renderer: use a render pass for render modif in client render

fixes #8918
This commit is contained in:
vaxerski
2025-01-01 14:11:21 +01:00
parent aff34089c4
commit 4e93b2def5
4 changed files with 64 additions and 19 deletions

View File

@@ -0,0 +1,25 @@
#pragma once
#include "PassElement.hpp"
#include <optional>
#include "../OpenGL.hpp"
class CRendererHintsPassElement : public IPassElement {
public:
struct SData {
std::optional<SRenderModifData> renderModif;
};
CRendererHintsPassElement(const SData& data);
virtual ~CRendererHintsPassElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual const char* passName() {
return "CRendererHintsPassElement";
}
private:
SData data;
};