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57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
#include "../HandmadeTest.h"
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TEST(MatrixOps, Transpose)
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{
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hmm_mat4 m4 = HMM_Mat4(); // will have 1 - 16
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// Fill the matrix
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int Counter = 1;
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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m4.Elements[Column][Row] = Counter;
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++Counter;
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}
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}
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// Test the matrix
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hmm_mat4 result = HMM_Transpose(m4);
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EXPECT_FLOAT_EQ(result.Elements[0][0], 1.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][1], 5.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][2], 9.0f);
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EXPECT_FLOAT_EQ(result.Elements[0][3], 13.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][0], 2.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][1], 6.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][2], 10.0f);
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EXPECT_FLOAT_EQ(result.Elements[1][3], 14.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][0], 3.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][1], 7.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][2], 11.0f);
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EXPECT_FLOAT_EQ(result.Elements[2][3], 15.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][0], 4.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][1], 8.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][2], 12.0f);
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EXPECT_FLOAT_EQ(result.Elements[3][3], 16.0f);
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}
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TEST(MatrixOps, ToQuaternion)
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{
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hmm_mat4 rotateY = {
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0.0f, 0.0f, -1.0f, 0.0f, // first column (X)
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0.0f, 1.0f, 0.0f, 0.0f, // second column (Y)
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1.0f, 0.0f, 0.0f, 0.0f, // third column (Z)
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0.0f, 0.0f, 0.0f, 1.0f
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};
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hmm_quaternion expected = HMM_QuaternionFromAxisAngle(HMM_Vec3(0.0f, 1.0f, 0.0f), HMM_ToRadians(90.0f));
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hmm_quaternion actualResult = HMM_Mat4ToQuaternion(rotateY);
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printf("%f %f %f %f\n", expected.X, expected.Y, expected.Z, expected.W);
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EXPECT_FLOAT_EQ(actualResult.X, expected.X);
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EXPECT_FLOAT_EQ(actualResult.Y, expected.Y);
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EXPECT_FLOAT_EQ(actualResult.Z, expected.Z);
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EXPECT_FLOAT_EQ(actualResult.W, expected.W);
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}
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