renderer: Add dimaround layer rule (#4643)

This commit is contained in:
TheOnlyMrCat
2024-04-11 21:41:18 +10:00
committed by GitHub
parent ac0f3411c1
commit 47e5b41fea
4 changed files with 18 additions and 2 deletions

View File

@@ -63,6 +63,7 @@ struct SLayerSurface {
int xray = -1;
bool ignoreAlpha = false;
float ignoreAlphaValue = 0.f;
bool dimAround = false;
std::optional<std::string> animationStyle;