mirror of
https://github.com/HandmadeMath/HandmadeMath.git
synced 2025-12-30 00:14:33 +00:00
These changes were all made by @dev-dwarf. Many thanks for his work on this! * Renaming * First Pass on 2.0UpdateTool * Another pass on UpdateTool, changed name * Another pass on UpdateTool, changed name * Do Renaming * Working on Angles Consistency * Passing Coverage * Remove unused arc-tangent functions * Change macro defaults By default if user is overriding trig functions assume their input and internal units are the same. * wrap in AngleDeg instead of AngleRad * Remove HMM_PREFIX configuration * Fix for Slerp https://discord.com/channels/239737791225790464/489148972305350656/1055167647274246265 Justified by most implementations of Slerp. EX: http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/ * Handedness Changes * More renaming. C11 _Generics Generics enable by default when available (see lines 97-104). User can also force them by defining HANDMADE_MATH_C11_GENERICS Also fixed some missed things w.r.t renaming. My old tool didn't catch cases like HMM_MultiplyVec3f needing to be HMM_MulV3F instead of HMM_MulV3f. * Reuse more SSE codepaths for Quaternions Also improved quaternion tests. More work could be done here, see discussion here about optimizing slerp: https://discord.com/channels/239737791225790464/489148972305350656/1055167647274246265 * Just saving these alternate versions of SLerp * Reduce V4/M4 Linear Comb. codepaths * Simple implementation of 2x2 and 3x3 basic matrix operations. Also renamed Transpose to TransposeM4, so that we can have TransposeM2,M3 * Norm is dead! Long live Norm! As can be seen from the tests, precision has declined quite a bit from using the FastNorm implementations for various things. We can only guarantee about 0.001f precision for anything where a norm happens now. If this is undesired we can change back easily. * Started work on Matrix Inverses TODO: Tests for simple 4x4 Inverses * Matrix Inverses + Tests * Generics for Matrices and Rename MXd/f functions * Fixes + Better Output for UpdateTool * I think I count as a contributor : ) * Ported UpdateTool, Inlined my library code. * Moved tool to different repo https://github.com/dev-dwarf/HMM2.0UpdateTool * Remove small test change * Found some more references to atan functions * Standardize angle function names, use short names * Remove other slerp comments * woops that wasnt meant to be commited. * Finish changing ToRadians to ToRad * Fix [] overloads per https://discord.com/channels/239737791225790464/600063880533770251/1051600188302692402 * Tests for 2x2, 3x3 Matrices and Other Matrix Ops * Add an option to use Z: [0, 1] range for projection matrices. This will make HMM more convenient to use with other graphics APIs such as Direct3d and Metal. * Update test imports * #if should've been #ifdef! * Implement requested changes
414 lines
19 KiB
C
414 lines
19 KiB
C
#include "../HandmadeTest.h"
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TEST(InvMatrix, Transpose)
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{
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{
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HMM_Mat2 Matrix = {
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1.0f, 3.0f,
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2.0f, 4.0f,
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};
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HMM_Mat2 Expect = {
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1.0f, 2.0f,
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3.0f, 4.0f,
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};
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{
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HMM_Mat2 result = HMM_TransposeM2(Matrix);
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EXPECT_FLOAT_EQ(result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(result.Elements[1][1], Expect.Elements[1][1]);
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}
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#ifdef __cplusplus
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{
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HMM_Mat2 result = HMM_Transpose(Matrix);
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EXPECT_FLOAT_EQ(result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(result.Elements[1][1], Expect.Elements[1][1]);
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}
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#endif
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}
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{
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HMM_Mat3 Matrix = {
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1.0f, 4.0f, 7.0f,
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2.0f, 5.0f, 8.0f,
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3.0f, 6.0f, 9.0f,
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};
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HMM_Mat3 Expect = {
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1.0f, 2.0f, 3.0f,
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4.0f, 5.0f, 6.0f,
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7.0f, 8.0f, 9.0f
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};
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{
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HMM_Mat3 result = HMM_TransposeM3(Matrix);
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EXPECT_FLOAT_EQ(result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(result.Elements[2][2], Expect.Elements[2][2]);
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}
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#ifdef __cplusplus
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{
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HMM_Mat3 result = HMM_Transpose(Matrix);
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EXPECT_FLOAT_EQ(result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(result.Elements[2][2], Expect.Elements[2][2]);
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}
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#endif
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}
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{
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HMM_Mat4 Matrix = {
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1.0f, 5.0f, 9.0f, 13.0f,
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2.0f, 6.0f, 10.0f, 14.0f,
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3.0f, 7.0f, 11.0f, 15.0f,
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4.0f, 8.0f, 12.0f, 16.0f
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};
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HMM_Mat4 Expect = {
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1.0f, 2.0f, 3.0f, 4.0f,
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5.0f, 6.0f, 7.0f, 8.0f,
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9.0f, 10.0f, 11.0f, 12.0f,
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13.0f, 14.0f, 15.0f, 16.0f,
