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renderer: use occlusion checks for buffer clear
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@@ -30,7 +30,8 @@ inline const float fullVerts[] = {
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};
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inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
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enum eDiscardMode {
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enum eDiscardMode
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{
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DISCARD_OPAQUE = 1,
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DISCARD_ALPHA = 1 << 1
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};
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