core/surface/buffer: Buffer lock/release fixes (#7110)

This commit is contained in:
Vaxry
2024-07-31 20:47:26 +01:00
committed by GitHub
parent 5489682799
commit 37e1411e8d
27 changed files with 304 additions and 129 deletions

View File

@@ -1,5 +1,6 @@
#include "Compositor.hpp"
#include "Output.hpp"
#include "Seat.hpp"
#include "../types/WLBuffer.hpp"
#include <algorithm>
#include <ranges>
@@ -9,6 +10,7 @@
#include "../PresentationTime.hpp"
#include "../DRMSyncobj.hpp"
#include "../../render/Renderer.hpp"
#include <cstring>
#define LOGM PROTO::compositor->protoLog
@@ -19,8 +21,6 @@ class CDefaultSurfaceRole : public ISurfaceRole {
}
};
SP<CDefaultSurfaceRole> defaultRole = makeShared<CDefaultSurfaceRole>();
CWLCallbackResource::CWLCallbackResource(SP<CWlCallback> resource_) : resource(resource_) {
;
}
@@ -63,7 +63,7 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(reso
resource->setData(this);
role = defaultRole;
role = makeShared<CDefaultSurfaceRole>();
resource->setDestroy([this](CWlSurface* r) { destroy(); });
resource->setOnDestroy([this](CWlSurface* r) { destroy(); });
@@ -75,41 +75,42 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(reso
pending.buffer.reset();
pending.texture.reset();
} else {
auto res = CWLBufferResource::fromResource(buffer);
pending.buffer = res && res->buffer ? res->buffer.lock() : nullptr;
pending.size = res && res->buffer ? res->buffer->size : Vector2D{};
pending.texture = res && res->buffer ? res->buffer->texture : nullptr;
if (res)
res->released = false;
auto res = CWLBufferResource::fromResource(buffer);
pending.buffer = res && res->buffer ? makeShared<CHLBufferReference>(res->buffer.lock(), self.lock()) : nullptr;
pending.size = res && res->buffer ? res->buffer->size : Vector2D{};
pending.texture = res && res->buffer ? res->buffer->texture : nullptr;
pending.bufferSize = res && res->buffer ? res->buffer->size : Vector2D{};
}
Vector2D oldBufSize = current.buffer ? current.buffer->size : Vector2D{};
Vector2D newBufSize = pending.buffer ? pending.buffer->size : Vector2D{};
Vector2D oldBufSize = current.buffer ? current.bufferSize : Vector2D{};
Vector2D newBufSize = pending.buffer ? pending.bufferSize : Vector2D{};
if (oldBufSize != newBufSize || current.buffer != pending.buffer)
pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
});
resource->setCommit([this](CWlSurface* r) {
if (pending.buffer)
pending.bufferDamage.intersect(CBox{{}, pending.buffer->size});
if (pending.texture)
pending.bufferDamage.intersect(CBox{{}, pending.bufferSize});
if (!pending.buffer)
if (!pending.texture)
pending.size = {};
else if (pending.viewport.hasDestination)
pending.size = pending.viewport.destination;
else if (pending.viewport.hasSource)
pending.size = pending.viewport.source.size();
else {
Vector2D tfs = pending.transform % 2 == 1 ? Vector2D{pending.buffer->size.y, pending.buffer->size.x} : pending.buffer->size;
Vector2D tfs = pending.transform % 2 == 1 ? Vector2D{pending.bufferSize.y, pending.bufferSize.x} : pending.bufferSize;
pending.size = tfs / pending.scale;
}
pending.damage.intersect(CBox{{}, pending.size});
events.precommit.emit();
if (pending.rejected)
if (pending.rejected) {
dropPendingBuffer();
return;
}
if (stateLocks <= 0)
commitPendingState();
@@ -160,6 +161,14 @@ void CWLSurfaceResource::destroy() {
PROTO::compositor->destroyResource(this);
}
void CWLSurfaceResource::dropPendingBuffer() {
pending.buffer.reset();
}
void CWLSurfaceResource::dropCurrentBuffer() {
current.buffer.reset();
}
SP<CWLSurfaceResource> CWLSurfaceResource::fromResource(wl_resource* res) {
auto data = (CWLSurfaceResource*)(((CWlSurface*)wl_resource_get_user_data(res))->data());
return data ? data->self.lock() : nullptr;
@@ -240,7 +249,7 @@ void CWLSurfaceResource::frame(timespec* now) {
}
void CWLSurfaceResource::resetRole() {
role = defaultRole;
role = makeShared<CDefaultSurfaceRole>();
}
void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data) {
@@ -254,6 +263,8 @@ void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std
for (auto& c : n->subsurfaces) {
if (c->zIndex >= 0)
break;
if (c->surface.expired())
continue;
nodes2.push_back(c->surface.lock());
}
}
@@ -277,6 +288,8 @@ void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std
for (auto& c : n->subsurfaces) {
if (c->zIndex < 0)
continue;
if (c->surface.expired())
continue;
nodes2.push_back(c->surface.lock());
}
}
@@ -343,14 +356,9 @@ void CWLSurfaceResource::unmap() {
}
