internal: Formatter rework (#3186)

This commit is contained in:
Vaxry
2023-09-06 12:51:36 +02:00
committed by GitHub
parent c3a83daa1e
commit 61a71c65ac
48 changed files with 671 additions and 655 deletions

View File

@@ -3,7 +3,7 @@
bool CFramebuffer::alloc(int w, int h) {
bool firstAlloc = false;
RASSERT((w > 1 && h > 1), "cannot alloc a FB with negative / zero size! (attempted %ix%i)", w, h);
RASSERT((w > 1 && h > 1), "cannot alloc a FB with negative / zero size! (attempted {}x{})", w, h);
if (m_iFb == (uint32_t)-1) {
firstAlloc = true;
@@ -40,9 +40,9 @@ bool CFramebuffer::alloc(int w, int h) {
#endif
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: {})", status);
Debug::log(LOG, "Framebuffer created, status %i", status);
Debug::log(LOG, "Framebuffer created, status {}", status);
}
glBindTexture(GL_TEXTURE_2D, 0);