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};
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{
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HMM_Mat4 result = HMM_TransposeM4(Matrix);
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EXPECT_FLOAT_EQ(result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(result.Elements[2][2], Expect.Elements[2][2]);
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}
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#ifdef __cplusplus
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{
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HMM_Mat4 result = HMM_Transpose(Matrix);
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EXPECT_FLOAT_EQ(result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(result.Elements[2][2], Expect.Elements[2][2]);
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}
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#endif
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}
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}
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TEST(InvMatrix, InvGeneral)
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{
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{
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HMM_Mat4 Matrix = {
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12.0f, 2.0f, 1.0f, 1.0f,
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0.0f, 0.0f, 1.0f, 1.0f,
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0.0f, 1.0f, 5.0f, 1.0f,
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11.0f, 1.0f, 0.0f, 10.0f
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};
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HMM_Mat4 Expect = HMM_M4D(1.0);
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HMM_Mat4 Inverse = HMM_InvGeneralM4(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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float Det = HMM_DeterminantM4(Matrix);
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EXPECT_FLOAT_EQ(Det, -80.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
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EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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#ifdef __cplusplus
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Inverse = HMM_InvGeneral(Matrix);
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Result = HMM_Mul(Matrix, Inverse);
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Det = HMM_Determinant(Matrix);
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EXPECT_FLOAT_EQ(Det, -80.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
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EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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#endif
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}
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{
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HMM_Mat3 Matrix = {
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12.0f, 2.0f, 1.0f,
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0.0f, 0.0f, 1.0f,
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0.0f, 1.0f, 5.0f
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};
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HMM_Mat3 Expect = HMM_M3D(1.0);
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HMM_Mat3 Inverse = HMM_InvGeneralM3(Matrix);
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HMM_Mat3 Result = HMM_MulM3(Matrix, Inverse);
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float Det = HMM_DeterminantM3(Matrix);
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EXPECT_FLOAT_EQ(Det, -12.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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#ifdef __cplusplus
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Inverse = HMM_InvGeneral(Matrix);
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Result = HMM_Mul(Matrix, Inverse);
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Det = HMM_Determinant(Matrix);
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EXPECT_FLOAT_EQ(Det, -12.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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#endif
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}
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{
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HMM_Mat2 Matrix = {
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12.0f, 2.0f,
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1.0f, 5.0f
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};
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HMM_Mat2 Expect = HMM_M2D(1.0);
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HMM_Mat2 Inverse = HMM_InvGeneralM2(Matrix);
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HMM_Mat2 Result = HMM_MulM2(Matrix, Inverse);
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float Det = HMM_DeterminantM2(Matrix);
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EXPECT_FLOAT_EQ(Det, 58.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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#ifdef __cplusplus
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Inverse = HMM_InvGeneral(Matrix);
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Result = HMM_Mul(Matrix, Inverse);
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Det = HMM_Determinant(Matrix);
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EXPECT_FLOAT_EQ(Det, 58.0f);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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#endif
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}
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}
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TEST(InvMatrix, Mat4Inverses)
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{
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{
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HMM_Mat4 Matrix = HMM_Orthographic_RH(-160+100, 160+100, -90+200, 90+200, 10, 10000);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvOrthographic(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
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EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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}
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{
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HMM_Mat4 Matrix = HMM_Perspective_RH(HMM_AngleDeg(120), 16.0/9.0, 10, 10000);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvPerspective(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
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EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
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EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
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EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
