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added tablet v2 support (alpha alpha)
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63
src/managers/input/InputManager.hpp
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63
src/managers/input/InputManager.hpp
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#pragma once
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#include "../../defines.hpp"
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#include <list>
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#include "../../helpers/WLClasses.hpp"
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#include "../../Window.hpp"
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class CInputManager {
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public:
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void onMouseMoved(wlr_pointer_motion_event*);
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void onMouseWarp(wlr_pointer_motion_absolute_event*);
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void onMouseButton(wlr_pointer_button_event*);
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void onKeyboardKey(wlr_keyboard_key_event*, SKeyboard*);
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void onKeyboardMod(void*, SKeyboard*);
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void newKeyboard(wlr_input_device*);
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void newMouse(wlr_input_device*);
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void destroyKeyboard(SKeyboard*);
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void destroyMouse(wlr_input_device*);
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void constrainMouse(SMouse*, wlr_pointer_constraint_v1*);
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void recheckConstraint(SMouse*);
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Vector2D getMouseCoordsInternal();
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void refocus();
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void setKeyboardLayout();
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void updateDragIcon();
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void updateCapabilities(wlr_input_device*);
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// for dragging floating windows
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CWindow* currentlyDraggedWindow = nullptr;
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int dragButton = -1;
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SDrag m_sDrag;
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std::list<SConstraint> m_lConstraints;
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std::list<SKeyboard> m_lKeyboards;
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std::list<SMouse> m_lMice;
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// tablets
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std::list<STablet> m_lTablets;
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std::list<STabletTool> m_lTabletTools;
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std::list<STabletPad> m_lTabletPads;
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void newTabletTool(wlr_input_device*);
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void newTabletPad(wlr_input_device*);
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SKeyboard* m_pActiveKeyboard = nullptr;
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private:
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uint32_t m_uiCapabilities = 0;
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void mouseMoveUnified(uint32_t, bool refocus = false);
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STabletTool* ensureTabletToolPresent(STablet*, wlr_tablet_tool*);
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};
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inline std::unique_ptr<CInputManager> g_pInputManager;
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