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misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
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@@ -94,7 +94,7 @@ void CWorkspace::startAnim(bool in, bool left, bool instant) {
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// set floating windows offset callbacks
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m_vRenderOffset.setUpdateCallback([&](void*) {
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto const& w : g_pCompositor->m_vWindows) {
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if (!validMapped(w) || w->workspaceID() != m_iID)
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continue;
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@@ -386,7 +386,7 @@ bool CWorkspace::matchesStaticSelector(const std::string& selector_) {
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bool wantsCountVisible = false;
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int flagCount = 0;
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for (auto& flag : prop) {
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for (auto const& flag : prop) {
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if (flag == 't' && wantsOnlyTiled == -1) {
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wantsOnlyTiled = 1;
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flagCount++;
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