reverts commit 043decab0d
.
* Revert repo
* Fixed Quaternion to Matrix function.
* Fixed some prevalent issues, and now pulls triganometric funcitions from the std instead of implementing them.
* Fixed tab formatting, added in reverse multiplication function with Quaternions
* Removed error suppression cleanup, as it was causing more warnings. . .
* Added documentation
* Changed ATanf2 to ATan2f
* Fixed some typos and added additional documentation (#48)
* Add tests for quaternions
* Remove (very wrong) quaternion division in favor of multiplying by inverse
* Put back newlines at ends of files
* Make tweaks for PR
* Add assigning arithmetic operators for quaternions
* Add NLerp
Just to make Jonathan Blow happy: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/
* Rearrange parameters of HMM_Slerp
It now matches HMM_Lerp and HMM_NLerp.
* Update README.md
1748 lines
52 KiB
C++
1748 lines
52 KiB
C++
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#define HANDMADE_MATH_CPP_MODE
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#include "../HandmadeMath.h"
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#include "gtest/gtest.h"
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TEST(ScalarMath, Trigonometry)
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{
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// We have to be a little looser with our equality constraint
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// because of floating-point precision issues.
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const float trigAbsError = 0.0001f;
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EXPECT_NEAR(HMM_SinF(0.0f), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_SinF(HMM_PI32 / 2), 1.0f, trigAbsError);
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EXPECT_NEAR(HMM_SinF(HMM_PI32), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_SinF(3 * HMM_PI32 / 2), -1.0f, trigAbsError);
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EXPECT_NEAR(HMM_SinF(-HMM_PI32 / 2), -1.0f, trigAbsError);
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EXPECT_NEAR(HMM_CosF(0.0f), 1.0f, trigAbsError);
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EXPECT_NEAR(HMM_CosF(HMM_PI32 / 2), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_CosF(HMM_PI32), -1.0f, trigAbsError);
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EXPECT_NEAR(HMM_CosF(3 * HMM_PI32 / 2), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_CosF(-HMM_PI32), -1.0f, trigAbsError);
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EXPECT_NEAR(HMM_TanF(0.0f), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_TanF(HMM_PI32 / 4), 1.0f, trigAbsError);
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EXPECT_NEAR(HMM_TanF(3 * HMM_PI32 / 4), -1.0f, trigAbsError);
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EXPECT_NEAR(HMM_TanF(HMM_PI32), 0.0f, trigAbsError);
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EXPECT_NEAR(HMM_TanF(-HMM_PI32 / 4), -1.0f, trigAbsError);
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// This isn't the most rigorous because we're really just sanity-
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// checking that things work by default.
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}
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TEST(ScalarMath, ToRadians)
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{
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EXPECT_FLOAT_EQ(HMM_ToRadians(0.0f), 0);
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EXPECT_FLOAT_EQ(HMM_ToRadians(180.0f), HMM_PI32);
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EXPECT_FLOAT_EQ(HMM_ToRadians(-180.0f), -HMM_PI32);
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}
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TEST(ScalarMath, SquareRoot)
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{
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EXPECT_FLOAT_EQ(HMM_SquareRootF(16.0f), 4.0f);
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}
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TEST(ScalarMath, RSquareRootF)
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{
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EXPECT_FLOAT_EQ(HMM_RSquareRootF(10.0f), 0.31616211f);
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}
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TEST(ScalarMath, Power)
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{
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EXPECT_FLOAT_EQ(HMM_Power(2.0f, 0), 1.0f);
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EXPECT_FLOAT_EQ(HMM_Power(2.0f, 4), 16.0f);
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EXPECT_FLOAT_EQ(HMM_Power(2.0f, -2), 0.25f);
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}
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TEST(ScalarMath, PowerF)
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{
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EXPECT_FLOAT_EQ(HMM_PowerF(2.0f, 0), 1.0f);
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EXPECT_NEAR(HMM_PowerF(2.0f, 4.1), 17.148376f, 0.0001f);
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EXPECT_NEAR(HMM_PowerF(2.0f, -2.5), 0.176777f, 0.0001f);
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}
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TEST(ScalarMath, Lerp)
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{
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.0f, 2.0f), -2.0f);
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 0.5f, 2.0f), 0.0f);
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EXPECT_FLOAT_EQ(HMM_Lerp(-2.0f, 1.0f, 2.0f), 2.0f);
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}
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TEST(ScalarMath, Clamp)
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{
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 0.0f, 2.0f), 0.0f);
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, -3.0f, 2.0f), -2.0f);
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EXPECT_FLOAT_EQ(HMM_Clamp(-2.0f, 3.0f, 2.0f), 2.0f);
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}
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TEST(Initialization, Vectors)
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{
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//
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// Test vec2
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//
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hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
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hmm_vec2 v2i = HMM_Vec2(1, 2);
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EXPECT_FLOAT_EQ(v2.X, 1.0f);
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EXPECT_FLOAT_EQ(v2.Y, 2.0f);
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EXPECT_FLOAT_EQ(v2i.X, 1.0f);
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EXPECT_FLOAT_EQ(v2i.Y, 2.0f);
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//
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// Test vec3
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//
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hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
