opengl: clear layer fade fbs in ~dtor

This commit is contained in:
Vaxry
2023-12-04 02:08:34 +00:00
parent 45d3fbb8d8
commit 5d100bdcbb
3 changed files with 6 additions and 3 deletions

View File

@@ -1441,9 +1441,6 @@ void CCompositor::cleanupFadingOut(const int& monid) {
g_pHyprOpenGL->markBlurDirtyForMonitor(getMonitorFromID(monid));
if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
g_pHyprOpenGL->m_mLayerFramebuffers[ls].release();
g_pHyprOpenGL->m_mLayerFramebuffers.erase(ls);
for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLayers) {
if (!lsl.empty() && std::find_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }) != lsl.end()) {