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https://github.com/hyprwm/Hyprland.git
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core/compositor: Correctly track SHM buffer damage (#9678)
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@@ -12,6 +12,7 @@
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#include "../DRMSyncobj.hpp"
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#include "../../render/Renderer.hpp"
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#include "config/ConfigValue.hpp"
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#include "render/Texture.hpp"
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#include <cstring>
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class CDefaultSurfaceRole : public ISurfaceRole {
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@@ -91,10 +92,10 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(reso
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});
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resource->setCommit([this](CWlSurface* r) {
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if (pending.texture)
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if (pending.buffer)
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pending.bufferDamage.intersect(CBox{{}, pending.bufferSize});
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if (!pending.texture)
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if (!pending.buffer)
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pending.size = {};
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else if (pending.viewport.hasDestination)
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pending.size = pending.viewport.destination;
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@@ -399,36 +400,8 @@ CBox CWLSurfaceResource::extends() {
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return full.getExtents();
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}
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Vector2D CWLSurfaceResource::sourceSize() {
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if UNLIKELY (!current.texture)
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return {};
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if UNLIKELY (current.viewport.hasSource)
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return current.viewport.source.size();
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Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
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return trc / current.scale;
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}
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CRegion CWLSurfaceResource::accumulateCurrentBufferDamage() {
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if UNLIKELY (!current.texture)
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return {};
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CRegion surfaceDamage = current.damage;
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if (current.viewport.hasDestination) {
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Vector2D scale = sourceSize() / current.viewport.destination;
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surfaceDamage.scale(scale);
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}
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if (current.viewport.hasSource)
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surfaceDamage.translate(current.viewport.source.pos());
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Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.bufferSize.y, current.bufferSize.x} : current.bufferSize;
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return surfaceDamage.scale(current.scale).transform(wlTransformToHyprutils(invertTransform(current.transform)), trc.x, trc.y).add(current.bufferDamage);
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}
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void CWLSurfaceResource::commitPendingState(SSurfaceState& state) {
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auto lastTexture = current.texture;
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if (state.newBuffer) {
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state.newBuffer = false;
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current = state;
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@@ -437,20 +410,19 @@ void CWLSurfaceResource::commitPendingState(SSurfaceState& state) {
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state.buffer.reset();
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}
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if (current.texture)
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current.texture->m_eTransform = wlTransformToHyprutils(current.transform);
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if (current.buffer) {
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const auto DAMAGE = accumulateCurrentBufferDamage();
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current.buffer->buffer->update(DAMAGE);
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if (current.buffer->buffer->isSynchronous())
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current.updateSynchronousTexture(lastTexture);
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// if the surface is a cursor, update the shm buffer
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// TODO: don't update the entire texture
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if (role->role() == SURFACE_ROLE_CURSOR && !DAMAGE.empty())
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updateCursorShm(DAMAGE);
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if (role->role() == SURFACE_ROLE_CURSOR)
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updateCursorShm(current.accumulateBufferDamage());
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}
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// TODO: we should _accumulate_ and not replace above if sync
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if (current.texture)
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current.texture->m_eTransform = wlTransformToHyprutils(current.transform);
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if (role->role() == SURFACE_ROLE_SUBSURFACE) {
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auto subsurface = ((CSubsurfaceRole*)role.get())->subsurface.lock();
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if (subsurface->sync)
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@@ -478,6 +450,9 @@ void CWLSurfaceResource::commitPendingState(SSurfaceState& state) {
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}
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void CWLSurfaceResource::updateCursorShm(CRegion damage) {
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if (damage.empty())
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return;
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auto buf = current.buffer ? current.buffer->buffer : SP<IHLBuffer>{};
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if UNLIKELY (!buf)
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