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hmm_vec3 v3i = HMM_Vec3i(1, 2, 3);
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EXPECT_FLOAT_EQ(v3.X, 1.0f);
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EXPECT_FLOAT_EQ(v3.Y, 2.0f);
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EXPECT_FLOAT_EQ(v3.Z, 3.0f);
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EXPECT_FLOAT_EQ(v3i.X, 1.0f);
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EXPECT_FLOAT_EQ(v3i.Y, 2.0f);
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EXPECT_FLOAT_EQ(v3i.Z, 3.0f);
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//
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// Test vec4
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//
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hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_vec4 v4i = HMM_Vec4i(1, 2, 3, 4);
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hmm_vec4 v4v = HMM_Vec4v(v3, 4.0f);
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EXPECT_FLOAT_EQ(v4.X, 1.0f);
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EXPECT_FLOAT_EQ(v4.Y, 2.0f);
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EXPECT_FLOAT_EQ(v4.Z, 3.0f);
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EXPECT_FLOAT_EQ(v4.W, 4.0f);
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EXPECT_FLOAT_EQ(v4i.X, 1.0f);
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EXPECT_FLOAT_EQ(v4i.Y, 2.0f);
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EXPECT_FLOAT_EQ(v4i.Z, 3.0f);
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EXPECT_FLOAT_EQ(v4i.W, 4.0f);
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EXPECT_FLOAT_EQ(v4v.X, 1.0f);
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EXPECT_FLOAT_EQ(v4v.Y, 2.0f);
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EXPECT_FLOAT_EQ(v4v.Z, 3.0f);
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EXPECT_FLOAT_EQ(v4v.W, 4.0f);
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}
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TEST(Initialization, MatrixEmpty)
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{
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hmm_mat4 m4 = HMM_Mat4();
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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EXPECT_FLOAT_EQ(m4.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row;
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}
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}
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}
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TEST(Initialization, MatrixDiagonal)
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{
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hmm_mat4 m4d = HMM_Mat4d(1.0f);
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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if (Column == Row) {
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EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 1.0f) << "At column " << Column << ", row " << Row;
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} else {
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EXPECT_FLOAT_EQ(m4d.Elements[Column][Row], 0) << "At column " << Column << ", row " << Row;
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}
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}
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}
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}
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TEST(Initialization, Quaternion)
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{
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hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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EXPECT_FLOAT_EQ(q.X, 1.0f);
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EXPECT_FLOAT_EQ(q.Y, 2.0f);
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EXPECT_FLOAT_EQ(q.Z, 3.0f);
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EXPECT_FLOAT_EQ(q.W, 4.0f);
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EXPECT_FLOAT_EQ(q.Elements[0], 1.0f);
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EXPECT_FLOAT_EQ(q.Elements[1], 2.0f);
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EXPECT_FLOAT_EQ(q.Elements[2], 3.0f);
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EXPECT_FLOAT_EQ(q.Elements[3], 4.0f);
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hmm_vec4 v = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion qv = HMM_QuaternionV4(v);
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EXPECT_FLOAT_EQ(qv.X, 1.0f);
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EXPECT_FLOAT_EQ(qv.Y, 2.0f);
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EXPECT_FLOAT_EQ(qv.Z, 3.0f);
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EXPECT_FLOAT_EQ(qv.W, 4.0f);
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}
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TEST(VectorOps, LengthSquared)
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{
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hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
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hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
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hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, 1.0f);
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EXPECT_FLOAT_EQ(HMM_LengthSquaredVec2(v2), 5.0f);
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EXPECT_FLOAT_EQ(HMM_LengthSquaredVec3(v3), 14.0f);
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EXPECT_FLOAT_EQ(HMM_LengthSquaredVec4(v4), 15.0f);
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EXPECT_FLOAT_EQ(HMM_LengthSquared(v2), 5.0f);
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EXPECT_FLOAT_EQ(HMM_LengthSquared(v3), 14.0f);
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EXPECT_FLOAT_EQ(HMM_LengthSquared(v4), 15.0f);
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}
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TEST(VectorOps, Length)
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{
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hmm_vec2 v2 = HMM_Vec2(1.0f, -9.0f);
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hmm_vec3 v3 = HMM_Vec3(2.0f, -3.0f, 6.0f);
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hmm_vec4 v4 = HMM_Vec4(2.0f, -3.0f, 6.0f, 12.0f);
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EXPECT_FLOAT_EQ(HMM_LengthVec2(v2), 9.0553856f);
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EXPECT_FLOAT_EQ(HMM_LengthVec3(v3), 7.0f);
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EXPECT_FLOAT_EQ(HMM_LengthVec4(v4), 13.892444f);
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EXPECT_FLOAT_EQ(HMM_Length(v2), 9.0553856f);
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EXPECT_FLOAT_EQ(HMM_Length(v3), 7.0f);
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EXPECT_FLOAT_EQ(HMM_Length(v4), 13.892444f);
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}
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TEST(VectorOps, Normalize)
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{