void CWLSurfaceResource::releaseBuffers(bool onlyCurrent) {
if (current.buffer && !current.buffer->resource->released)
current.buffer->sendRelease();
if (pending.buffer && !pending.buffer->resource->released && !onlyCurrent)
pending.buffer->sendRelease();
pending.buffer.reset();
if (!onlyCurrent)
current.buffer.reset();
dropPendingBuffer();
dropCurrentBuffer();
}
void CWLSurfaceResource::error(int code, const std::string& str) {
@@ -375,18 +383,18 @@ CBox CWLSurfaceResource::extends() {
}
Vector2D CWLSurfaceResource::sourceSize() {
if (!current.buffer)
if (!current.texture)
return {};
if (current.viewport.hasSource)
return current.viewport.source.size();
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.buffer->size.y, current.buffer->size.x} : current.buffer->size;
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
return trc / current.scale;
}
CRegion CWLSurfaceResource::accumulateCurrentBufferDamage() {
if (!current.buffer)
if (!current.texture)
return {};
CRegion surfaceDamage = current.damage;
@@ -398,7 +406,7 @@ CRegion CWLSurfaceResource::accumulateCurrentBufferDamage() {
if (current.viewport.hasSource)
surfaceDamage.translate(current.viewport.source.pos());
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.buffer->size.y, current.buffer->size.x} : current.buffer->size;
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
return surfaceDamage.scale(current.scale).transform(wlTransformToHyprutils(invertTransform(current.transform)), trc.x, trc.y).add(current.bufferDamage);
}
@@ -421,16 +429,21 @@ void CWLSurfaceResource::commitPendingState() {
pending.damage.clear();
pending.bufferDamage.clear();
if (current.buffer && current.buffer->texture)
current.buffer->texture->m_eTransform = wlTransformToHyprutils(current.transform);
if (current.texture)
current.texture->m_eTransform = wlTransformToHyprutils(current.transform);
if (current.buffer && !current.buffer->resource->released) {
current.buffer->update(accumulateCurrentBufferDamage());
if (current.buffer && current.buffer->buffer) {
current.buffer->buffer->update(accumulateCurrentBufferDamage());
// if the surface is a cursor, update the shm buffer
// TODO: don't update the entire texture
if (role->role() == SURFACE_ROLE_CURSOR)
updateCursorShm();
// release the buffer if it's synchronous as update() has done everything thats needed
// so we can let the app know we're done.
if (current.buffer->isSynchronous())
current.buffer->sendReleaseWithSurface(self.lock());
if (current.buffer->buffer->isSynchronous())
dropCurrentBuffer();
}
// TODO: we should _accumulate_ and not replace above if sync
@@ -455,20 +468,37 @@ void CWLSurfaceResource::commitPendingState() {
}
// for async buffers, we can only release the buffer once we are unrefing it from current.
if (previousBuffer && !previousBuffer->isSynchronous() && !previousBuffer->resource->released) {
if (previousBuffer->lockedByBackend) {
previousBuffer->hlEvents.backendRelease = previousBuffer->events.backendRelease.registerListener([this, previousBuffer](std::any data) {
if (!self.expired()) // could be dead in the dtor
previousBuffer->sendReleaseWithSurface(self.lock());
else
previousBuffer->sendRelease();
previousBuffer->hlEvents.backendRelease.reset();
});
} else
previousBuffer->sendReleaseWithSurface(self.lock());
previousBuffer->resource->released = true; // set it here regardless so we dont set more listeners for backendRelease
// if the backend took it, ref it with the lambda. Otherwise, the end of this scope will release it.
if (previousBuffer && previousBuffer->buffer && !previousBuffer->buffer->isSynchronous()) {
if (previousBuffer->buffer->lockedByBackend && !previousBuffer->buffer->hlEvents.backendRelease) {
previousBuffer->buffer->lock();
previousBuffer->buffer->unlockOnBufferRelease(self);
}
}
lastBuffer = current.buffer ? current.buffer->buffer : WP<IHLBuffer>{};
}
void CWLSurfaceResource::updateCursorShm() {
auto buf = current.buffer ? current.buffer : lastBuffer;
if (!buf)
return;
// TODO: actually use damage
auto& shmData = CCursorSurfaceRole::cursorPixelData(self.lock());
auto shmAttrs = current.buffer->buffer->shm();
if (!shmAttrs.success) {
LOGM(TRACE, "updateCursorShm: ignoring, not a shm buffer");
return;
}
// no need to end, shm.
auto [pixelData, fmt, bufLen] = current.buffer->buffer->beginDataPtr(0);
shmData.resize(bufLen);
memcpy(shmData.data(), pixelData, bufLen);
}
void CWLSurfaceResource::presentFeedback(timespec* when, CMonitor* pMonitor, bool needsExplicitSync) {