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renderer: use correct wlr sample func
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@@ -57,7 +57,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
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wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_presentation_surface_scanned_out_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output);
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wlr_presentation_surface_textured_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->pMonitor->output);
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}
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}
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// reset the UV, we might've set it above
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// reset the UV, we might've set it above
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