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hmm_vec2 v2 = HMM_Vec2(1.0f, -2.0f);
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hmm_vec3 v3 = HMM_Vec3(1.0f, -2.0f, 3.0f);
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hmm_vec4 v4 = HMM_Vec4(1.0f, -2.0f, 3.0f, -1.0f);
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// Test C functions
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{
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hmm_vec2 result = HMM_NormalizeVec2(v2);
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EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
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EXPECT_GT(result.X, 0);
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EXPECT_LT(result.Y, 0);
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}
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{
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hmm_vec3 result = HMM_NormalizeVec3(v3);
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EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
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EXPECT_GT(result.X, 0);
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EXPECT_LT(result.Y, 0);
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EXPECT_GT(result.Z, 0);
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}
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{
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hmm_vec4 result = HMM_NormalizeVec4(v4);
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EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
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EXPECT_GT(result.X, 0);
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EXPECT_LT(result.Y, 0);
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EXPECT_GT(result.Z, 0);
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EXPECT_LT(result.W, 0);
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}
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// Test C++ functions
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{
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hmm_vec2 result = HMM_Normalize(v2);
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EXPECT_FLOAT_EQ(HMM_LengthVec2(result), 1.0f);
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EXPECT_GT(result.X, 0);
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EXPECT_LT(result.Y, 0);
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}
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{
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hmm_vec3 result = HMM_Normalize(v3);
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EXPECT_FLOAT_EQ(HMM_LengthVec3(result), 1.0f);
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EXPECT_GT(result.X, 0);
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EXPECT_LT(result.Y, 0);
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EXPECT_GT(result.Z, 0);
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}
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{
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hmm_vec4 result = HMM_Normalize(v4);
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EXPECT_FLOAT_EQ(HMM_LengthVec4(result), 1.0f);
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EXPECT_GT(result.X, 0);
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EXPECT_LT(result.Y, 0);
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EXPECT_GT(result.Z, 0);
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EXPECT_LT(result.W, 0);
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}
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}
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TEST(VectorOps, Cross)
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{
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hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
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hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
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hmm_vec3 result = HMM_Cross(v1, v2);
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EXPECT_FLOAT_EQ(result.X, -3.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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EXPECT_FLOAT_EQ(result.Z, -3.0f);
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}
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TEST(VectorOps, DotVec2)
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{
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hmm_vec2 v1 = HMM_Vec2(1.0f, 2.0f);
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hmm_vec2 v2 = HMM_Vec2(3.0f, 4.0f);
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EXPECT_FLOAT_EQ(HMM_DotVec2(v1, v2), 11.0f);
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EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 11.0f);
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}
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TEST(VectorOps, DotVec3)
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{
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hmm_vec3 v1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
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hmm_vec3 v2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
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EXPECT_FLOAT_EQ(HMM_DotVec3(v1, v2), 32.0f);
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EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 32.0f);
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}
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TEST(VectorOps, DotVec4)
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{
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hmm_vec4 v1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_vec4 v2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
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EXPECT_FLOAT_EQ(HMM_DotVec4(v1, v2), 70.0f);
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EXPECT_FLOAT_EQ(HMM_Dot(v1, v2), 70.0f);
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}
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TEST(MatrixOps, Transpose)
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{
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hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
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// Fill the matrix
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int Counter = 1;
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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m4.Elements[Column][Row] = Counter;
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++Counter;
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}
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}
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// Test the matrix
