Multiple animation optimization and xwayland wine fixes

This commit is contained in:
vaxerski
2022-11-04 15:56:31 +00:00
parent 34ad837fd9
commit 206360177f
10 changed files with 96 additions and 15 deletions

View File

@@ -33,6 +33,8 @@ void CAnimationManager::tick() {
const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
std::vector<CAnimatedVariable*> animationEndedVars;
for (auto& av : m_lAnimatedVariables) {
// first of all, check if we need to update it at all
@@ -225,13 +227,21 @@ void CAnimationManager::tick() {
}
}
// set size and pos if valid, but only if damage policy entire (dont if border for example)
if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2)
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
// manually schedule a frame
g_pCompositor->scheduleFrameForMonitor(PMONITOR);
// check if we did not finish animating. If so, trigger onAnimationEnd.
if (!av->isBeingAnimated())
animationEndedVars.push_back(av);
}
// do it here, because if this alters the animation vars deque we would be in trouble above.
for (auto& ave : animationEndedVars) {
ave->onAnimationEnd();
}
}