mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-09-23 19:58:29 +00:00
renderer: separate workspace window render logic
Makes the logic used to render stuff over the windows (special, popups, ime, lockscreen) unified by yeeting the workspace window logic (which is separate cuz fullscreen windows) into their own funcs. Fixes #2053
This commit is contained in:
@@ -77,7 +77,8 @@ class CHyprRenderer {
|
||||
|
||||
private:
|
||||
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
|
||||
void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
|
||||
void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
|
||||
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
|
||||
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
|
||||
void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
|
||||
|
Reference in New Issue
Block a user