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hmm_mat4 result = HMM_Transpose(m4);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 1.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 5.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][3], 13.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 2.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 6.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][2], 10.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][3], 14.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][0], 3.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][1], 7.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][2], 11.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][3], 15.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][0], 4.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][1], 8.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][2], 12.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f);
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}
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TEST(QuaternionOps, Inverse)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion inverse = HMM_InverseQuaternion(q1);
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hmm_quaternion result = HMM_MultiplyQuaternion(q1, inverse);
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EXPECT_FLOAT_EQ(result.X, 0.0f);
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EXPECT_FLOAT_EQ(result.Y, 0.0f);
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EXPECT_FLOAT_EQ(result.Z, 0.0f);
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EXPECT_FLOAT_EQ(result.W, 1.0f);
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}
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TEST(QuaternionOps, Dot)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
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{
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float result = HMM_DotQuaternion(q1, q2);
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EXPECT_FLOAT_EQ(result, 70.0f);
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}
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{
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float result = HMM_Dot(q1, q2);
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EXPECT_FLOAT_EQ(result, 70.0f);
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}
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}
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TEST(QuaternionOps, Normalize)
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{
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hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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{
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hmm_quaternion result = HMM_NormalizeQuaternion(q);
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EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
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EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
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EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
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EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
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}
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{
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hmm_quaternion result = HMM_Normalize(q);
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EXPECT_FLOAT_EQ(result.X, 0.1825741858f);
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EXPECT_FLOAT_EQ(result.Y, 0.3651483717f);
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EXPECT_FLOAT_EQ(result.Z, 0.5477225575f);
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EXPECT_FLOAT_EQ(result.W, 0.7302967433f);
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}
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}
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|
|
TEST(QuaternionOps, NLerp)
|
|
{
|
|
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
|
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
|
|
|
|
hmm_quaternion result = HMM_NLerp(from, 0.5f, to);
|
|
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
|
|
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
|
|
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
|
|
}
|
|
|
|
TEST(QuaternionOps, Slerp)
|
|
{
|
|
hmm_quaternion from = HMM_Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
|
|
hmm_quaternion to = HMM_Quaternion(0.5f, 0.5f, -0.5f, 0.5f);
|
|
|
|
hmm_quaternion result = HMM_Slerp(from, 0.5f, to);
|
|
EXPECT_FLOAT_EQ(result.X, 0.28867513f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.28867513f);
|
|
EXPECT_FLOAT_EQ(result.Z, -0.28867513f);
|
|
EXPECT_FLOAT_EQ(result.W, 0.86602540f);
|
|
}
|
|
|
|
TEST(QuaternionOps, ToMat4)
|
|
{
|
|
const float abs_error = 0.0001f;
|
|
|
|
hmm_quaternion rot = HMM_Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f);
|
|
|
|
hmm_mat4 result = HMM_QuaternionToMat4(rot);
|
|
|
|
EXPECT_NEAR(result.Elements[0][0], 1.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[0][1], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[0][2], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[0][3], 0.0f, abs_error);
|
|
|
|
EXPECT_NEAR(result.Elements[1][0], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[1][1], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[1][2], 1.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[1][3], 0.0f, abs_error);
|
|
|
|
EXPECT_NEAR(result.Elements[2][0], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[2][1], -1.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[2][2], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[2][3], 0.0f, abs_error);
|
|
|
|
EXPECT_NEAR(result.Elements[3][0], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[3][1], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[3][2], 0.0f, abs_error);
|
|
EXPECT_NEAR(result.Elements[3][3], 1.0f, abs_error);
|
|
}
|
|
|
|
TEST(QuaternionOps, FromAxisAngle)
|
|
{
|
|
hmm_vec3 axis = HMM_Vec3(1.0f, 0.0f, 0.0f);
|
|
float angle = HMM_PI32 / 2.0f;
|
|
|
|
hmm_quaternion result = HMM_QuaternionFromAxisAngle(axis, angle);
|
|
EXPECT_FLOAT_EQ(result.X, 0.707107f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 0.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 0.707107f);
|
|
}
|
|
|
|
TEST(Addition, Vec2)
|
|
{
|
|
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
|
|
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
|
|
|
|
{
|
|
hmm_vec2 result = HMM_AddVec2(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = HMM_Add(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = v2_1 + v2_2;
|
|
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
}
|
|
|
|
v2_1 += v2_2;
|
|
EXPECT_FLOAT_EQ(v2_1.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(v2_1.Y, 6.0f);
|
|
}
|
|
|
|
TEST(Addition, Vec3)
|
|
{
|
|
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
|
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
|
|
|
{
|
|
hmm_vec3 result = HMM_AddVec3(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 7.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = HMM_Add(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 7.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = v3_1 + v3_2;
|
|
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 7.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
}
|
|
|
|
v3_1 += v3_2;
|
|
EXPECT_FLOAT_EQ(v3_1.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(v3_1.Y, 7.0f);
|
|
EXPECT_FLOAT_EQ(v3_1.Z, 9.0f);
|
|
}
|
|
|
|
TEST(Addition, Vec4)
