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texture: fix styling
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@@ -12,11 +12,10 @@ CTexture::CTexture(wlr_texture* tex) {
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m_iTarget = attrs.target;
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m_iTexID = attrs.tex;
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if (m_iTarget == GL_TEXTURE_2D) {
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if (m_iTarget == GL_TEXTURE_2D)
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m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;
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} else {
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else
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m_iType = TEXTURE_EXTERNAL;
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}
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m_vSize = Vector2D(tex->width, tex->height);
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}
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@@ -29,7 +28,6 @@ void CTexture::destroyTexture() {
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}
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void CTexture::allocate() {
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if (!m_iTexID) {
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if (!m_iTexID)
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glGenTextures(1, &m_iTexID);
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}
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}
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