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misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
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@@ -65,7 +65,7 @@ void CSubsurface::checkSiblingDamage() {
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const double SCALE = m_pWindowParent.lock() && m_pWindowParent->m_bIsX11 ? 1.0 / m_pWindowParent->m_fX11SurfaceScaledBy : 1.0;
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for (auto& n : m_pParent->m_vChildren) {
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for (auto const& n : m_pParent->m_vChildren) {
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if (n.get() == this)
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continue;
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@@ -75,7 +75,7 @@ void CSubsurface::checkSiblingDamage() {
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}
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void CSubsurface::recheckDamageForSubsurfaces() {
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for (auto& n : m_vChildren) {
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for (auto const& n : m_vChildren) {
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const auto COORDS = n->coordsGlobal();
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g_pHyprRenderer->damageSurface(n->m_pWLSurface->resource(), COORDS.x, COORDS.y);
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}
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@@ -183,7 +183,7 @@ Vector2D CSubsurface::coordsGlobal() {
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}
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void CSubsurface::initExistingSubsurfaces(SP<CWLSurfaceResource> pSurface) {
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for (auto& s : pSurface->subsurfaces) {
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for (auto const& s : pSurface->subsurfaces) {
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if (!s || s->surface->hlSurface /* already assigned */)
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continue;
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onNewSubsurface(s.lock());
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