|
|
{
|
|
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
|
|
|
{
|
|
hmm_vec4 result = HMM_AddVec4(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = HMM_Add(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = v4_1 + v4_2;
|
|
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
|
|
v4_1 += v4_2;
|
|
EXPECT_FLOAT_EQ(v4_1.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.W, 12.0f);
|
|
}
|
|
|
|
TEST(Addition, Mat4)
|
|
{
|
|
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
|
|
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
|
|
|
|
// Fill the matrices
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_1.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_2.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
hmm_mat4 result = HMM_AddMat4(m4_1, m4_2);
|
|
float Expected = 18.0f;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row;
|
|
Expected += 2.0f;
|
|
}
|
|
}
|
|
}
|
|
{
|
|
hmm_mat4 result = HMM_Add(m4_1, m4_2);
|
|
float Expected = 18.0f;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row;
|
|
Expected += 2.0f;
|
|
}
|
|
}
|
|
}
|
|
{
|
|
hmm_mat4 result = m4_1 + m4_2;
|
|
float Expected = 18.0f;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row;
|
|
Expected += 2.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
m4_1 += m4_2;
|
|
float Expected = 18.0f;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected) << "At column " << Column << ", row " << Row;
|
|
Expected += 2.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
TEST(Addition, Quaternion)
|
|
{
|
|
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
|
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
|
|
|
|
{
|
|
hmm_quaternion result = HMM_AddQuaternion(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = HMM_Add(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = q1 + q2;
|
|
EXPECT_FLOAT_EQ(result.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
|
|
q1 += q2;
|
|
EXPECT_FLOAT_EQ(q1.X, 6.0f);
|
|
EXPECT_FLOAT_EQ(q1.Y, 8.0f);
|
|
EXPECT_FLOAT_EQ(q1.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(q1.W, 12.0f);
|
|
}
|
|
|
|
TEST(Subtraction, Vec2)
|
|
{
|
|
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
|
|
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
|
|
|
|
{
|
|
hmm_vec2 result = HMM_SubtractVec2(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, -2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -2.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = HMM_Subtract(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, -2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -2.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = v2_1 - v2_2;
|
|
EXPECT_FLOAT_EQ(result.X, -2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -2.0f);
|
|
}
|
|
|
|
v2_1 -= v2_2;
|
|
EXPECT_FLOAT_EQ(v2_1.X, -2.0f);
|
|
EXPECT_FLOAT_EQ(v2_1.Y, -2.0f);
|
|
}
|
|
|
|
TEST(Subtraction, Vec3)
|
|
{
|
|
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
|
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
|
|
|
{
|
|
hmm_vec3 result = HMM_SubtractVec3(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, -3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -3.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -3.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = HMM_Subtract(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, -3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -3.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -3.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = v3_1 - v3_2;
|
|
EXPECT_FLOAT_EQ(result.X, -3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -3.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -3.0f);
|
|
}
|
|
|
|
v3_1 -= v3_2;
|
|
EXPECT_FLOAT_EQ(v3_1.X, -3.0f);
|
|
EXPECT_FLOAT_EQ(v3_1.Y, -3.0f);
|
|
EXPECT_FLOAT_EQ(v3_1.Z, -3.0f);
|
|
}
|
|
|
|
TEST(Subtraction, Vec4)
|
|
{
|
|
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
|
|
|
{
|
|
hmm_vec4 result = HMM_SubtractVec4(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = HMM_Subtract(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = v4_1 - v4_2;
|
|
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
|
}
|
|
|
|
v4_1 -= v4_2;
|
|
EXPECT_FLOAT_EQ(v4_1.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.W, -4.0f);
|
|
}
|
|
|
|
TEST(Subtraction, Mat4)
|
|
{
|
|
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
|
|
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
|
|
|
|
// Fill the matrices
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_1.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_2.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
hmm_mat4 result = HMM_SubtractMat4(m4_1, m4_2);
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row;
|
|
}
|
|
}
|
|
}
|
|
{
|
|
hmm_mat4 result = HMM_Subtract(m4_1, m4_2);
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row;
|
|
}
|
|
}
|
|
}
|
|
{
|
|
hmm_mat4 result = m4_1 - m4_2;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(result.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row;
|
|
}
|
|
}
|
|
}
|
|
|
|
m4_1 -= m4_2;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], -16.0f) << "At column " << Column << ", row " << Row;
|
|
}
|
|
}
|
|
}
|
|
|
|
TEST(Subtraction, Quaternion)
|
|
{
|
|
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
|
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
|
|
|
|
{
|
|
hmm_quaternion result = HMM_SubtractQuaternion(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = HMM_Subtract(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = q1 - q2;
|
|
EXPECT_FLOAT_EQ(result.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -4.0f);
|
|
}
|
|
|
|
q1 -= q2;
|
|
EXPECT_FLOAT_EQ(q1.X, -4.0f);
|
|
EXPECT_FLOAT_EQ(q1.Y, -4.0f);
|
|
EXPECT_FLOAT_EQ(q1.Z, -4.0f);
|
|
EXPECT_FLOAT_EQ(q1.W, -4.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Vec2Vec2)
|
|
{
|
|
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
|
|
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
|
|
|
|
{
|
|
hmm_vec2 result = HMM_MultiplyVec2(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = HMM_Multiply(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = v2_1 * v2_2;
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 8.0f);
|
|
}
|
|
|
|
v2_1 *= v2_2;
|
|
EXPECT_FLOAT_EQ(v2_1.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(v2_1.Y, 8.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Vec2Scalar)
|
|
{
|
|
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
|
|
float s = 3.0f;
|
|
|
|
{
|
|
hmm_vec2 result = HMM_MultiplyVec2f(v2, s);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = HMM_Multiply(v2, s);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = v2 * s;
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = s * v2;
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
}
|
|
|
|
v2 *= s;
|
|
EXPECT_FLOAT_EQ(v2.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(v2.Y, 6.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Vec3Vec3)
|
|
{
|
|
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
|
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
|
|
|
|
{
|
|
hmm_vec3 result = HMM_MultiplyVec3(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 18.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = HMM_Multiply(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 18.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = v3_1 * v3_2;
