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remember floating size between tiles
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@@ -58,6 +58,9 @@ public:
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Vector2D m_vReportedPosition;
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Vector2D m_vReportedSize;
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// for restoring floating statuses
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Vector2D m_vLastFloatingSize;
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// this is used for pseudotiling
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bool m_bIsPseudotiled = false;
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Vector2D m_vPseudoSize = Vector2D(0,0);
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