core/compositor: Correctly track SHM buffer damage (#9678)

This commit is contained in:
Lee Bousfield
2025-03-22 11:13:44 -05:00
committed by GitHub
parent 4600043a49
commit 6384f4acf4
15 changed files with 103 additions and 82 deletions

View File

@@ -12,6 +12,7 @@
#include "../DRMSyncobj.hpp"
#include "../../render/Renderer.hpp"
#include "config/ConfigValue.hpp"
#include "render/Texture.hpp"
#include <cstring>
class CDefaultSurfaceRole : public ISurfaceRole {
@@ -91,10 +92,10 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(reso
});
resource->setCommit([this](CWlSurface* r) {
if (pending.texture)
if (pending.buffer)
pending.bufferDamage.intersect(CBox{{}, pending.bufferSize});
if (!pending.texture)
if (!pending.buffer)
pending.size = {};
else if (pending.viewport.hasDestination)
pending.size = pending.viewport.destination;
@@ -399,36 +400,8 @@ CBox CWLSurfaceResource::extends() {
return full.getExtents();
}
Vector2D CWLSurfaceResource::sourceSize() {
if UNLIKELY (!current.texture)
return {};
if UNLIKELY (current.viewport.hasSource)
return current.viewport.source.size();
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
return trc / current.scale;
}
CRegion CWLSurfaceResource::accumulateCurrentBufferDamage() {
if UNLIKELY (!current.texture)
return {};
CRegion surfaceDamage = current.damage;
if (current.viewport.hasDestination) {
Vector2D scale = sourceSize() / current.viewport.destination;
surfaceDamage.scale(scale);
}
if (current.viewport.hasSource)
surfaceDamage.translate(current.viewport.source.pos());
Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
return surfaceDamage.scale(current.scale).transform(wlTransformToHyprutils(invertTransform(current.transform)), trc.x, trc.y).add(current.bufferDamage);
}
void CWLSurfaceResource::commitPendingState(SSurfaceState& state) {
auto lastTexture = current.texture;
if (state.newBuffer) {
state.newBuffer = false;
current = state;
@@ -437,20 +410,19 @@ void CWLSurfaceResource::commitPendingState(SSurfaceState& state) {
state.buffer.reset();
}
if (current.texture)
current.texture->m_eTransform = wlTransformToHyprutils(current.transform);
if (current.buffer) {
const auto DAMAGE = accumulateCurrentBufferDamage();
current.buffer->buffer->update(DAMAGE);
if (current.buffer->buffer->isSynchronous())
current.updateSynchronousTexture(lastTexture);
// if the surface is a cursor, update the shm buffer
// TODO: don't update the entire texture
if (role->role() == SURFACE_ROLE_CURSOR && !DAMAGE.empty())
updateCursorShm(DAMAGE);
if (role->role() == SURFACE_ROLE_CURSOR)
updateCursorShm(current.accumulateBufferDamage());
}
// TODO: we should _accumulate_ and not replace above if sync
if (current.texture)
current.texture->m_eTransform = wlTransformToHyprutils(current.transform);
if (role->role() == SURFACE_ROLE_SUBSURFACE) {
auto subsurface = ((CSubsurfaceRole*)role.get())->subsurface.lock();
if (subsurface->sync)
@@ -478,6 +450,9 @@ void CWLSurfaceResource::commitPendingState(SSurfaceState& state) {
}
void CWLSurfaceResource::updateCursorShm(CRegion damage) {
if (damage.empty())
return;
auto buf = current.buffer ? current.buffer->buffer : SP<IHLBuffer>{};
if UNLIKELY (!buf)