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return const refs + vec constantize
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@@ -14,24 +14,24 @@ class Vector2D {
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// returns the scale
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double normalize();
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Vector2D operator+(const Vector2D a) {
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Vector2D operator+(const Vector2D a) const {
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return Vector2D(this->x + a.x, this->y + a.y);
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}
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Vector2D operator-(const Vector2D a) {
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Vector2D operator-(const Vector2D a) const {
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return Vector2D(this->x - a.x, this->y - a.y);
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}
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Vector2D operator*(const float a) {
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Vector2D operator*(const float a) const {
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return Vector2D(this->x * a, this->y * a);
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}
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Vector2D operator/(const float a) {
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Vector2D operator/(const float a) const {
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return Vector2D(this->x / a, this->y / a);
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}
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bool operator==(const Vector2D& a) {
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bool operator==(const Vector2D& a) const {
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return a.x == x && a.y == y;
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}
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bool operator!=(const Vector2D& a) {
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bool operator!=(const Vector2D& a) const {
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return a.x != x || a.y != y;
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}
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