|
|
EXPECT_FLOAT_EQ(result.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 18.0f);
|
|
}
|
|
|
|
v3_1 *= v3_2;
|
|
EXPECT_FLOAT_EQ(v3_1.X, 4.0f);
|
|
EXPECT_FLOAT_EQ(v3_1.Y, 10.0f);
|
|
EXPECT_FLOAT_EQ(v3_1.Z, 18.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Vec3Scalar)
|
|
{
|
|
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
|
float s = 3.0f;
|
|
|
|
{
|
|
hmm_vec3 result = HMM_MultiplyVec3f(v3, s);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = HMM_Multiply(v3, s);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = v3 * s;
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = s * v3;
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
}
|
|
|
|
v3 *= s;
|
|
EXPECT_FLOAT_EQ(v3.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(v3.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(v3.Z, 9.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Vec4Vec4)
|
|
{
|
|
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
|
|
|
|
{
|
|
hmm_vec4 result = HMM_MultiplyVec4(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 21.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 32.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = HMM_Multiply(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 21.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 32.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = v4_1 * v4_2;
|
|
EXPECT_FLOAT_EQ(result.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 21.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 32.0f);
|
|
}
|
|
|
|
v4_1 *= v4_2;
|
|
EXPECT_FLOAT_EQ(v4_1.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.Y, 12.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.Z, 21.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.W, 32.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Vec4Scalar)
|
|
{
|
|
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
float s = 3.0f;
|
|
|
|
{
|
|
hmm_vec4 result = HMM_MultiplyVec4f(v4, s);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = HMM_Multiply(v4, s);
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = v4 * s;
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = s * v4;
|
|
EXPECT_FLOAT_EQ(result.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 9.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 12.0f);
|
|
}
|
|
|
|
v4 *= s;
|
|
EXPECT_FLOAT_EQ(v4.X, 3.0f);
|
|
EXPECT_FLOAT_EQ(v4.Y, 6.0f);
|
|
EXPECT_FLOAT_EQ(v4.Z, 9.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Mat4Mat4)
|
|
{
|
|
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
|
|
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
|
|
|
|
// Fill the matrices
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_1.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4_2.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
hmm_mat4 result = HMM_MultiplyMat4(m4_1, m4_2);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
|
}
|
|
{
|
|
hmm_mat4 result = HMM_Multiply(m4_1, m4_2);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
|
}
|
|
{
|
|
hmm_mat4 result = m4_1 * m4_2;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 538.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 612.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 686.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 760.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 650.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 740.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 830.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 920.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 762.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 868.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 974.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 1080.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 874.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 996.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 1118.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 1240.0f);
|
|
}
|
|
|
|
// At the time I wrote this, I intentionally omitted
|
|
// the *= operator for matrices because matrix
|
|
// multiplication is not commutative. (bvisness)
|
|
}
|
|
|
|
TEST(Multiplication, Mat4Scalar)
|
|
{
|
|
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
|
|
float s = 3;
|
|
|
|
// Fill the matrix
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
hmm_mat4 result = HMM_MultiplyMat4f(m4, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
{
|
|
hmm_mat4 result = HMM_Multiply(m4, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
{
|
|
hmm_mat4 result = m4 * s;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
{
|
|
hmm_mat4 result = s * m4;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 48.0f);
|
|
}
|
|
|
|
m4 *= s;
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][0], 3.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][1], 6.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][2], 9.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][3], 12.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][0], 15.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][1], 18.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][2], 21.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][3], 24.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][0], 27.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][1], 30.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][2], 33.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][3], 36.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][0], 39.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][1], 42.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][2], 45.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][3], 48.0f);
|
|
}
|
|
|
|
TEST(Multiplication, Mat4Vec4)
|
|
{
|
|
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
|
|
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
|
|
// Fill the matrix
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
hmm_vec4 result = HMM_MultiplyMat4ByVec4(m4, v4);
|
|
EXPECT_FLOAT_EQ(result.X, 90);
|
|
EXPECT_FLOAT_EQ(result.Y, 100);
|
|
EXPECT_FLOAT_EQ(result.Z, 110);
|
|
EXPECT_FLOAT_EQ(result.W, 120);
|
|
}
|
|
{
|
|
hmm_vec4 result = HMM_Multiply(m4, v4);
|
|
EXPECT_FLOAT_EQ(result.X, 90);
|
|
EXPECT_FLOAT_EQ(result.Y, 100);
|
|
EXPECT_FLOAT_EQ(result.Z, 110);
|
|
EXPECT_FLOAT_EQ(result.W, 120);
|
|
}
|
|
{
|
|
hmm_vec4 result = m4 * v4;
|
|
EXPECT_FLOAT_EQ(result.X, 90);
|
|
EXPECT_FLOAT_EQ(result.Y, 100);
|
|
EXPECT_FLOAT_EQ(result.Z, 110);
|
|
EXPECT_FLOAT_EQ(result.W, 120);
|
|
}
|
|
|
|
// *= makes no sense for this particular case.
|
|
}
|
|
|
|
TEST(Multiplication, QuaternionQuaternion)
|
|
{
|
|
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
|
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
|
|
|
|
{
|
|
hmm_quaternion result = HMM_MultiplyQuaternion(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = HMM_Multiply(q1, q2);
|
|
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = q1 * q2;
|
|
EXPECT_FLOAT_EQ(result.X, 24.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 48.0f);
|
|
EXPECT_FLOAT_EQ(result.W, -6.0f);
|
|
}
|
|
|
|
// Like with matrices, we're not implementing the *=
|
|
// operator for quaternions because quaternion multiplication
|
|
// is not commutative.