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EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
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EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
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EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
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EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
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EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
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EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
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EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
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EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
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EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
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EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
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EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
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EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
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}
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{
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HMM_Vec3 Eye = {10.0f, 10.0f, 10.0f};
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HMM_Vec3 Center = {100.0f, 200.0f, 30.0f};
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HMM_Vec3 Up = {0.0f, 0.0f, 1.0f};
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HMM_Mat4 Matrix = HMM_LookAt_RH(Eye, Center, Up);
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HMM_Mat4 Expect = HMM_M4D(1.0f);
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HMM_Mat4 Inverse = HMM_InvLookAt(Matrix);
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HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
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EXPECT_NEAR(Result.Elements[0][0], Expect.Elements[0][0], 0.001f);
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EXPECT_NEAR(Result.Elements[0][1], Expect.Elements[0][1], 0.001f);
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EXPECT_NEAR(Result.Elements[0][2], Expect.Elements[0][2], 0.001f);
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EXPECT_NEAR(Result.Elements[0][3], Expect.Elements[0][3], 0.001f);
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EXPECT_NEAR(Result.Elements[1][0], Expect.Elements[1][0], 0.001f);
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EXPECT_NEAR(Result.Elements[1][1], Expect.Elements[1][1], 0.001f);
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EXPECT_NEAR(Result.Elements[1][2], Expect.Elements[1][2], 0.001f);
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EXPECT_NEAR(Result.Elements[1][3], Expect.Elements[1][3], 0.001f);
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EXPECT_NEAR(Result.Elements[2][0], Expect.Elements[2][0], 0.001f);
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EXPECT_NEAR(Result.Elements[2][1], Expect.Elements[2][1], 0.001f);
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EXPECT_NEAR(Result.Elements[2][2], Expect.Elements[2][2], 0.001f);
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EXPECT_NEAR(Result.Elements[2][3], Expect.Elements[2][3], 0.001f);
|
|
|
|
EXPECT_NEAR(Result.Elements[3][0], Expect.Elements[3][0], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[3][1], Expect.Elements[3][1], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[3][2], Expect.Elements[3][2], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[3][3], Expect.Elements[3][3], 0.001f);
|
|
}
|
|
{
|
|
HMM_Vec3 Axis = {1.0f, -1.0f, 0.5f};
|
|
HMM_Mat4 Matrix = HMM_Rotate_RH(HMM_AngleDeg(30), HMM_NormV3(Axis));
|
|
HMM_Mat4 Expect = HMM_M4D(1.0f);
|
|
HMM_Mat4 Inverse = HMM_InvRotate(Matrix);
|
|
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
|
|
|
|
EXPECT_NEAR(Result.Elements[0][0], Expect.Elements[0][0], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[0][1], Expect.Elements[0][1], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[0][2], Expect.Elements[0][2], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[0][3], Expect.Elements[0][3], 0.001f);
|
|
|
|
EXPECT_NEAR(Result.Elements[1][0], Expect.Elements[1][0], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[1][1], Expect.Elements[1][1], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[1][2], Expect.Elements[1][2], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[1][3], Expect.Elements[1][3], 0.001f);
|
|
|
|
EXPECT_NEAR(Result.Elements[2][0], Expect.Elements[2][0], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[2][1], Expect.Elements[2][1], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[2][2], Expect.Elements[2][2], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[2][3], Expect.Elements[2][3], 0.001f);
|
|
|
|
EXPECT_NEAR(Result.Elements[3][0], Expect.Elements[3][0], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[3][1], Expect.Elements[3][1], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[3][2], Expect.Elements[3][2], 0.001f);
|
|
EXPECT_NEAR(Result.Elements[3][3], Expect.Elements[3][3], 0.001f);
|
|
}
|
|
{
|
|
HMM_Vec3 Scale = {1.0f, -1.0f, 0.5f};
|
|
HMM_Mat4 Matrix = HMM_Scale(Scale);
|
|
HMM_Mat4 Expect = HMM_M4D(1.0f);
|
|
HMM_Mat4 Inverse = HMM_InvScale(Matrix);
|
|
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
|
|
}
|
|
{
|
|
HMM_Vec3 Move = {1.0f, -1.0f, 0.5f};
|
|
HMM_Mat4 Matrix = HMM_Translate(Move);
|
|
HMM_Mat4 Expect = HMM_M4D(1.0f);
|
|
HMM_Mat4 Inverse = HMM_InvTranslate(Matrix);
|
|
HMM_Mat4 Result = HMM_MulM4(Matrix, Inverse);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][0], Expect.Elements[0][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][1], Expect.Elements[0][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][2], Expect.Elements[0][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[0][3], Expect.Elements[0][3]);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][0], Expect.Elements[1][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][1], Expect.Elements[1][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][2], Expect.Elements[1][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[1][3], Expect.Elements[1][3]);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][0], Expect.Elements[2][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][1], Expect.Elements[2][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][2], Expect.Elements[2][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[2][3], Expect.Elements[2][3]);
|
|
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][0], Expect.Elements[3][0]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][1], Expect.Elements[3][1]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][2], Expect.Elements[3][2]);
|
|
EXPECT_FLOAT_EQ(Result.Elements[3][3], Expect.Elements[3][3]);
|
|
}
|
|
}
|