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layout: don't discard fullscreen on new tiling
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@@ -7,10 +7,11 @@
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#include <deque>
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#include <any>
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enum eFullscreenMode : uint8_t;
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enum eFullscreenMode : int8_t;
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//orientation determines which side of the screen the master area resides
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enum eOrientation : uint8_t {
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enum eOrientation : uint8_t
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{
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ORIENTATION_LEFT = 0,
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ORIENTATION_TOP,
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ORIENTATION_RIGHT,
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