|
|
}
|
|
|
|
TEST(Multiplication, QuaternionScalar)
|
|
{
|
|
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
|
float f = 2.0f;
|
|
|
|
{
|
|
hmm_quaternion result = HMM_MultiplyQuaternionF(q, f);
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = HMM_Multiply(q, f);
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = q * f;
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = f * q;
|
|
EXPECT_FLOAT_EQ(result.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 8.0f);
|
|
}
|
|
|
|
q *= f;
|
|
EXPECT_FLOAT_EQ(q.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(q.Y, 4.0f);
|
|
EXPECT_FLOAT_EQ(q.Z, 6.0f);
|
|
EXPECT_FLOAT_EQ(q.W, 8.0f);
|
|
}
|
|
|
|
TEST(Division, Vec2Vec2)
|
|
{
|
|
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 3.0f);
|
|
hmm_vec2 v2_2 = HMM_Vec2(2.0f, 4.0f);
|
|
|
|
{
|
|
hmm_vec2 result = HMM_DivideVec2(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
}
|
|
{
|
|
hmm_vec2 result = HMM_Divide(v2_1, v2_2);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
}
|
|
{
|
|
hmm_vec2 result = v2_1 / v2_2;
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
}
|
|
|
|
v2_1 /= v2_2;
|
|
EXPECT_FLOAT_EQ(v2_1.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(v2_1.Y, 0.75f);
|
|
}
|
|
|
|
TEST(Division, Vec2Scalar)
|
|
{
|
|
hmm_vec2 v2 = HMM_Vec2(1.0f, 2.0f);
|
|
float s = 2;
|
|
|
|
{
|
|
hmm_vec2 result = HMM_DivideVec2f(v2, s);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = HMM_Divide(v2, s);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
}
|
|
{
|
|
hmm_vec2 result = v2 / s;
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
}
|
|
|
|
v2 /= s;
|
|
EXPECT_FLOAT_EQ(v2.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(v2.Y, 1.0f);
|
|
}
|
|
|
|
TEST(Division, Vec3Vec3)
|
|
{
|
|
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 3.0f, 5.0f);
|
|
hmm_vec3 v3_2 = HMM_Vec3(2.0f, 4.0f, 0.5f);
|
|
|
|
{
|
|
hmm_vec3 result = HMM_DivideVec3(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = HMM_Divide(v3_1, v3_2);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
}
|
|
{
|
|
hmm_vec3 result = v3_1 / v3_2;
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
}
|
|
|
|
v3_1 /= v3_2;
|
|
EXPECT_FLOAT_EQ(v3_1.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(v3_1.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(v3_1.Z, 10.0f);
|
|
}
|
|
|
|
TEST(Division, Vec3Scalar)
|
|
{
|
|
hmm_vec3 v3 = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
|
float s = 2;
|
|
|
|
{
|
|
hmm_vec3 result = HMM_DivideVec3f(v3, s);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
}
|
|
{
|
|
hmm_vec3 result = HMM_Divide(v3, s);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
}
|
|
{
|
|
hmm_vec3 result = v3 / s;
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
}
|
|
|
|
v3 /= s;
|
|
EXPECT_FLOAT_EQ(v3.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(v3.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(v3.Z, 1.5f);
|
|
}
|
|
|
|
TEST(Division, Vec4Vec4)
|
|
{
|
|
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 3.0f, 5.0f, 1.0f);
|
|
hmm_vec4 v4_2 = HMM_Vec4(2.0f, 4.0f, 0.5f, 4.0f);
|
|
|
|
{
|
|
hmm_vec4 result = HMM_DivideVec4(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 0.25f);
|
|
}
|
|
{
|
|
hmm_vec4 result = HMM_Divide(v4_1, v4_2);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 0.25f);
|
|
}
|
|
{
|
|
hmm_vec4 result = v4_1 / v4_2;
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(result.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(result.W, 0.25f);
|
|
}
|
|
|
|
v4_1 /= v4_2;
|
|
EXPECT_FLOAT_EQ(v4_1.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(v4_1.Y, 0.75f);
|
|
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
|
|
EXPECT_FLOAT_EQ(v4_1.W, 0.25f);
|
|
}
|
|
|
|
TEST(Division, Vec4Scalar)
|
|
{
|
|
hmm_vec4 v4 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
float s = 2;
|
|
|
|
{
|
|
hmm_vec4 result = HMM_DivideVec4f(v4, s);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = HMM_Divide(v4, s);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
|
}
|
|
{
|
|
hmm_vec4 result = v4 / s;
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
|
}
|
|
|
|
v4 /= s;
|
|
EXPECT_FLOAT_EQ(v4.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(v4.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(v4.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(v4.W, 2.0f);
|
|
}
|
|
|
|
TEST(Division, Mat4Scalar)
|
|
{
|
|
hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
|
|
float s = 2;
|
|
|
|
// Fill the matrix
|
|
int Counter = 1;
|
|
for (int Column = 0; Column < 4; ++Column)
|
|
{
|
|
for (int Row = 0; Row < 4; ++Row)
|
|
{
|
|
m4.Elements[Column][Row] = Counter;
|
|
++Counter;
|
|
}
|
|
}
|
|
|
|
// Test the results
|
|
{
|
|
hmm_mat4 result = HMM_DivideMat4f(m4, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
|
|
}
|
|
{
|
|
hmm_mat4 result = HMM_Divide(m4, s);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
|
|
}
|
|
{
|
|
hmm_mat4 result = m4 / s;
|
|
EXPECT_FLOAT_EQ(result.Elements[0][0], 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][1], 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][2], 1.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[0][3], 2.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][0], 2.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][1], 3.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][2], 3.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[1][3], 4.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][0], 4.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][1], 5.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][2], 5.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[2][3], 6.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][0], 6.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][1], 7.0f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][2], 7.5f);
|
|
EXPECT_FLOAT_EQ(result.Elements[3][3], 8.0f);
|
|
}
|
|
|
|
m4 /= s;
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][0], 0.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][1], 1.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][2], 1.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[0][3], 2.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][0], 2.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][1], 3.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][2], 3.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[1][3], 4.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][0], 4.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][1], 5.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][2], 5.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[2][3], 6.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][0], 6.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][1], 7.0f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][2], 7.5f);
|
|
EXPECT_FLOAT_EQ(m4.Elements[3][3], 8.0f);
|
|
}
|
|
|
|
TEST(Division, QuaternionScalar)
|
|
{
|
|
hmm_quaternion q = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
|
|
float f = 2.0f;
|
|
|
|
{
|
|
hmm_quaternion result = HMM_DivideQuaternionF(q, f);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = HMM_Divide(q, f);
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
|
}
|
|
{
|
|
hmm_quaternion result = q / f;
|
|
EXPECT_FLOAT_EQ(result.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(result.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(result.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(result.W, 2.0f);
|
|
}
|
|
|
|
q /= f;
|
|
EXPECT_FLOAT_EQ(q.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(q.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(q.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(q.W, 2.0f);
|
|
}
|
|
|
|
TEST(Projection, Orthographic)
|
|
{
|
|
hmm_mat4 projection = HMM_Orthographic(-10.0f, 10.0f, -5.0f, 5.0f, 0.0f, -10.0f);
|
|
|
|
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
|
|
hmm_vec4 projected = projection * HMM_Vec4v(original, 1);
|
|
|
|
EXPECT_FLOAT_EQ(projected.X, 0.5f);
|
|
EXPECT_FLOAT_EQ(projected.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(projected.Z, -2.0f);
|
|
EXPECT_FLOAT_EQ(projected.W, 1.0f);
|
|
}
|
|
|
|
TEST(Projection, Perspective)
|
|
{
|
|
hmm_mat4 projection = HMM_Perspective(90.0f, 2.0f, 5.0f, 15.0f);
|
|
|
|
{
|
|
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -15.0f);
|
|
hmm_vec4 projected = projection * HMM_Vec4v(original, 1);
|
|
EXPECT_FLOAT_EQ(projected.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(projected.Y, 10.0f);
|
|
EXPECT_FLOAT_EQ(projected.Z, 15.0f);
|
|
EXPECT_FLOAT_EQ(projected.W, 15.0f);
|
|
}
|
|
{
|
|
hmm_vec3 original = HMM_Vec3(5.0f, 5.0f, -5.0f);
|
|
hmm_vec4 projected = projection * HMM_Vec4v(original, 1);
|
|
EXPECT_FLOAT_EQ(projected.X, 5.0f);
|
|
EXPECT_FLOAT_EQ(projected.Y, 10.0f);
|
|
EXPECT_FLOAT_EQ(projected.Z, -5.0f);
|
|
EXPECT_FLOAT_EQ(projected.W, 5.0f);
|
|
}
|
|
}
|
|
|
|
TEST(Transformations, Translate)
|
|
{
|
|
hmm_mat4 translate = HMM_Translate(HMM_Vec3(1.0f, -3.0f, 6.0f));
|
|
|
|
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
|
hmm_vec4 translated = translate * HMM_Vec4v(original, 1);
|
|
|
|
EXPECT_FLOAT_EQ(translated.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(translated.Y, -1.0f);
|
|
EXPECT_FLOAT_EQ(translated.Z, 9.0f);
|
|
EXPECT_FLOAT_EQ(translated.W, 1.0f);
|
|
}
|
|
|
|
TEST(Transformations, Rotate)
|
|
{
|
|
hmm_vec3 original = HMM_Vec3(1.0f, 1.0f, 1.0f);
|
|
|
|
hmm_mat4 rotateX = HMM_Rotate(90, HMM_Vec3(1, 0, 0));
|
|
hmm_vec4 rotatedX = rotateX * HMM_Vec4v(original, 1);
|
|
EXPECT_FLOAT_EQ(rotatedX.X, 1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedX.Y, -1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedX.Z, 1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedX.W, 1.0f);
|
|
|
|
hmm_mat4 rotateY = HMM_Rotate(90, HMM_Vec3(0, 1, 0));
|
|
hmm_vec4 rotatedY = rotateY * HMM_Vec4v(original, 1);
|
|
EXPECT_FLOAT_EQ(rotatedY.X, 1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedY.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedY.Z, -1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedY.W, 1.0f);
|
|
|
|
hmm_mat4 rotateZ = HMM_Rotate(90, HMM_Vec3(0, 0, 1));
|
|
hmm_vec4 rotatedZ = rotateZ * HMM_Vec4v(original, 1);
|
|
EXPECT_FLOAT_EQ(rotatedZ.X, -1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedZ.Y, 1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedZ.Z, 1.0f);
|
|
EXPECT_FLOAT_EQ(rotatedZ.W, 1.0f);
|
|
}
|
|
|
|
TEST(Transformations, Scale)
|
|
{
|
|
hmm_mat4 scale = HMM_Scale(HMM_Vec3(2.0f, -3.0f, 0.5f));
|
|
|
|
hmm_vec3 original = HMM_Vec3(1.0f, 2.0f, 3.0f);
|
|
hmm_vec4 scaled = scale * HMM_Vec4v(original, 1);
|
|
|
|
EXPECT_FLOAT_EQ(scaled.X, 2.0f);
|
|
EXPECT_FLOAT_EQ(scaled.Y, -6.0f);
|
|
EXPECT_FLOAT_EQ(scaled.Z, 1.5f);
|
|
EXPECT_FLOAT_EQ(scaled.W, 1.0f);
|
|
}
|